Oh well...
GGs Blonde
Game 1:
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 58o 58o 58o 58o 58o 58o 592 592 592 592 594 594 594 594 594 594 8pj
Boring game... 55 card stall vs. 42 card stall. Not much to say, although that you should know that playing a deckout vs. me means that you
will have to sit though every agonizing press of the spacebar until it's over.
Game 2:
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4vc 4vc 4vd 4vd 4vf 4vf 4vh 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5um 5um 5um 5um 5um 5um 5up 5up 5us 5us 5us 5us 5uu 5uu 5uu 5uu 5v8 8pt
This one was actually pretty close, I had to make a deck that could prevail vs. stalls as well as against a rush. In theory this would have worked but almost all of my DLs, AMs (To make my Drag and Lycan already hit deal damage) and Steals were in the last 11 cards. Looking at his deck, he had 1 single Pande that completely wiped my field and 4 Devs out, had he not drawn that or gotten to lucky with it I could have won I'm pretty certain. After doing some calculating I wouldn't be able to use the DLs as heals until I hit 70 quanta or I would lose regardless, so after I hit 13 hp I knew it was over (He had 60 cards, some were bound to be Shockwaves, and indeed I got hit by 3 at the end). If I had drawn a single Steal, though, I could have knocked him down to 16 hp and won the game next turn most likely. Most likely.