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Offline AvesTopic starter

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[Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255944#msg1255944
« on: January 26, 2017, 12:52:25 am »
Shellstring

It is common knowledge that if one holds a seashell to their ear, the sound of the ocean can be heard, echoing with a mysterious power. This can be explained scientifically as actually being the noise and vibrations of one's own surroundings resonating into the particular geometry of the shell's shape. That explanation is, of course, wrong. This phenomenon is in fact a messenger technology of the Frostkracken Empire, used by citizens and militants to send messages to friends and agents who have ventured ashore. The shells find their way under your boot, claw or suction cup if they are intended for you. But once you hear the message, what do you to with the shells?

Rules:

Shellstring is a winner-take-all collectible shell game of bad humor, wit, and strategy. Each shell (which you can find on any beach or ocean floor) resonates with a short phrase which unbeknownst to (most of) the players, make up secret orders to Frostkracken agents when combined in the proper order. Shells must be found and collected by the players prior to the game.
 
The official goal of Shellstring is to create the most obscenely humorous Shellstring (in layman's terms, a sentence) possible. Players take turns adding shells to make the Shellstring longer. If no more shells can be added, then the string is assessed. If the string passes muster, then whoever played the last shell adds the entire string of shells to their collection. If a majority of players decide the Shellstring is not funny, then the shells are redistributed back to their original owners instead and a new Shellstring is started. If a player has no more valid shells to add, they lose the game. Shellstring continues until one player has won all the shells.

An example Shellstring:
{Agent Green} - {will take the} - {big old orange} - {to location} -  {rubber ducky} - {under the pretense of} - {howling through} - {the Emperor's slimy backside!}

Spoiler for Frostkracken Orders (Some Coded):
JonathanCrazyJ will take the Tentacle's Grip to Aurdinas.
The enemy is under the pretense of peace. Inform them of their errors.
Dragon may have 'the big old orange'.
Return the 'rubber ducky' in seaweed unless mountaintop loses the crown.
The Emperor has ordered moved to location 'Toadfish'.
Elementia est omnia in partes tres dividit
All will fear the madness howling through the empire's lack. Proceed with the prior engagement!
Last Warning! By the emperor's slimy backside, follow protocol land-shark!
« Last Edit: January 30, 2017, 10:23:23 pm by JonathanCrazyJ »
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Offline AvesTopic starter

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255948#msg1255948
« Reply #1 on: January 26, 2017, 01:39:30 am »
The Sentinels of Spirits
Frostkracken soldiers are known for their strength and skill. They are renowned for their ferocity and tenacity. But those are not the traits in which members of the Tentacle's Grip are unmatched. Others may know and compete in these lesser skills. But every veteran knows one thing. You cannot outdrink a Frostkracken soldier.

SIGNING-UP

Players earn a spot by posting in this topic enlisting in the Frostkracken Navy, Imperial Legion, Privateer Corps, or Marine Guards. Only 100 soldiers or 30% of the fighting force(maximum, subject to the Ranking Officer's discretion) are allowed at a time. Participation is not mandatory (RO may choose to defer induction). All participants are certainly volunteers. In the game, players have three choices:

The Dirty Vial. Murky and gray, of dubious origin, repute, and sanity. The Champion's choice.
OR
The Standard Issue Canteen. A soldier's second best friend. The beloved SICKIE, eventual home to solutions and swills from all seas.
OR
The Battle Bucket Bath. The stench of failure. Unlike the other two, liquids go in, not out.

The Dirty Vial is not for the faint of heart. Most choose the SICKIE, preferring the leaking lead's sweetness to dull the brew's devastating effects.

Betting is strictly forbidden. OFICIALLY: DO NOT DO THIS.

There are three ways to win the game:

« Last Edit: January 26, 2017, 01:48:50 am by Aves »
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Offline rob77dp

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255966#msg1255966
« Reply #2 on: January 26, 2017, 05:34:27 am »
Aves - I'm confused so far as to almost all of it...?

