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Offline Onizuka

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075174#msg1075174
« Reply #24 on: May 28, 2013, 08:18:01 pm »
I also agree with removing dog's luck.

You're just as selfish as I am. You're just not as good at it yet.

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075176#msg1075176
« Reply #25 on: May 28, 2013, 08:24:55 pm »
Players that "auto-click" all their Towers must hate facing Seism.  PDials against Seism - if only one thing besides electrum - broke me of that habit.  However, now-and-then I still get going too quick and hit a good draw with 2 Towers vs Seism and play both to have them QS'd straight away.  Also, add in the additional pressure factor of PvP event (not FG grinding) and it seems very risky to run a rule/modifier like Dog's Luck.

Consider my vote as against Dog's Luck.
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075177#msg1075177
« Reply #26 on: May 28, 2013, 08:25:43 pm »
I also agree with removing dog's luck.
I say remove it, because it's more powerful than the other ones.

(People failing would be their own fault)

Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075423#msg1075423
« Reply #27 on: May 29, 2013, 07:29:31 pm »
Removed dog's luck, as well as added clause to fire stronghold "You may not use more than 15 fire cards (quanta included)."  Also, some other slight changes, remember to review the rules before you send in your character (signups are opening in 3 days).
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075827#msg1075827
« Reply #28 on: May 31, 2013, 01:35:23 am »
Bump to answer PM questions, and just to remind everybody to check over rules again, these are pretty close to finalized (can't really change much after people start pming me the styles and such they want. 

Clarification of the strength "Unfocused" (+ Unfocused: You must only use up to three style cards in each deck.), please.  :)

Does this mean each deck can contain up to three of the four style cards of the chosen Style or that of any of the four Style cards used only three copies can be in any given deck? For any style card you choose to use, you may use a maximum of 3 copies.


Also, almost insignificantly, why not use dashes "-" for the weaknesses to go along with pluses "+" for the strengths in their lists?  :D  I'm lazy, and fixing it now.


--Rob
Additionally, the "Specialized" strength (You may select one of your Style Cards and use that card upped in every deck.) - does it require the user of that strenght to have the ability to upgrade card quantities elsewhere (opponent weakness(es), Arena, etc)?  Or does it mean that no matter what the other aspects are, that particular card can be used upgraded or unupgraded in any deck that round between 0 and 6 copies (barring restrictive quantity qualifiers in play)?  The second one.  You may upgrade this style card even without "upgrades".  Chosen at the beginning of the Colosseum. (You choose your pick whenever you select the strength, cannot change between matches.

Hope that makes sense... :)  Basically, Specialized doesn't mention upgrade quantity so I am curious if that means anything or not.


--Rob
More Col II q's (should have waited to group them up, but that ship already sailed - sorry laxa!).

Arctic Arena advantage mentions the use of Flooding but no Style Cards include it - is this meant to imply Arctic Arena allows use of up to 6 Flooding per deck?  Arctic Arena is a water/aether(?) arena.  You can use flooding, as it is water.
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075859#msg1075859
« Reply #29 on: May 31, 2013, 03:12:50 am »
Additionally, the "Specialized" strength (You may select one of your Style Cards and use that card upped in every deck.) - does it require the user of that strenght to have the ability to upgrade card quantities elsewhere (opponent weakness(es), Arena, etc)?  Or does it mean that no matter what the other aspects are, that particular card can be used upgraded or unupgraded in any deck that round between 0 and 6 copies (barring restrictive quantity qualifiers in play)?  The second one.  You may upgrade this style card even without "upgrades".  Chosen at the beginning of the Colosseum. (You choose your pick whenever you select the strength, cannot change between matches.
What about between Rounds?

More Col II q's (should have waited to group them up, but that ship already sailed - sorry laxa!).

Arctic Arena advantage mentions the use of Flooding but no Style Cards include it - is this meant to imply Arctic Arena allows use of up to 6 Flooding per deck?  Arctic Arena is a water/aether(?) arena.  You can use flooding, as it is water.
Perhaps I just missed this meaning in the rules - if an Arena is (example) Entropy and Earth that means unless otherwise limited any Entropy and Earth cards may be used??


