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Offline LaxadarapTopic starter

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Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085122#msg1085122
« on: July 06, 2013, 03:08:08 am »
BATTLES MAY COMMENCE!  Battles are concluded
You may post the results and decks in this thread.

Friendly Reminders:
  • If you have talent thief or copycat, choose before your battle and inform your opponent.  There is no reason to pm me, just include it when you post your decks.  I encourage you to send early on, in your first scheduling pm.  This gives your opponent time to plan.
  • If you win and you send in your strength, then make sure that you copy/paste the entire strength "Tough: You are defeated when you lose one additional duel."  Also, make sure the word "strength" is in the title or in the body of the message, or there is a chance I will miss it.
  • If you have a question about a deck legality, please send me a pm, I will be glad to answer it.  Whether I am in chat and I see it, or if it is forum PM, asking me is a lot safer than fielding illegal decks.  I am here to help you guys :)

Spoiler for Taker vs. Kakerlake:
Name:taker
Style:+ Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
+ Tough: You are defeated when you lose one additional duel.
+ Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:- Slow: your deck must have at least 36 cards in it.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
IGNORE: - Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.

 
--Narnia--  :life  :aether
Overview: A strange land full of furry talking animals on the far side of a lamp-post.  For some reason time slows down when in this alternate universe.  Environmental Advantage:  You may use any shield (unless an ability is stopping you).  Environmental Disadvantage: You may not any card that utilizes a timer: Dimensional Shield (even if you have it as a style card), Silence, Cloak, Wings, Sundial, Shard of Sacrifice, Shard of Patience, Freeze, Basilisk Blood.
Name:Roach
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:REPLACED - Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Merciless: Elemental Mastery wins count as two wins.
+ Mighty: You may use up to three extra upgraded cards in your decks.
Weaknesses:- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Slow: your deck must have at least 36 cards in it.

Spoiler for mrpaper vs. Dragoon:
Name:mrpaper
Style:+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
IGNORED- Stubborn: You can only switch between two different decks each round.

 
--Jungle Temple-- :life :earth
Overview: a jungle temple, filled with poison traps and animated statues. At the center of the temple, an evil Idol emanates a terrible curse.Environmental Advantage: you may use Forest Scorpion, Deathstalker, Dune Scorpion and Hematite Golem, both unupped and upped.Environmental Disadvantage: every deck must have one Relic for each 10 cards it contains, unless it has at least 50% cards from either Darkness or Light (i.e. 4 cards in a 31-40 card deck must be Relics).
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:REPLACED Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
Weaknesses:- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.

Spoiler for Calindu vs. Annamall:
Name:Calindu
Style:Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
Strengths:+ Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
+ Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Weaknesses:- Unfocused: You may only use 3 copies of any style card used in your deck.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.

 
--Arctic Arena-- :water :aether
Overview: frozen stairs and ice over collapsing buildings.  Portals connect the different places and extradimensionals beings have established themselves here.Environmental Advantage: Every deck with at least three Floodings may use up to six copies of one card from another element, even if it is not a Style card.Environmental Disadvantage: You must not use more than 4 shields and / or weapons TOTAL in any deck of a game (not a match) (i.e. 1 weapon and 3 shields is okay, 4 weapons and 4 shields is not).
Name:AnnaMall
Style:Planar Being - Dimensional Shield, Immortal, Seraph, Morning Star
Strengths:+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Tough: You are defeated when you lose one additional duel.
+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:- Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
IGNORED - Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.

Spoiler for Zso_Zso vs. Vagman13:
Name:Zso_Zso
Style:Golden Templar - Eternity, Crusader, Reflective Shield, Silence
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Tough: You are defeated when you lose one additional duel.
+ Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.
- Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.

 
--Floating Heart--  :air :entropy
Overview: A core of highly energetic plasma is confined on a floating island. It is said that the core is the heart of a dying god.Environmental Advantage: If your deck contains 6 Novas or Supernovas, you may use 4 cards from any element, even if they are not Style cards. The cards must be different from each other, and from different elements.Environmental Disadvantage: You may not use more than four copies of the same Style Card in any of your decks, except for Entropy and Air Style Cards.
Name:Magus da Vag
Style:Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
Strengths:+ Tough: You are defeated when you lose one additional duel.
+Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
+ Mighty: You may use up to three extra upgraded cards in your decks.
Weaknesses:Weak: You must use 6 less upgraded cards in every deck.
IGNORE Stubborn: You can only switch between two different decks each round.

Spoiler for Inspirational Gif:
« Last Edit: July 11, 2013, 08:48:23 pm by Laxadarap »
My signature is too messy to read >.<

Offline Kakerlake

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085154#msg1085154
« Reply #1 on: July 06, 2013, 07:11:49 am »
For the match Taker vs. Kakerlake, I already played in that Arena.
plz giev new ar0na!

Offline mrpaper

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085173#msg1085173
« Reply #2 on: July 06, 2013, 11:38:28 am »
For the match Taker vs. Kakerlake, I already played in that Arena.
plz giev new ar0na!
Same goes for me, I had the same arena last round.

