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Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084004#msg1084004
« on: July 01, 2013, 12:30:29 am »
BATTLES MAY COMMENCE!  Battles are concluded
You may post the results and decks in this thread.

A couple guidelines for things that I noticed last round:
  • If you have talent thief or copycat, choose before your battle and inform your opponent.  There is no reason to pm me, just include it when you post your decks.  I encourage you to send early on, in your first scheduling pm.  This gives your opponent time to plan.
  • If you win and you send in your strength, then make sure that you copy/paste the entire strength "Tough: You are defeated when you lose one additional duel."  Also, make sure the word "strength" is in the title or in the body of the message, or there is a chance I will miss it.

Spoiler for Shantu vs. Taker:
Name:Terminacentaur
Style:Harbinger - Deflagration, Pandemonium, Thunderstorm, Chaos Seed
Strengths:Honey Charger: Choose one of your opponent's strengths.  It is disabled for this match.  May only be taken as a starting strength.
Intimidating: Your opponent must use six less upgraded cards.  Choose an extra weakness.
Weaknesses:Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).
Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
Vain: All decks must include 3 relics.


 
--Jungle Temple-- :life :earth
Overview: a jungle temple, filled with poison traps and animated statues. At the center of the temple, an evil Idol emanates a terrible curse.Environmental Advantage: you may use Forest Scorpion, Deathstalker, Dune Scorpion and Hematite Golem, both unupped and upped.Environmental Disadvantage: every deck must have one Relic for each 10 cards it contains, unless it has at least 50% cards from either Darkness or Light (i.e. 4 cards in a 31-40 card deck must be Relics).
Name:taker
Style:+ Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:+ Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
DISABLED: Tough: You are defeated when you lose one additional duel.
Weaknesses:- Slow: your deck must have at least 36 cards in it.
IGNORE: - Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.



Spoiler for Jenkar vs. Kakerlake:
Will not use Gaia stuff
Name:Jenkynator
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Tough: You are defeated when you lose one additional duel.
Mighty: You may use up to three extra upgraded cards in your decks.
Weaknesses: Weak: You must use 6 less upgraded cards in every deck.
Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).

 
--Strange Shrine--  :gravity  :entropy
Overview: A strange formation that seems to defy the laws of gravity.  There is a floating waterfall that randomly stops flowing, then reverses, flowing upwards.  You get a strange feeling as you approach it.  Environmental Advantage:  You may use shards.  You may choose one card that your opponent may not use in their deck.  Environmental Disadvantage: For every shard in your deck, you must use a relic.
Name:Roach
Style:Healer - Sanctuary, Purify, Heal, Holy Light
Strengths:Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Tough: You are defeated when you lose one additional duel.
Weaknesses:Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
Slow: your deck must have at least 36 cards in it.




Spoiler for mrpaper vs. Spielkind:
Name:mrpaper
Style:+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Brave: If your opponent has access to more upgrades than you, you win after one less victory.
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
- Stubborn: You can only switch between two different decks each round.

 
--Fire Stronghold-- :fire :darkness
Overview: a stronghold built inside a volcano, home to demons, devils and dragons; gladiators will need to overcome terrible shadow menaces and incantations while the dragons may prove a valuable ally.Environmental Advantage: Dragons may be used upped.  Environmental Disadvantage: You may not use any quanta source from non-Arena Elements (non  :fire/ :darkness).
Spoiler for Banned Cards:
Hover over cards for details, click for permalink
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4vc 4vj 50u 52g 52v 542 55k 576 58o 58u 5aa 5bs 5bv 5de 5i4 5jm 5l8 5ld 5lj 5ls 5mq 5mq 5oc 5od 5oj 5ok 5pu 5rg 5t2 61o 63a 7jp 8po

Includes upped counterparts as well.  Photon (unupgraded ray of light) is allowed.  Non  :fire/ :darkness standalone mark cards are not allowed.
You may still use any Mark you choose.  You may also not use more than 15 fire cards (this includes quanta.  6 phoenix and 10 fire pends is illegal.)
Name:Spielkind
Style:Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
Strengths: Brave: If your opponent has access to more upgrades than you, you win after one less victory.
Tough: You are defeated when you lose one additional duel.
Weaknesses: Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).



