Shellstring
It is common knowledge that if one holds a seashell to their ear, the sound of the ocean can be heard, echoing with a mysterious power. This can be explained scientifically as actually being the noise and vibrations of one's own surroundings resonating into the particular geometry of the shell's shape. That explanation is, of course, wrong. This phenomenon is in fact a move by the Frostkracken Empire, utilizing new technologies in order to send secret messages to its agents throughout the coastline, only intelligible to those bearing the Mark of the Frostkracken. In order to ensure their reliability, these message conveyance vectors have a redundancy feature, and have multiplied over beaches...
Rules:Shellstring is played with a wide variety of shells. Each shell is associated with a short phrase which unbeknownst to (most of) the players, make up secret orders to Frostkracken agents. Shells must be found and collected by the players prior to the game.
The official goal of Shellstring is to create the most obscenely humorous Shellstring (in layman's terms, a sentence) possible. Players take turns adding shells to make the Shellstring longer. If no shells can be added, then the string is assessed. Whoever played the last shell adds the entire string of shells to their collection. If a majority of players decide the Shellstring is not funny, then the shells are redistributed back to their original owners instead and a new Shellstring is started. If a player has no more valid shells to add, they lose the game. Shellstring continues until one player has won all the shells.
An example Shellstring: {Agent Blue} - {has the big old orange} - {rubber ducky in seaweed} - {ordered to location Happy Horace} - {under the pretense of} - {howling through} - {the Emperor's slimy backside!}
The unofficial goal of Shellstring is to convey orders to Agents. Of course, to reconstruct the messages, agents have to possess all of the fragments...