Offline majofa

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085231#msg1085231
« Reply #3 on: July 06, 2013, 07:32:41 pm »
Quote
Battles take place as follows:
1________________\
32------------------------/_________\
(Jungle Temple)                              |
16_______________\---------------/
17------------------------/
                                       (Barren Expanse)
8________________\
25------------------------/_________\
(Floating Heart)                              |
9________________\---------------/
24------------------------/


Each grouping of players will fight at the same place, making it so each foe will fight an opponent who also fought at the same place in the previous round.
Players won't know what the next arena is until the battle phase ends. (At the start of the 'training' phase players will choose their additional strength --> so they know their opponent and arena)
Organizer will make it so no player will ever fight in the same Arena. (All 12 Arenas will be used exactly ONE time in the first 2 rounds)

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085245#msg1085245
« Reply #4 on: July 06, 2013, 09:29:14 pm »
Hrmm, why that happened was because I RNG'd it with arenas that had not been used twice yet.  Dat RNG.  Will update/fix in the next 5 minutes.  Don't start your matches until then :P

EDIT:
Suddenly, a few of the gladiators are surprised to see that they have fought and prevailed in their arena before.  Excited, they begin preparing, already knowing what they must do.  Watching the gladiators prepare brings a smile to the organizer's face, as he suddenly reveals, that there will be a change in venue.  He directs the first match of Taker and Roach to some old British guy's house.  Very confused, the pair or shocked when he shoves them inside a wardrobe.  Suddenly the air becomes cold, and lo and behold, they are in Narnia!.  The once happy gladiators are now crushed deep down inside as they have to start preparing all over again.  mrpaper and Dragoon watch on with fear, as the organizer suddenly has his super large henchmen pick them up and drop them unceremoniously into crates.  They wake up in some kind of lost ruins, a jungle temple.  The organizer watches from afar, cackles, and states "All part of my plan". 
« Last Edit: July 06, 2013, 09:38:00 pm by Laxadarap »
My signature is too messy to read >.<

Offline Zso_Zso

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085312#msg1085312
« Reply #5 on: July 07, 2013, 03:17:22 am »
Calindu has only 2 weakness listed despite having Brutish strength which would require an extra weakness. Why is that ?
Roses aren't red, Violets aren't blue.
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Offline LaxadarapTopic starter

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085316#msg1085316
« Reply #6 on: July 07, 2013, 04:58:10 am »
Never added in coward.  Wish somebody caught that last round :F.  Added in now.
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Offline Kakerlake

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085342#msg1085342
« Reply #7 on: July 07, 2013, 08:52:45 am »
- Unfocused: You may only use 3 copies of any style card used in your deck.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.
The weakness coward was already there. Just the word "coward" was missing. Needs some more fixing now ;)

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085394#msg1085394
« Reply #8 on: July 07, 2013, 05:37:09 pm »
goddamnit XD.  Fixed.
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Offline Dragoon

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085638#msg1085638
« Reply #9 on: July 09, 2013, 01:16:07 am »
Dragoon 2 - 1 mrpaper

Spoiler for mrpaper vs. Dragoon:
Name:mrpaper
Style:+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
IGNORED- Stubborn: You can only switch between two different decks each round.

 
--Jungle Temple-- :life :earth
Overview: a jungle temple, filled with poison traps and animated statues. At the center of the temple, an evil Idol emanates a terrible curse.Environmental Advantage: you may use Forest Scorpion, Deathstalker, Dune Scorpion and Hematite Golem, both unupped and upped.Environmental Disadvantage: every deck must have one Relic for each 10 cards it contains, unless it has at least 50% cards from either Darkness or Light (i.e. 4 cards in a 31-40 card deck must be Relics).
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:REPLACED Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Tough: You are defeated when you lose one additional duel.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Revenge: After a defeat, you may use 4 extra upgraded cards.  Resets after a win.  Does stack.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
Weaknesses:- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.

Game 1 - Loss
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 5rk 5rk 5rk 61v 61v 61v 77a 77a 77a 77a 8ps

Spoiler for screenshot:

I didn't think I'd have much chance against his rush since he had 7 upgrades. He crushed me pretty good despite having to use Time Pends for his Elite Graboids.

Game 2 - Win
Spoiler for Hidden:
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 593 593 593 593 593 61v 61v 61v 77a 77a 77a 77a 77a 8ps

Spoiler for screenshot:

I thought I might face his Earth-Light stall so I brought EQs. He brought something else, but EQs worked well here too.

Edit: This deck used 4 Towers since I had Revenge.

Game 3 - Win
Spoiler for Hidden:
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 61v 61v 61v 77a 77a 77a 77a 77a 77a 8ps

Spoiler for screenshot:

I wasn't sure what he'd bring. I decided I'd just go all out rush. It worked. Barely. He was 1 quanta short for a Miracle.
« Last Edit: July 09, 2013, 01:32:46 am by Dragoon »

Offline mrpaper

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085639#msg1085639
« Reply #10 on: July 09, 2013, 01:25:11 am »
dragoon 2
mrpaper 1
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4sm 4sm 560 560 560 58o 58o 58o 5aa 5aa 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 77a 77a 77a 77a 77a 77g 77g 77g 77g 77g 8pm

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560 560 560 592 59c 5c2 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 77a 77a 77a 77a 77a 7ai 7aj 7aj 7al 7al 8pm

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4sm 4sm 58o 58r 58s 592 594 594 595 59c 5aa 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 77a 77a 77a 77a 77a 8pm

Used Chimeras as foiled
ggs Dragoon

Offline vagman13

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Re: Colosseum II - Round 3 https://elementscommunity.org/forum/index.php?topic=50250.msg1085724#msg1085724
« Reply #11 on: July 09, 2013, 02:06:37 pm »
vag 1 - 4 Zso

Coinloss in a discord vs discord battle sucks :(

game 1 loss
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4sj 4sj 4sj 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vl 500 500 50u 50u 50u 50u 50u 50u 8pj

game 2 loss,game 5 loss
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5oo 8pr

game 3 loss
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4sj 4sj 4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vg 4vg 4vg 4vg 4vg 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 4vp 4vp 500 500 500 500 50u 50u 50u 50u 50u 50u 50u 8pj

game 4 win
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4vf 4vf 4vf 4vn 4vn 4vn 4vn 4vn 500 500 8pj


upgrades did make a difference.

Good luck Zso,games well played,now go and win the event :P

 

blarg: