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Offline LaxadarapTopic starter

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Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086520#msg1086520
« on: July 12, 2013, 07:51:48 pm »
BATTLES MAY COMMENCE!  Battles are concluded
You may post the results and decks in this thread.

Friendly Reminders:
  • If you have talent thief or copycat, choose before your battle and inform your opponent.  There is no reason to pm me, just include it when you post your decks.  I encourage you to send early on, in your first scheduling pm.  This gives your opponent time to plan.
  • If you win and you send in your strength, then make sure that you copy/paste the entire strength "Tough: You are defeated when you lose one additional duel."  Also, make sure the word "strength" is in the title or in the body of the message, or there is a chance I will miss it.
  • If you have a question about a deck legality, please send me a pm, I will be glad to answer it.  Whether I am in chat and I see it, or if it is forum PM, asking me is a lot safer than fielding illegal decks.  I am here to help you guys :)

Spoiler for Kakerlake vs. Dragoon:
Name:Roach
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:REPLACED - Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Merciless: Elemental Mastery wins count as two wins.
+ Mighty: You may use up to three extra upgraded cards in your decks.
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Slow: your deck must have at least 36 cards in it.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.

 
--Barren Expanse--  :fire :time
Overview: The great city has closed it's gates, and is forcing you to battle to the death to gain entry.  If you don't, the desert will claim you.  Environmental Advantage: Pharoahs, Scarabs, Devonion Dragon, and Anubis may be upgraded  You may use shriekers (not graboids).  Environmental Disadvantage: Dehydration: If you lose two duels in a row, you lose the match (if not, it is still a best of 5).
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:REPLACED Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.

Spoiler for Calindu vs. Zso_Zso:
Name:Calindu
Style:Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
Strengths:+ Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
+ Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Unfocused: You may only use 3 copies of any style card used in your deck.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.
- Stupid: Every other opponent bested doesn't earn you a strength.

 
--Strange Shrine--  :gravity  :entropy
Overview: A strange formation that seems to defy the laws of gravity.  There is a floating waterfall that randomly stops flowing, then reverses, flowing upwards.  You get a strange feeling as you approach it.  Environmental Advantage:  You may use shards.  You may choose one card that your opponent may not use in their deck.  Environmental Disadvantage: For every shard in your deck, you must use a relic.
Name:Zso_Zso
Style:Golden Templar - Eternity, Crusader, Reflective Shield, Silence
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Tough: You are defeated when you lose one additional duel.
+ Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
+ Mighty: You may use up to three extra upgraded cards in your decks.
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.
- Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
Spoiler for Yet another Inspirational Gif:
Even Sloths can fly
My signature is too messy to read >.<

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086528#msg1086528
« Reply #1 on: July 12, 2013, 08:05:52 pm »
Note: Zso_Zso's Coward was triggered (8 upgrades to 11).  This means Zso's only strength is First blood. 
This means Zso loses 9 additional ups from loss of Brutish and Mighty. 
Upgrades are now at 12 to 0 for the first 2 games.  This stays the same for all matches, as when Zso loses first blood, he gains -5 ups, which transfer over to Calindu, as he loses his 5 upgrades. 
My signature is too messy to read >.<

Offline Zso_Zso

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086533#msg1086533
« Reply #2 on: July 12, 2013, 08:28:27 pm »
Congrats Calindu, you outplayed me at the strength choice !
I was thinking too positively when trying to get the max ups instead of looking at the options how to reduce the opponent's....

OK, questions about the arena:
Quote
Environmental Advantage:  You may use shards.  You may choose one card that your opponent may not use in their deck.

Is that 1 card banned for all the decks of the match, or could it be a different card for each game within the match ?
Do we send the banned card to the organizer ASAP, so that we can design that decks with the knowledge of the ban ?
Roses aren't red, Violets aren't blue.
They are just a simulation, and so are you!

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086537#msg1086537
« Reply #3 on: July 12, 2013, 09:03:36 pm »
Send banned card to opponent (probably when scheduling), or just do it right before your match, doesn't matter to me.  (I don't need to know it until I see the decks at end).  It is banned for all games in the match.
My signature is too messy to read >.<

Offline MyNameIsJoey

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086554#msg1086554
« Reply #4 on: July 12, 2013, 10:54:25 pm »
if zso loses brutish due to coward, should he also lose the weakness that came with it?
And what if that weakness is coward? Loophole?
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Offline LaxadarapTopic starter

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086580#msg1086580
« Reply #5 on: July 13, 2013, 12:11:42 am »
He keeps all of his weaknesses. 
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Offline Dragoon

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086608#msg1086608
« Reply #6 on: July 13, 2013, 01:55:14 am »
Interesting that Kakerlake and I chose the same Strength and Weakness last round. Great minds think alike!

I have a question about Calindu. If he wins this round, does he get a Strength or not (since he chose Stupid last round)?

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1086615#msg1086615
« Reply #7 on: July 13, 2013, 03:05:11 am »
The first win nets you one, the second doesn't.  So yes he would get one for this round, not for next.  Next round is final round, so it doesn't matter (kinda the same thing as lazy)
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Offline Kakerlake

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1087106#msg1087106
« Reply #8 on: July 15, 2013, 02:59:53 pm »

Spoiler for 1st: Win:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5s4 5s4 5s4 5t2 5t2 5t2 5t2 63a 63a 63a 7q0 7q0 7q0 7q3 7q3 7q6 7q6 7q7 7q7 7q7 7ri 7ri 7ri 8ps

early Turtle was OP!
after that, Eternity sealed the deal.