Spoiler for Odii Odsen vs. Dragoon:
Name:Odii Odsen
Style:Berserker
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Tough: You are defeated when you lose one additional duel.
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.

 
--Narnia--  :life  :aether
Overview: A strange land full of furry talking animals on the far side of a lamp-post.  For some reason time slows down when in this alternate universe.  Environmental Advantage:  You may use any shield (unless an ability is stopping you).  Environmental Disadvantage: You may not any card that utilizes a timer: Dimensional Shield (even if you have it as a style card), Silence, Cloak, Wings, Sundial, Shard of Sacrifice, Shard of Patience, Freeze, Basilisk Blood.
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Tough: You are defeated when you lose one additional duel.
Weaknesses:Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.



Spoiler for Calindu vs. Marsu:
Name:Calindu
Style:Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
Strengths: Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
Brutish: You may use an additional six upgraded cards in every deck.  Choose one extra Weakness.
Weaknesses:Unfocused: You may only use 3 copies of any style card used in your deck.
Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.

 
--Lunar Mausoleum-- :death :gravity
Overview: The Mausoleum is illuminated only occasionally by the lunar light; spirits of dead people rest here and grant their counsel to those who can listen. Gravity is enhanced here, and faster creatures are slowed considerably.Environmental Advantage: If your deck contains at least 4 Soul Catchers, you may use up to six copies of a single upped spell of your choice in your decks, even if it is normally not allowed.Environmental Disadvantage: You may not use any creature whose cost is 3 or less.
Name:Non-Reacting Slacker
Style:Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
Strengths:Arena Veteran: Choose an element.  Whenever you play in an arena that uses that element, you may use 6 upgraded cards.  (This works for final arena as well) Earth
DISABLED: Adaptable: You may ignore one of each Arena's Environmental Effects.
Weaknesses:Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
 Lazy: Strengths gained from victories are postponed until only two gladiators remain.


Spoiler for Annamall vs. ji412jo:
Name:AnnaMall
Style:Planar Being - Dimensional Shield, Immortal, Seraph, Morning Star
Strengths:Adaptable: You may ignore one of each Arena's Environmental Effects.
Tough: You are defeated when you lose one additional duel.
Weaknesses: Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
 Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B.

 
--Stormy Ship--  :air :water
Overview: A sea battle is about to commence as all looks calm, but the waves suddenly start to pick up power.  A storm is coming.  Environmental Advantage: If all of your creatures are airborne, ignore the disadvantage.  Environmental Disadvantage: Seasickness: You may not use any creature with an ability, unless it is a water creature.
Name:Blue Chainsaw
Style:+ Winged Fighter - Wings, Blessing, Pegasus, Sky Blitz
Strengths:+ Copycat: Choose one style card from your last round's opponent.  All decks used this round must use at least one copy of that card.  This may only be taken as a starting Strength.
Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
Weaknesses:- Unimaginative: You must always use the same mark as you chose for your first battle.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.



Spoiler for majofa vs. Zso_Zso:
Name:majofa
Style:Golden Templar
Strengths:Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
Tough: You are defeated when you lose one additional duel.
Weaknesses:Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
Mindless: You must not change your deck until you lose with it.

 
--Forsaken Cathedral--  :light  :death
Overview: This once holy place has been overrun by the very things it tried to hold at bay.  This is no longer the bastion to the gods it once was.  Environmental Advantage: If your creatures are used in a False God's deck, you may upgrade them. 
Spoiler for List of FG creatures:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4ve 4vf 4vh 4vm 500 52h 52i 52j 52k 52u 55l 55m 55o 55r 55u 568 58p 58q 58r 58u 590 591 5bt 5bu 5bv 5c0 5c1 5c8 5cg 5f1 5f2 5f3 5fa 5fc 5i5 5i6 5ib 5id 5ie 5if 5l9 5la 5lb 5le 5ll 5oj 5rh 5ri 5rm 5rn 5rs 5um 5un 5ut 5v0 61s 61v 620 8pu
  Environmental Disadvantage: Worship: You must have a relic in your deck for every 3 upgraded cards gained from the environmental advantage.  (For example, if you use 6 upgraded shriekers, then you must use 2 relics.  However, you may use ability upgrades on these cards without incurring the penalty).
Name:Zso_Zso
Style:Golden Templar - Eternity, Crusader, Reflective Shield, Silence
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Tough: You are defeated when you lose one additional duel.
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.



