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Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077728#msg1077728
« Reply #48 on: June 06, 2013, 02:37:52 am »
It means healing as well.  It applies to style cards.
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Offline Spielkind

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077754#msg1077754
« Reply #49 on: June 06, 2013, 04:29:49 am »
so if im magus and cant use darnesscards due to style or arena, i cant use drainlife? thought style cards ever will be the most important rule.
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Offline rob77dp

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077755#msg1077755
« Reply #50 on: June 06, 2013, 04:37:19 am »
so if im magus and cant use darnesscards due to style or arena, i cant use drainlife? thought style cards ever will be the most important rule.

Berserk is a Weakness and not a Strength for a reason then, it seems.  :)  If this was about a Strength or Environ Adv being so limiting I could see the argument, but don't pick the Weakness if you don't want the limitations, right?  Weaknesses are supposed to be non-helpful, in essence (smart planning can minimize the intensity of the hindrance).
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Offline Dragoon

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077837#msg1077837
« Reply #51 on: June 06, 2013, 02:17:29 pm »
How does
Quote
Chemist: Any alchemy cards or nymphs you use may be upgraded.
and
Quote
Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
interact?

Because if I understand correctly, a Chemist could use up to 24 upgrades per arena (6 alchemy and nymph card for the 2 elements). And that's not even including his own style cards. So since he could use that many, is that what is counted towards the Coward comparison between players? If yes, does the number of Nymphs he actually owns make a difference in how many possible upgrades are counted?

Offline Shantu

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077843#msg1077843
« Reply #52 on: June 06, 2013, 02:25:48 pm »
Last Colosseum only 'sure' upgrades available at the beginning of the round were counted for Coward and Brave. So for example Mighty was counted, Specialized or Revenge was not. If I remember correctly at least.
« Last Edit: June 06, 2013, 02:27:21 pm by Shantu »

Offline Dragoon

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077848#msg1077848
« Reply #53 on: June 06, 2013, 02:57:32 pm »
Well Revenge wouldn't count since you can't use it in the first game. But I don't see why Specialized isn't counted towards the total since they very likely will use those cards upgraded seeing that they bothered to spend a Strength to get that ability.

If we don't count the alchemy and nymph cards from the elements in an arena for a person with the Alchemist Strength, it would seem to make sense that we should at least count the cards that they have access to (Style cards and cards from Strengths/Weaknesses) that are alchemy cards. Again, if they bothered to choose a Strength/Weakness to upgrade and access Alchemy cards, it would make sense that they will probably use those cards upgraded in their decks which means they should count towards the Coward/Brave totals.

At least, that seems most logical to me according to the wording of Coward.
« Last Edit: June 06, 2013, 02:59:11 pm by Dragoon »

Offline rob77dp

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077857#msg1077857
« Reply #54 on: June 06, 2013, 03:21:18 pm »
Well Revenge wouldn't count since you can't use it in the first game. But I don't see why Specialized isn't counted towards the total since they very likely will use those cards upgraded seeing that they bothered to spend a Strength to get that ability.

If we don't count the alchemy and nymph cards from the elements in an arena for a person with the Alchemist Strength, it would seem to make sense that we should at least count the cards that they have access to (Style cards and cards from Strengths/Weaknesses) that are alchemy cards. Again, if they bothered to choose a Strength/Weakness to upgrade and access Alchemy cards, it would make sense that they will probably use those cards upgraded in their decks which means they should count towards the Coward/Brave totals.

At least, that seems most logical to me according to the wording of Coward.

I think there could be clarification applied to all the "upgrade" modifiers in this event.  Break it down into "General Upgrades" which such as Mighty, Brutish, Intimidating, First Blood, etc and "Specific Upgrades" such as Attuned, Chemist, Specialized, etc.  With all upgrade references further defined as either General or Specific it would alleviate these confusions, I think.

My suggestions:

Quote
STRENGTHS
+ Arena Veteran: Choose an element.  Whenever you play in an arena that uses that element, you may use 6 upgraded cards {general}.  (This works for final arena as well)
+ Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards {specific}.
+ Brave: If your opponent has access to more upgrades {general} than you, you win after one less victory.
+ Brutish: You may use an additional six upgraded cards {general} in every deck.  Choose one extra Weakness.
+ Chemist: Any alchemy cards or nymphs you use may be upgraded {specific} .
+ First Blood: In the first two matches you may use 5 additional upgraded cards {general} (refreshes against new opponents).
+ Intimidating: Your opponent must use six less upgraded cards {general}.  Choose an extra weakness.
+ Mighty: You may use up to three extra upgraded cards {general} in your decks.
+ Patient: From the fourth match in a single round onwards you may use 8 additional upgraded cards {specific} (refreshes against new opponents).
+ Revenge: After a defeat, you may use 4 extra upgraded cards {specific}.  Resets after a win.  Does stack.
+ Specialized: When you acquire this strength, choose one of your style cards.  You may use this card upped {specific} in every deck.

WEAKNESSES
- Coward: When facing an opponent, if he/she can use more upgrades {general} than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades {general} than normal.
- Weak: You must use 6 less upgraded cards {general} in every deck.
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Offline Dragoon

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077866#msg1077866
« Reply #55 on: June 06, 2013, 04:04:47 pm »
Ok, somehow I missed this in the FAQ:

Quote
Q. When do Coward and Brave kick in?
A. When the opponent may use more upgrades than you. This counts total upgrades that may be used on the first match. Potential upgrades for certain cards - such as, but not limited too, those for all Elemental Advantages or the ones granted by Alchemy - are not counted. Upgrades from First Blood are counted, but upgrades from Revenge and Patient are not (they may not be used in the first round). If an opponent has more upgrades on the first game but loses them (as with First Blood), Coward still applies throughout the whole match.

So I guess the Chemist Strength is not counted. That's good to know.

Offline Fippe94

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1077879#msg1077879
« Reply #56 on: June 06, 2013, 04:59:54 pm »
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.

It does not say "up to 6 cards" as others do, but it says "may". Does that mean you have to use either 6 or 0 Tears, or can you use anything between?
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Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1078186#msg1078186
« Reply #57 on: June 07, 2013, 07:47:12 pm »
Anything in between. You could use 4 nymph tears if you wish.

 Also, thank you rob for answering the question, I was away, he is correct (also, yes it is in FAQ).
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1078902#msg1078902
« Reply #58 on: June 10, 2013, 12:02:20 am »
How does

Quote
+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
and

Quote
- Mindless: You must not change your deck until you lose with it.
interact?

Specifically, if you win game two, in game three, do you continue to use the 5 extra upgrades because "you must not change your deck until you lose with it"?

Edit:
I guess this strength is related too,

Quote
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.

Do you continue to use the 4 extra upgrades even after the win, because you aren't supposed to change your deck?
« Last Edit: June 10, 2013, 12:07:57 am by Dragoon »

Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1078911#msg1078911
« Reply #59 on: June 10, 2013, 12:41:48 am »
Good catch, unless I am opposed, I feel like strengths should overrule weaknesses.  In this case, you would keep the extra upgrades.
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