The dictator 3 - Fippe94 1
I built this deck, and it is a surprisingly high amount of fun to play, so I was like, screw it, lets use it right away, just so I can be sure I get to use it:
Spoiler for Game 1:
ADHD
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5c2 5c2 5c2 5c2 5cg 5cg 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i6 5i6 5i6 5i6 5i6 5i6 5i9 7gu 7gu 7gu 7gu 7gu 7gu 8pp
Everything went as planned, that is, except for the second turn skull shield Fippe pulled on me, which managed to turn my first nymph into a skeleton (among others), which slowed me down for a bit, but luckily I managed to draw the second nymph shortly after. At that point I had 7 total creatures out (though a few had been skeletonized), and with adrenaline going on those pufferfishes he took a high amount of damage each turn, while my early ice shield slowed him down, including quickly freezing the first mitorecluse that appeared. Not sure if that really made a difference though, I finished the game with a comfortable amount of hp's, without even having to use the two heals in my hand.
Spoiler for Game 2 and 4:
Lively Firestall
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5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c5 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5f8 5f8 5f8 8pn
Second game I decided to run a stall, but that failed horribly: I started with 2 life pillars and only 1 fire pillar (though I quickly drew more), the real pain was drawing all 3 shields and all 3 weapons, while getting only 1 fire bolt all game (which I used to kill the first recluse). Though, even with a better draw, I doubt I would have done much better: bonewalls could stall my fahrenheit indefinitely, while I had nothing to counteract his poison.
Spoiler for Game 3:
Girlpowah 1.1
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5f6 5f9 5f9 5f9 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5oc 5oc 5oc 5oc 5pu 5pu 5pu 5pu 7gp 7gp 7gq 7gr 7gr 7gr 8pp
I decided to bring this one again, though I made some quick changes as to what upgraded cards to pack. While that made sense when I did it (since I had the upgraded air pillars/pendulums to counteract possible earthquakes), I'm not sure if it was actually helpful at all, since this was possibly the strangest draw ever: in the first 20 cards I got no octopi and no shields, so the deck played like a basic NT rush. Luckily, he was having a hard time drawing bonewalls, which meant that while he could match all the blue nymphs I created with a rage pot (I never got to create a single gas), he couldn't really stop the nymph queens I made, so in the end I just ended up punching him to death with 4 queens. That said, upgraded pillars/pendulums would have really helped out here, not only because they would have provided me with faster air quanta, Air Nymph has 1 hp over Blue Nymph, which would have been just what I needed to keep them alive against his rage pots. But, in the end I won with 2 hp's left on my side, so it's all good. (Big thanks to the 2 quanta ice bolt I tossed at his dragon for freezing it). I will just note this one down as a win for the RNG, and ask her not to do weird stuff like this again, games like this are bad for my heart.
Fourth games: Lively Firestall vs. Lively Firestall
Immediately when we started I knew I was at a disadvantage, though that was an advantage at the same time: he was running a 54 card deck. Because of that, I couldn't hope to win by deckout, but it also meant my deck would (hopefully) be more focused, while he was drawing useless (CC) card after useless (CC) card. In the end it turned out to be even better than that, because while we both got a very early fahrenheit, I also topdecked my 1 emerald shield, while he never played any (turned out he didn't have any, but I didn't know that at the time). Either way, hitting each other with high quanta fahrenheits (Who said size didn't matter), we whittled each other down, only to play a few heals along the way, until I managed to draw a second bolt when I was at 60 quanta, with him at 50 hp's, which was enough for a quick finish.