Spoiler for Onizuka vs. Vagman13:
Name:Onizuka
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Honey Charger: Choose one of your opponent's strengths.  It is disabled for this match.  May only be taken as a starting strength.  Send at the end of the previous round.  (Send round 3 ban at end of round 2)
Tough: You are defeated when you lose one additional duel.
Weaknesses:- Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
- Weak: You must use 6 less upgraded cards in every deck.

 
--Chronos' Palace--  :light :time
Overview: the Palace of the God of Time Chronos, who punishes those who don't pay the due respect.Environmental Advantage: Ghost of the Past, Archangel and Electrum Hourglass may be used upped.Environmental Disadvantage: If you don't have at least one third of your deck composed by Light cards, you may not use any upgraded card except for those granted by the Environmental Advantage.
Name:Magus da Vag
Style:Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
Strengths:DISABLED Tough: You are defeated when you lose one additional duel.
Flawless: Choose one of your Weaknesses.  You may ignore it for the remainder of the Event.
Weaknesses:Weak: You must use 6 less upgraded cards in every deck.
IGNORE Stubborn: You can only switch between two different decks each round.


« Last Edit: July 04, 2013, 03:45:13 pm by Laxadarap »
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Offline Dragoon

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084024#msg1084024
« Reply #1 on: July 01, 2013, 02:21:00 am »
It's too late now, but I'm still curious. If Shantu had disabled Taker's Flawless strength with Honey Charger, would Taker have auto-lost the match since he can't make a deck both with 36 cards and 30 cards at the same time?

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084033#msg1084033
« Reply #2 on: July 01, 2013, 03:33:33 am »
No and he asked me about it.  I wish he could have, but I honestly can't allow an autoloss.
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Offline Shantu

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084072#msg1084072
« Reply #3 on: July 01, 2013, 09:27:48 am »
Kaker seems to be missing a strength unless I'm missing something.

Offline Spielkind

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084074#msg1084074
« Reply #4 on: July 01, 2013, 09:30:38 am »
lol, hes tough, stated in weakness. :-) marsu is missing completly.
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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084159#msg1084159
« Reply #5 on: July 01, 2013, 04:31:07 pm »
No and he asked me about it.  I wish he could have, but I honestly can't allow an autoloss.

-BIG snip-
Q. There are a bunch of contradictory weaknesses out there. What to do with them?
A. Don't take them. For instance, if you take both Skinny and Slow, you'll be forced to play decks with at least 40 cards while having to play only 30 cards decks. Therefore, every single one of your decks will be illegal. Beware of such combinations.
-snip-

From the FAQ of the rules topic, it seems a player taking two weaknesses that could make for auto-loss has been fairly warned.  Knowing you would use flawless should not give free reign to simply "pick any ol' random weakness" because "I'm cancelling it anyways" - at least thought should have been given to pick two that don't auto-lose if ever double-enabled.  Right?

Auto-losses are not fun for anybody, but in this case I would think fair warning had been given on this circumstance.  Anyways, as I lost 1st round I am just following this with basic interest to see who wins, so I don't really have any stake in the decision already rendered.  I'm just adding in my thoughts on it.
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Offline LaxadarapTopic starter

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084167#msg1084167
« Reply #6 on: July 01, 2013, 04:43:32 pm »
lol, hes tough, stated in weakness. :-) marsu is missing completly.

Marsu added in.  Apologies (Gladiator thread was updated though, so you could have checked that if you were really curious).

No and he asked me about it.  I wish he could have, but I honestly can't allow an autoloss.