Spoiler for 2nd: Loss:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rr 5rr 5rr 5rr 5rr 5rr 5s4 5t2 5t2 5t2 5t2 5t2 63a 63a 63a 7q0 7q0 7q3 7q6 7q6 7q7 7q7 7q7 7q7 7ri 8ps

too much CC for my creatures. Fahren sealed the deal.

Spoiler for 3rd: Loss:
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Deck import code : [Select]
5i4 5i4 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5s4 5s4 5t2 63a 63a 63a 63a 63a 63a 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7q7 7q7 7q7 8ps

too much CC for my creatures. Fahren sealed the deal.

Spoiler for 4th: Loss:
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576 576 576 576 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5s4 5s4 5s4 7q0 7q0 7q0 7q0 7qa 7qa 7qa 7qa 7qa 7qa 7qc 7qc 7qc 7qc 7ri 7ri 7ri 7ri 8ps

Only got Quanta, 1 Pharaoh and 2 Heals.

ggs, thanks for the matches!

Offline Dragoon

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1087109#msg1087109
« Reply #9 on: July 15, 2013, 03:07:12 pm »
Dragoon 3 - 1 Kakerlake

Spoiler for Kakerlake vs. Dragoon:
Name:Roach
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:REPLACED - Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Merciless: Elemental Mastery wins count as two wins.
+ Mighty: You may use up to three extra upgraded cards in your decks.
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Slow: your deck must have at least 36 cards in it.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.

 
--Barren Expanse--  :fire :time
Overview: The great city has closed it's gates, and is forcing you to battle to the death to gain entry.  If you don't, the desert will claim you.  Environmental Advantage: Pharoahs, Scarabs, Devonion Dragon, and Anubis may be upgraded  You may use shriekers (not graboids).  Environmental Disadvantage: Dehydration: If you lose two duels in a row, you lose the match (if not, it is still a best of 5).
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:REPLACED Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.

Kakerlake had an uphill battle since he couldn't use Fire at all. That's why I never picked that weakness. It's practically an auto-loss in the Fire arenas. Otherwise, it's one of the better Weaknesses, in my opinion.

Game 1 - LOSS
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
595 595 595 595 595 595 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5fe 5fe 7dg 7dg 7dg 8pm

Thought he might bring an NT deck. Was wrong. RTs, Turtle, and Eternity made me cry.

Game 2 & 3 - WIN
Spoiler for Hidden:
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5fb 7dg 7dg 7dg 8po

I almost felt like I was cheating with this deck. I'd be willing to bet that this deck could win against almost all his decks, if not all of them, with a pretty good win rate. Fire is OP.

Game 4 - WIN
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
595 595 595 595 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5s4 7q0 7q5 7q5 8pm

I thought he might try a rush with lots of high-hp creatures and/or cheap creatures to push past all my CC. So I went with my anti-rush deck. It worked.

I gotta give Kakerlake kudos for some creative decks. I don't think I came close to replicating any decks he actually used during my practice sessions.

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1087370#msg1087370
« Reply #10 on: July 16, 2013, 07:01:25 pm »
If you win your match, send me the element you want for the final arena with your strength PM.  (You choose 1 of the 2 elements that you played in during your first arena).  You and your opponent can both use this. 
My signature is too messy to read >.<

Offline Calindu

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Re: Colosseum II - Round 4 https://elementscommunity.org/forum/index.php?topic=50361.msg1087467#msg1087467
« Reply #11 on: July 17, 2013, 07:26:52 am »
Calindu 3-2 Zso_Zso

Game 1: WIN

Spoiler for Hidden:
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55k 55k 55k 55s 55s 55t 55t 55t 576 576 576 576 744 744 744 744 745 745 745 745 745 745 747 747 747 747 747 75m 75m 75m 8pl

This one was the easiest one, got a fast Titan on the table then damaged him like that until I killed him with Chargers in 1 turn.

Game 2: WIN

Spoiler for Hidden:
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55k 55k 55k 55s 55s 55t 55t 55t 576 576 576 576 744 744 744 745 745 745 745 745 745 747 747 747 747 747 747 75m 75m 75m 8pl

Got a comeback in this game, once I had 1 Charger and 2 Guards AMed on the table then came back to damage him and kill him.

Game 3: LOSS

Spoiler for Hidden:
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4sj 4sj 4vc 4vf 4vf 4vf 4vh 4vh 4vh 4vn 4vn 4vn 6r3 6r3 6r3 6r3 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6u1 6u1 6u1 8pt

Too many AMs to counter, had to try to kill him faster as he got 2 dragons on the table.

Game 4: LOSS

Spoiler for Hidden:
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4sj 4sj 4ve 4ve 4ve 4vi 4vi 4vi 500 500 500 50u 6r3 6r3 6r3 6r3 6ts 6ts 6ts 6ts 6tv 6tv 6tv 6tv 6tv 6tv 6ve 6ve 6ve 6ve 8pj

Too little quanta, Eternity+Nymphs ate me, seeds did nothing good.

Game 5: WIN

Spoiler for Hidden:
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4sj 4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vg 4vg 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 500 500 500 500 5up 5up 5up 6r3 6r3 6r3 6r3 6ts 6ts 6u9 6u9 6u9 6u9 6u9 6u9 8pt

This one was a good and close one, came back from me having 0 pillars, him with Eternity+BEed Salvager on the table and 19 hp to kill him with 2 dragons when I had 3 hp left.

Ggs Zso!
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War

 

blarg: