RootRanger 3 - 2 Jenkar
G1: Loss (Illegal Deck). This deck totally stopped him in his tracks. Unfortunately, I had added in an illegal upgrade (that I didn't even draw). I also only realized this after the fourth game. Fun.
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4sm 4sn 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 594 594 594 594 594 594 59c 59c 5bs 5c5 5c5 5cq 5cq 5de 77c 77c 77c 77c 7aj 7aj 7ak 7ba 7ba 7ba 7ba 8pn
G2: Loss. This one was sort of meant to "undercut" rush decks, in the sense that it gets its damage down faster. He did not play a rush. He played a stall.
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5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5ut 5ut 5ut 5v1 5v1 5v1 7ae 7ae 7ae 7ae 7ae 7ae 7bu 7t8 7tb 7tb 8pt
G3: Win. He played a very silly frog rush with shard of bravery. I won in 6 turns, but he wasn't far behind.
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5c0 5c0 5c0 5up 5up 5up 5v1 5v1 5v1 606 606 606 606 606 606 606 606 606 606 606 7ad 7ae 7ae 7ae 7ae 7ae 7ae 7t8 7tb 7tb 8pn
G4: Win. His deck was a bit of a "dim" choice, you could say.
G5: Win. Extremely close game against an Immo Rush. I had just enough healing to survive, and just enough damage to kill.
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58r 58r 5up 5up 5up 5v1 5v1 5v1 606 606 606 606 606 606 606 606 606 606 606 606 606 606 77a 77a 77a 77a 77a 77a 77j 77j 7tb 7tb 8pm