One question for organizers - in the third and final game, Napalm closed her browser window on turn 1. Based on prior rulings in this event, it is apparently ok for people to close browser windows and leave games now, though?
If so, then:
I expected Napalm to play some combination of fire stall, aether war grabow, and fractix; she did. I tried to build and play some counters; they failed.
SteppingStone81 0-3 Napalm Grenade
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52i 52i 52i 52i 52i 52i 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 624 624 711 711 71b 71b 8pk
Drew 5 aether pillars but no soul catchers. No soul catchers until turn before I died, so I lose - only able to use a few viruses on some phoenixes, never enough quanta to play bone wall or fractal dragons.
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58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 594 594 594 594 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 77g 77g 77g 77g 8ps
I expected the aether war-legal grabow here and got it. RTs to prevent Napalm from keeping graboids unburrowed (since silence is OP and lets graboids evolve then burrow to get around CC). I only drew 3 golems, 1 SS, and zero graboids through first 17 cards, so I lost by one turn. (if I had drawn any of those and I would have won).
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52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52r 52r 542 542 542 593 593 593 593 593 71a 71a 71b 71b 8pm
I expected fractix here and got it. I tried building a counter with EQs, plagues, bone walls, and poisons. In the first game, Napalm closed her browser window on turn 1, and I beat the AI. We replayed, and I lost (silences prevented plagues / refreshing bone wall at critical juncture late in game). I guess a better counter would have been a protected titanium shield + healing.