Not to take anything away from team
(congrats to them, of course), but just think of the previous event as a beta version of this event. This is where the real fun begins. Hopefully I have corrected what I view as the errors from the first event, so that this version will be optimized for everyone's enjoyment. Depending on how it turns out and what feedback I get, I'll probably either change a few rules between each event, or leave it as is (although I might make a few tweaks if needed).
Team PvP events are what I'd like to host every time, so hopefully I can continue doing so.