vs Nae
I was pretty sure Grabbies will come, with optional EQs, so I added some protection.
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4sj 4sj 4sj 4sj 4sj 4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 592 592 592 592 592 6ts 6ts 8pm
vs DC
Lost g1 because had some ugly ppm hand (2 grav ppms, ugh). Plus Pulvy came only as card#15. Still lost only by 1 turn.
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576 576 576 58o 58o 58o 58o 58o 58r 5aa 5aa 5aa 5aa 5um 5um 5um 5um 5um 5um 77f 77f 77j 77j 77j 77j 77j 7tf 7tf 7tf 7tf 8pt
He played FFQ Hope. It was a slaughter, thanks to my GPs.
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 55t 58o 58o 58o 590 590 590 590 5aa 5aa 5aa 5oi 5oi 747 747 77f 77f 77f 77f 77g 77g 8pl
Good thing I also calculated for Immos. Played upped Wardens to make SWs less useful. Some luck here, because he had crap Immo
rng (only 1 in first half), but it was a slow game because I bottomdecked Grabs.
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4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 590 590 590 590 590 595 596 5aa 5aa 5c1 5lg 5oi 5v1 77f 77f 77f 77m 77m 77m 77m 8pm
vs Oa
He somewhat surprised me with DevMito - though I listed it as a possible deck. SWs came in handy, and I was able to kill off his mito devs.
Late game he pulled a combo with a Dragon, but I had enched EE on.
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592 592 592 592 592 592 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5ol 5on 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 7ms 7ms 7ms 7ms 7n5 7n5 8pm
PhoenixBolt came as expected. He had an early game mistake which costed the game. He spent quanta on playing a Phoenix so I was able
to evolve my Grabbie then duck to cause 5 dmg/turn instead of 2.
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 590 595 595 595 595 5oi 5oi 747 77f 77f 77f 77f 77g 77g 77g 77g 77g 8pl
vs kaempfer
I felt too much options aren't good for me.
Played a Firestall expecting some creature heavy stuff. It came. What I didn't expect that I will have my Fahrens bottomdecked hard (none came in
half deck). I was able to CC down many of his Frogs (like 5 in 10-12 cards), but some stayed (due to panda only freezing or PUing).
So a few turns before the end he played a quint+mito. I don't think that really mattered, because I had only 3 Lances in hand, and he had like 90 hp back.
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4vi 4vi 4vi 4vi 4vi 4vi 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5f0 5f0 5f6 5f6 5f6 5f6 5gi 5gi 5gi 5lg 6u3 7dk 7dk 7dk 7dk 7dk 7dk 7dn 7dn 7dn 8po
Devquake glorious again. We both had 1 ppm start, which was obviously worse for him, so he conceded soon. Though a lone Grav Guard tried to scare me.
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58o 58o 58o 5aa 5aa 5aa 5aa 5um 5um 5um 5um 5um 5um 75m 75m 75m 778 778 77f 77f 77f 77j 77j 77j 77j 77j 7tf 7tf 7tf 7tf 7tf 8pt
His life mono was brutal, 5 TTW. Meanwhile I had only 1 CC from a deck full of CCs...
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5om 5om 5om 5om 5om 5on 5on 5on 5on 5on 5on 7mt 7mt 7mt 7mt 7mt 7mt 7n5 7n5 7n5 7n6 8po
A stupid move from me. Frankly I didn't have a battle plan after g3, I mean I only marked 3 of my decks to be played for sure, and it was a mistake.
Wanted to choose something good, but I was too pissed about rng to choose wisely. I wanted to play Devquake, but sorta felt going back to a winning
deck is too much of an obvious choice. Also had an Immo Quint deck... Too bad haven't stopped a while to listen to my instincts, instead of that just
chose something almost randomly. Vader Saders. Lost painfully against his big stall, because I started with only 1 ppm. OK, I know I didn't have much
ppms, but having 2-3 have bigger chances. I didn't get a new ppm for turns. And just to make it more fun all of his pandas RT'd my Flying Vaggers.
(3/3, which is 1:1331. cool.) Crusaders got abused by SWs, he had like 3 SWs in first ~15 cards. :/ I know it wasn't a favorable matchup, but rng just
made it worse.
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5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5v2 5v2 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7la 7la 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7tb 7tb 8pt
All in all I had fun playing these matches, I had really good mindgates, it felt great. Rules would need some changes, because element bonuses are,
well... not really balanced.