I meant between maches as between rounds.  You cannot change your upgraded style card once you choose it.

Finally, you new understanding of arena elements is correct.
« Last Edit: May 31, 2013, 03:50:28 am by Laxadarap »
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Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075889#msg1075889
« Reply #30 on: May 31, 2013, 06:20:01 am »
Ok, so slight strength/weakness dilemna.

Scenario: Specialized gives you 6 potential ups.  Intimidating decreases opponent's ups by 6.

Outcomes:
1) Specialized ups bypass intimidate, player with intimidating gains 6 ups.  Better option, but not as thematic.
2) Specialized is counted as "6 ups", specialized player cannot use any upgraded style cards, intimidating player does not gain any upgrades from it.

(Keep in mind that negative upgrades grants upgrades to the other player).
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075896#msg1075896
« Reply #31 on: May 31, 2013, 06:56:43 am »
Ok, so slight strength/weakness dilemna.

Scenario: Specialized gives you 6 potential ups.  Intimidating decreases opponent's ups by 6.

Outcomes:
1) Specialized ups bypass intimidate, player with intimidating gains 6 ups.  Better option, but not as thematic.
2) Specialized is counted as "6 ups", specialized player cannot use any upgraded style cards, intimidating player does not gain any upgrades from it.

(Keep in mind that negative upgrades grants upgrades to the other player).

wait, negative ups means ups for opponent? whaaaa?
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Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1075899#msg1075899
« Reply #32 on: May 31, 2013, 07:06:46 am »
Second to last FAQ: which granted was not asked, but I am using FAQ as a place to put any extra notes.
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1076016#msg1076016
« Reply #33 on: May 31, 2013, 04:53:08 pm »
Quote
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent).
+ Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent).

Not sure which interpretation is correct:
Does "duel" refer to individual games of a Bo5 match between players, or the entire match of Bo5 ?

So on the first game (duel) of the match, no extra shard for either of those options, then in subsequent games (2nd, 3rd, 4th, 5th) you may have gained the ability to use some, but once the match is over, you shard allowence is reset to 0.

OR

Duel refers to the entire match of Bo5 games, meaning in the first round you have no shards (against 1st opponent), but then in the second round you may have 1/2 -- fixed number throughout all the games of the Bo5, you allowence changes from round to round, i.e. when you are facing a new opponent.
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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1076023#msg1076023
« Reply #34 on: May 31, 2013, 05:28:33 pm »
Quote
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent).
+ Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent).

Not sure which interpretation is correct:
Does "duel" refer to individual games of a Bo5 match between players, or the entire match of Bo5 ?

So on the first game (duel) of the match, no extra shard for either of those options, then in subsequent games (2nd, 3rd, 4th, 5th) you may have gained the ability to use some, but once the match is over, you shard allowence is reset to 0.

OR

Duel refers to the entire match of Bo5 games, meaning in the first round you have no shards (against 1st opponent), but then in the second round you may have 1/2 -- fixed number throughout all the games of the Bo5, you allowence changes from round to round, i.e. when you are facing a new opponent.

I understand it like this:

Single-elimination tournament means anything that is triggered by losing has to refer to individual games within a match.  This renders Comeback Kid as referring to games within a match which transitively (or is it associatively?  I think transitive...) gives Shardually Inclined to also refer to games within a match.

:)
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Offline LaxadarapTopic starter

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Re: The Colosseum II - Rules https://elementscommunity.org/forum/index.php?topic=49498.msg1076076#msg1076076
« Reply #35 on: May 31, 2013, 08:41:36 pm »
Quote
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent).
+ Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent).

Not sure which interpretation is correct:
Does "duel" refer to individual games of a Bo5 match between players, or the entire match of Bo5 ?

So on the first game (duel) of the match, no extra shard for either of those options, then in subsequent games (2nd, 3rd, 4th, 5th) you may have gained the ability to use some, but once the match is over, you shard allowence is reset to 0.

OR

Duel refers to the entire match of Bo5 games, meaning in the first round you have no shards (against 1st opponent), but then in the second round you may have 1/2 -- fixed number throughout all the games of the Bo5, you allowence changes from round to round, i.e. when you are facing a new opponent.

Your first interpretation is correct. 
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