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Offline KuroaitouTopic starter

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Heavy Anubis Mono-Deck https://elementscommunity.org/forum/index.php?topic=6207.msg63692#msg63692
« on: May 05, 2010, 05:36:33 am »
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5rj 5rm 5rm 5rn 5rn 5rn 5rn 5rn 5ro 5rr 5rr 5rr 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 8pu


After studying Scaredgirl's "Quantum Index" forum, this deck has a QI (Quantum index) of ~4.95 out of 10 (5 being a perfect balance between not have enough quanta (0-4.9) or having excess quanta generation (5.1-10+). But that's not the major point of the deck - after upgrading your hourglasses (the MOST important thing for any time-user), upgrade towers as necessary to help gain  :time faster. Precognitions are in there to speed things up in case your hourglasses don't arrive up as quickly as you wanted to. Only one shield (turtle) and an Eternity to delay the opponent and prevent deckouts (unless the opponent has a steal/explosion, in which case mono-time never had a chance).

Throw in SoG's as necessary for optional healing, but this deck in itself should teach the player the importance of the Anubis (and Immortal creatures in general), as well as speed. :)
« Last Edit: April 17, 2012, 07:54:47 pm by willng3 »

Offline Xinef

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Re: Heavy Anubis Mono-Deck https://elementscommunity.org/forum/index.php?topic=6207.msg63782#msg63782
« Reply #1 on: May 05, 2010, 11:10:38 am »
Precognitions do not speed things up. They have only two uses:
- to make a deck 'smaller' than 30 cards
- to gain information about your opponents hand

Exchanging 1 card for another does not speed things up in your case. It does not slow you down too much either, but it drains some of your :time quanta without giving you much help. I'm not sure how could information about your opponents hand help you in this deck, but might be useful to know eg. if he has a plague in hand (play anubises sequentially so that only the first one can be poisoned).
Sometimes precognition also helps to choose what to rewind (eg. if your opponent is playing duo, rewinding a creature that matches the element of most creatures in his hand slows him down more).

Also, Quantum Index of 5 is good for rush decks, but yours deck seems to be a bit slower, so I guess you don't usually win in 5 turns, do you? I guess a QI around 6 - 6.5 could be better, but it needs some testing.

In fact this deck is very slow due to little damage potential, and also has very little defenses, so it's hard to beat anything but AI3 with it, which is not good for a partially upped deck. Heck, even with a fully upped I could not beat a single top50 (except farms) nor AI5. And I don't know who would like to play a slow deck, with no chance for an EM, that only beats AI3 even upgraded.

Only one shield (turtle) and an Eternity to delay the opponent and prevent deckouts (unless the opponent has a steal/explosion, in which case mono-time never had a chance).
Mono-time can beat steals/explosions a number of ways. Simple devonian/pharaoh rush being the simplest. Also if he wastes his steals on hourglasses your shield/eternity can often survive a while (at least against AI). One nice strategy is to let him waste all steals/explosions on your hourglasses/sundials, then play eternity and start rewinding his creatures and not let him draw another explosion. If he stops playing his creatures so that you cannot rewind them, it gives you a few free turns to beat him.

On the other hand very few mono decks are able to play so defensively that a deck out is a possibility. Your deck would usually lose before reaching a deck out, and if you are playing against a very defensive deck (eg. a stall deck) then you might deck out without eternity, but a properly constructed stall deck cannot be defeated with yours deck anyway.


I'm sorry my review is so harsh, but I just think yours deck needs a lot of tweaking to show the true capabilities of mono :time ;)
May the force of the D4HK side be with U ^_^
:time samurai

 

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