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PuppyChow

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Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19519#msg19519
« on: January 24, 2010, 05:55:59 pm »
This deck is a speed deck with an added benefit: it will NOT get a bad draw. Well, it's possible, but so unlikely that it might as well be impossible.

How to play? On your first turn, spam your precognitions, then use whatever leftover quantum you have to play an hourglass if you have one and can do so. Don't worry about spacing the precognitions out so you can constantly see your opponent's hand. Once you see their draw, you have an idea on how to play it. But how you play it won't usually change anyway, since the deck is so straightforward :P.

Then, start saving up to play a dragon. If you're lucky, you'll have 5+ time towers out by the end of your first turn so you can start playing dragons super fast. And you'll probably never run out of dragons to play since you're drawing through your deck so fast.

One time, I was down to 13 cards by the end of turn 3. Any "bad" draw you get (no dragons, for instance) is almost always immediately remedied by your drawing power.

Does it work unupgraded? Yes, but I would switch out one hourglass for another pillar, maybe.

Also, this is more for funs in pvp (though it *can* be a force to be reckoned with :P) and AI3.

Mark is TIME

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Deck import code : [Select]
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« Last Edit: April 17, 2012, 07:45:14 pm by willng3 »

Cynxos

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19521#msg19521
« Reply #1 on: January 24, 2010, 05:59:39 pm »
It's clearly a deck for fun, but can I suggest putting an Eternity and Dejavu?
You would easily deck out. :P

PuppyChow

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19526#msg19526
« Reply #2 on: January 24, 2010, 06:02:35 pm »
The idea is to either stop hastening at 5 cards and if you haven't won by then anyway, you probably will lose anyway :). The deck has 6 dragons, for gods sake. If you can't deal 100 damage by then, you're in trouble no matter what.

Offline Wolfunit

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19698#msg19698
« Reply #3 on: January 25, 2010, 12:19:30 am »
wow this is a fast deck i agree with puppy if your drags get killed your doom also its a fun deck i see
Hello, If you're a active player on Kongregate and in need of help you can leave a message on my profile which is qazzaq123. :D

Offline coinich

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19832#msg19832
« Reply #4 on: January 25, 2010, 03:54:15 pm »
Out of curiosity, has this been tested against an upped Shrieker deck?

Blastration

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19877#msg19877
« Reply #5 on: January 25, 2010, 06:25:36 pm »
I take it this deck if for grinding only up to AI 3's?

PuppyChow

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg19951#msg19951
« Reply #6 on: January 25, 2010, 11:37:59 pm »
It would probably lose to an upped shrieker deck, but one option for pvp is to add in 2 turtle shells and take out 2 time towers.

Mrd3ath

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg51389#msg51389
« Reply #7 on: April 10, 2010, 10:44:54 pm »
Looks pretty good

Hallucid

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg53056#msg53056
« Reply #8 on: April 14, 2010, 06:32:05 am »
Don't mean to threadjack, but this is my take on your deck. I'm a newb, so feedback is welcome. I added Eternity/Deja Vu to avoid decking, and throwing AI in an Eternity loop while you build quanta is effective. Procrastination has saved my ass a couple times vs. rush decks a couple times. Will report back with stats vs. AI3.

Edit: So far I'm 23-2 playing against AI3. Looks like a winner to me. Any thoughts on how to take this to AI5 or t50?

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killfer8

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg59069#msg59069
« Reply #9 on: April 25, 2010, 06:13:18 pm »
how bout adding a eternity and a protect artifact with  :earthmark 
(change a precog for the enchant artifact/protect artifact)

icybraker

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg59072#msg59072
« Reply #10 on: April 25, 2010, 06:18:49 pm »
It's clearly a deck for fun, but can I suggest putting an Eternity and Dejavu?
You would easily deck out. :P
Asked before. And the answer:

The idea is to either stop hastening at 5 cards and if you haven't won by then anyway, you probably will lose anyway :). The deck has 6 dragons, for gods sake. If you can't deal 100 damage by then, you're in trouble no matter what.
Yep. No need for anti-deckout in a deck designed like this.

Offline jmdt

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Re: Mono Time: Impossible Bad Draw https://elementscommunity.org/forum/index.php?topic=2418.msg127691#msg127691
« Reply #11 on: July 30, 2010, 03:52:01 am »
I gave this deck a try today and I have to say its one of the fastest, most fun time decks I've seen.  I think me or hrmmm will take some stats for this deck for my ttw thead.

 

anything
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