Game1: Loss vs SoR eggs
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He got a double mummy and a double ghost which was enough to outdamage my heavy duty Shard Golem.
Game 2: Won vs Dark Earth Stall
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early riders and wardens meant I was able to control the board early and stall for deckout.
Game 3: loss vs Armoured Scarabs
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Lots of quanta in opening hand meant I could get out a spider and mito early.....except he had a large scarab and I couldm't find any quints.
Game 4: Won vs RT graboids (illegal)
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4sn 4sn 58o 58o 592 592 592 592 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c3 5c3 5c3 5c5 5c5 5c9 5c9 5c9 5c9 5cq 5cq 5cq 5cq 5cq 5cq 778 77e 77e 77e 77e 77m 77m 77m 78q 78q 8pn
About halfway through he realized this was his third time playing an earth time duo. but we played it out, and I stalled him to deckout.
Game 5: Loss vs Ghostmare
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immortal golems with spell damage are great for avoiding RT and procrastination, but they lack the speed and domination of nightmare and several ghosts on the field.