We met it in the forest to the south of the city. It called out to us in a high, rasping voice. It was damp, under the tree, and a single, brown, stinking thing looked up at us. "I can aid you, wet ones. But you must help me spread my children. Draw the water from my flesh until I pass away. The powder of my spores will grow. Will grow. Will grow. They will grow you an army."
With the aid of dry spells and the Survival Traits, our creature slots quickly fill with Spores and Fungus, dealing steady, CC resistant damage to the opponent. | We were thirsty, and could sense the moisture in the creature's body. We decided to accept its offer, and drew every last drop from its frail body.
Two of these triple your board presence whenever dropped, as well as acting as blanket mild CC against your opponent. | This creature impressed us. Its will to pass on its genes, to allow its progeny to multiply at the cost of its own life appealed to our love of evolution. We ourselves had evolved from the mighty Kraken, no longer needing the bulk of a body, living as tentacles alone. This survival trait would help our army be ruthless in battle.
Save these for after at least one bout of dry-spell deaths, as giving fungus extra HP is counter productive. They are to be used as a second wave of multiplication after the first double dry spell, or in late game as a heavy burst. | Over time, we grew to like the little creatures, multiplying around us. Being boneless, slimy and cold, we felt a certain bond with them. And that bond only made us stronger.
Especially in mid-late game, this card represents excellent value, giving solid health regeneration allowing you time to finish filling the field. |