Alright, since the event is coming to a close, I thought I'd share my thoughts...
From my perspective this seemed to be a fun event. Dueling other players and gaining their power in the form of upped cards. There was some strategy that could be involved in it. Fight a bunch of 1 power players, or wait and fight someone with 3-4 power. I chose the latter; fighting Onizuka when he had 5 power.
At first, I thought that people spamming duels at the beginning was going to cause problems, but, in fact, it did not. By the time I was able to play a match, almost 11 hours after the event started, there were still plenty of 1 power people to challenge. So, this issue really isn't an issue.
What could be an issue is one person having to play 3 consecutive matches with no break. A short cooldown period could be implemented. For instance, when you when a duel, you could announce: "I, [name], have defeated [opponent] and am now absorbing his power." Then no one could challenge you for 30min-1hr. Not too long of a time. When that time is up, if you're still in the chatroom, people can challenge you.
As far as the event being too short. I don't see a single thing wrong with that. One of the biggest complaints people have with events is that they take too long. Having an event that's quick can be a refresher to those that don't want to devout a lot of time to an event.
Instituting the 24 hour cooldown period could cause more problems than it solves, which I'm not sure there's any problems that need to be solved. With it in effect, you are almost forced to play 1 duel per day, or else you will fall behind. And if you fall behind, there's no way for you to catch up, because you can only play 1 duel per day. This has been tried any many onlineGames/MMORPGs I've tested, and it just doesn't work.
Going into hosting this event, I tried to keep it as close to what SG had already. I added the 'deckout counts as a tie' rule to make it seem more like an actual fight. As I've stated before, you have to actively attack your opponent to kill him. This rule, I believe, instead of limiting deck building... actually opened it up more. You know longer had to fear your opponent sitting back behind a wall waiting for you to die. This rule is unique to this event.
The biggest beef this event got was about the no deckbuilding restriction. The three main reasons were as follows:
(1) People not wanting to reveal their Beginner's League Decks:
- First-and-foremost, if you didn't like the rules, you didn't have to play in the event. Being negative towards it before, during, and after is not good for the event, the organizers, the players, or the community as a whole.
- Secondly, there aren't any secret decks anymore. Everything you play most people play as well.
(2) All Events must have restrictions:
- Some events have restrictions. Some have rules. Like: you must play with a 60-card deck. You can choose any number of cards to fill those 60 spots, so you're not really restricted.
- This event had rules as opposed to restrictions. You can't win by decking your opponent out. You may only use upgraded cards equal to your power. Other than that anything goes. Sounds fun to me!
(3) This event was just a copy/paste tourney:
- Well let me copy/paste what I wrote in the Rules thread...
I just went through the first 3 pages of the Battle Thread..... 31 different decks (not including mods).
The only decks that were used a lot were Scramble Shrieker (10 times) lulz, Devtal (6 times/3 players), and Grabow (5 times/all different). I hardly think there was a lack of variety.... you just have to look at it with an open mind.
- What I found was that those that complained about the no restrictions in deckbuilding rules were the same ones that just copy/pasted their decks... and they were all eliminated fairly quickly. Those that built their own stuck around for much longer. So, you tell me where the problem was?
As far as the rule change to each person having a 'special card' I'm not sure if that would be a good idea. You'd have people targeting those they autowin against (or the player would be very restricted in what they could play to even stand a chance). This was something I definitely wanted to avoid. Plus, those that can't be on at the beginning of the event would be at an even greater disadvantage.
Anyways... I'm getting into TStar (j/k) length now, so I'll stop here...