(Am I losing it? DB task and this now make no sense to me yet)
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Offline rob77dp

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255967#msg1255967
« Reply #3 on: January 26, 2017, 05:36:02 am »
What about some sort of "two handed" version of rock/paper/scissors modified for our Tentacle'd world?
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Offline JonathanCrazyJ

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255975#msg1255975
« Reply #4 on: January 26, 2017, 11:05:41 am »
Yeah i think this task could do with more direct and clear writing, you wouldn't have a game manual that was so full of 'flavour' that the rules become unclear :)
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Offline AvesTopic starter

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1255976#msg1255976
« Reply #5 on: January 26, 2017, 02:30:19 pm »
Hmm, the intent was to mimic the format of a pvp event or forum game, since people will be somewhat used to that. Do note that the rules of this "game" haven't actually been put in yet. If it's still unclear, I'll get rid of it, and alternatives are always welcome. RPS seems to be a bit simple though. Two opposing criteria here-- having an interesting game (in depth mechanics, luck/skill, etc) and having something that soldiers on the march would be able to play easily.
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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1256214#msg1256214
« Reply #6 on: January 30, 2017, 06:12:39 am »
Shellstring

It is common knowledge that if one holds a seashell to their ear, the sound of the ocean can be heard, echoing with a mysterious power. This can be explained scientifically as actually being the noise and vibrations of one's own surroundings resonating into the particular geometry of the shell's shape. That explanation is, of course, wrong. This phenomenon is in fact a move by the Frostkracken Empire, utilizing new technologies in order to send secret messages to its agents throughout the coastline, only intelligible to those bearing the Mark of the Frostkracken. In order to ensure their reliability, these message conveyance vectors have a redundancy feature, and have multiplied over beaches...

Rules:

Shellstring is played with a wide variety of shells. Each shell is associated with a short phrase which unbeknownst to (most of) the players, make up secret orders to Frostkracken agents. Shells must be found and collected by the players prior to the game.
 
The official goal of Shellstring is to create the most obscenely humorous Shellstring (in layman's terms, a sentence) possible. Players take turns adding shells to make the Shellstring longer. If no shells can be added, then the string is assessed. Whoever played the last shell adds the entire string of shells to their collection. If a majority of players decide the Shellstring is not funny, then the shells are redistributed back to their original owners instead and a new Shellstring is started. If a player has no more valid shells to add, they lose the game. Shellstring continues until one player has won all the shells.

An example Shellstring: {Agent Blue} - {has the big old orange} - {rubber ducky in seaweed} - {ordered to location Happy Horace} - {under the pretense of} - {howling through} - {the Emperor's slimy backside!}

The unofficial goal of Shellstring is to convey orders to Agents. Of course, to reconstruct the messages, agents have to possess all of the fragments...

Spoiler for Frostkracken Secret Orders 1-10:
Agent Blue | must use the red key to enter Firelegs.
The enemy is under the pretense of peace. Inform them of their errors.
Death has the big old orange. Contingency Theta!
Return the rubber ducky in seaweed unless mountaintop loses the crown.
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
Type sentence divide into tds
« Last Edit: January 30, 2017, 06:29:19 am by Aves »
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Offline JonathanCrazyJ

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1256223#msg1256223
« Reply #7 on: January 30, 2017, 09:13:53 am »
Argh... I personally really like it with some tweaking, i'm just really worried people will vote against it for the following reasons:
a) it's basically cards against humanity
b) it can't be played in the real world (so people can't try it out)

However, i love the concept... ahh fuck it lets do it, I might tweak the example message and the code messages at some point, but yeah lets go with it. Just hope i'm wrong with my worries
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Offline AvesTopic starter

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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1256239#msg1256239
« Reply #8 on: January 30, 2017, 03:25:48 pm »
CaH, if you built the entire sentence and it was a CCG where winner take all!

And yeah, the actual messages will definitely need adjustments.
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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1256240#msg1256240
« Reply #9 on: January 30, 2017, 03:29:08 pm »
CaH, if you built the entire sentence and it was a CCG where winner take all!

And yeah, the actual messages will definitely need adjustments.

Actually, it wasn't clear it was a CCG. Ok, that's kinda cool, you colect teh shells from messages you have recieved, nice
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Re: [Round 2] - Wizard Task https://elementscommunity.org/forum/index.php?topic=64040.msg1256241#msg1256241
« Reply #10 on: January 30, 2017, 03:57:40 pm »
CaH, if you built the entire sentence and it was a CCG where winner take all!

And yeah, the actual messages will definitely need adjustments.

Actually, it wasn't clear it was a CCG. Ok, that's kinda cool, you colect teh shells from messages you have recieved, nice

Good point. Edited OP to state that explicitly.
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blarg: