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Amesjay

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18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg63738#msg63738
« on: May 05, 2010, 09:22:45 am »
Hi

this is an 18 card mono time deck It is made for speed and the reliabilty of its draws.

Hover over cards for details, click for permalink
Deck import code : [Select]
5rm 5rm 5rm 5rm 5rm 5rm 5rp 5rp 5rp 5rp 5rp 5rp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q8 7qb 7qb 7qb 7qb 7qb 7qb 8pq


This deck works perfectly well unupgraded as well

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rm 5rm 5rm 5rm 5rm 5rm 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 8pq


So the precogs may be place holders for cards however the ability to see your opponents hand can be used very effectively. For example if you see some permanent control in your opponents hand you probably shouldn't play your weapons and shields until its very neccessary and the same goes for creatures.

If the deck seems to have too much light quanta I have made a better balanced Time/Light duo deck at

http://elementscommunity.org/forum/index.php/topic,6162.0.html

Any feedback or comments are greatly appreciated
« Last Edit: April 17, 2012, 07:52:37 pm by willng3 »

Offline Xinef

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Re: 18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg70169#msg70169
« Reply #1 on: May 17, 2010, 06:13:13 pm »
Your deck has a bit too little quanta production to play all 6 dragons. In fact every game I was holding a few dragons in my hand unable to play them due to not enough :time. I tried replacing one dragon with a pillar/tower and it's probably better.

I'd for sure replace one more dragon with a deja vu or photon for anti-deck-out because with an 18 card deck it happens very often and you don't have enough towers to anti-deck-out with a dragon. If you get hit by an earthquake or something similar you will be in even worse situation.
I'd prefer a deja vu because if you know you play against a deck with no creature control, you can play those deja vu earlier and rewind always the ones that have already used their ability, thus allowing your deja vu to multiply.
In the meantime you get an opportunity to play the remaining dragons.

Also it's worth noting that sundials stop your dragons from attacking, so you should preferably play them before playing any dragons and if you already have dragons in play, play all your sundials at once to draw cards but stall only for a single turn. You want your dragons attacking, don't you?

The unupped still should have a :light mark I guess.
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Amesjay

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Re: 18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg70579#msg70579
« Reply #2 on: May 18, 2010, 12:11:53 pm »
Yeah I agree, I think a pillar or 2 would help.
Yes when I was using the deck I generally just put the sundials out early to prevent damage and stall for more quanta then I would play as many dragons as possible when I had like 5-6 cards left so  Icould kill them without decking out though I guess more testing would be needed to make sure.

Yes the unupped should be light mark made a mistake

Thanks for the feedback

sheno13

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Re: 18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg96693#msg96693
« Reply #3 on: June 20, 2010, 06:10:51 am »
i like only because when i first started i was a time player also because its cheap

Offline godofdeath500

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Re: 18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg108719#msg108719
« Reply #4 on: July 06, 2010, 02:32:21 am »
how are you going to draw cards with sundials? you have no light quanta!

(unless your just using them for stasis)
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sheno13

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Re: 18 Card Mono Time Deck https://elementscommunity.org/forum/index.php?topic=6215.msg109861#msg109861
« Reply #5 on: July 07, 2010, 06:33:50 pm »
dude if you go with the upgraded deck the mark is light

 

blarg: Amesjay