-BIG snip-
Q. There are a bunch of contradictory weaknesses out there. What to do with them?
A. Don't take them. For instance, if you take both Skinny and Slow, you'll be forced to play decks with at least 40 cards while having to play only 30 cards decks. Therefore, every single one of your decks will be illegal. Beware of such combinations.
-snip-

From the FAQ of the rules topic, it seems a player taking two weaknesses that could make for auto-loss has been fairly warned.  Knowing you would use flawless should not give free reign to simply "pick any ol' random weakness" because "I'm cancelling it anyways" - at least thought should have been given to pick two that don't auto-lose if ever double-enabled.  Right?

Auto-losses are not fun for anybody, but in this case I would think fair warning had been given on this circumstance.  Anyways, as I lost 1st round I am just following this with basic interest to see who wins, so I don't really have any stake in the decision already rendered.  I'm just adding in my thoughts on it.

It is true it is in the FAQ, and I believe that he probably should lose, but I will try to avoid autolosses at all points.  This is because theoretically the "best" pvper should win this, and an autoloss because of a technicality (which can be avoided without causing a huge hassle, as yes, this is a fairly simple fix and Shantu didn't complain) goes against the nature of the event.
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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084245#msg1084245
« Reply #7 on: July 01, 2013, 09:06:27 pm »
Ok, so Fire stronghold disadvantage states that you may not use any other quanta sources, but I am going to allow quantum pillars to be used for 3 reasons.
1) It will prevent an essential autoloss.
2) I did not include it on the banned card list
3) Because of last rounds rule legality derpiness, I will not change any rules/legalities until the beginning of the next round. 

EDIT: Unless otherwise restricted, you may always use Quantum Pillar (specified in FAQ in rules thread).
« Last Edit: July 01, 2013, 09:26:24 pm by Laxadarap »
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Offline Shantu

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084349#msg1084349
« Reply #8 on: July 02, 2013, 08:54:13 am »
If Marsu has Lazy, wouldn't he have only 1 strength right now?

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084408#msg1084408
« Reply #9 on: July 02, 2013, 03:05:55 pm »
Spielkind 0 - 4 mrpaper

atleast arena killed me... in tests many pus in hand, here one time 2... other 1 or nothing... rt and nightmare enough to beat me heavy... ggs paper
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5rk 61r 61r 61r 61r 61r 61r 7di 7di 7di 7di 7di 8pu
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Offline mrpaper

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084411#msg1084411
« Reply #10 on: July 02, 2013, 03:12:58 pm »
mrpaper 4
Spielkind 1
games 1 and 2
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5rk 5rk 5rk 5rk 5rk 5rk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5v1 5v1 7t4 7t4 7t5 7t5 7t5 7t5 7t8 7ta 7tb 8ps

game 3 ILLEGAL DECK
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f5 5fc 5fc 5fc 5fc 5fc 5fc 5fk 5fk 5rk 5rk 5rk 7di 7di 7di 8ps

games 4 and 5
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4st 5rk 5rk 5rk 5rk 5rk 5rk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5uo 5uq 5ur 5us 5v1 5v1 7t5 7t5 7t5 7t5 8ps

I assumed he'd go for pu dragons since he couldn't heal or use darkness, he had to outrush me.... reverse time counters that perfectly.
game 3 was illegal, and Spielkind was nice enough to allow a rematch since he didn't tell me it was illegal by then and would have caused a second illegal loss.
ggs Spielkind
« Last Edit: July 02, 2013, 08:07:52 pm by mrpaper »

Offline Spielkind

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  • Spielkind is a Mummy waiting to discover the path to glory.Spielkind is a Mummy waiting to discover the path to glory.Spielkind is a Mummy waiting to discover the path to glory.Spielkind is a Mummy waiting to discover the path to glory.
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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084422#msg1084422
« Reply #11 on: July 02, 2013, 03:26:10 pm »
wow, lucky me, papers deck for match 3 and 4 illegal. cause me is brave, that 2:2 makes me winning. ggs paper after all.
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