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[Round 6] FE https://elementscommunity.org/forum/index.php?topic=61752.msg1230243#msg1230243
« on: April 10, 2016, 09:34:14 pm »
First thing is that the game can't be played on mobile. On you're computer or laptop I highly reccomend you bookmark these two websites:


Before you even start the game at it's official website, go to the trainer first, as it'll save you a lot of frustration. Play 10-25 games with each element on the trainer by clicking which element you want on the left hand side after loading the trainer. The good thing with having so many elements is that elements allows for many different playstyles. In a nutshell, the elements and their personalities are:

  • :entropy Entropy is the element of randomness, ideal for players that like to gamble with their luck or that love decks that never play the same way twice.
  • :gravity Gravity on the other hand has a theme of order and controlling what your opponent can do and ensuring that you always has the upper hand.
  • :aether Aether takes a detached stance, with cards that center around avoiding any interaction with the opponent, hiding from their attacks and shielding your creatures from them.
  • :time Time is all about being in control of the flow of the game, making it either extremelly fast paced or grinding it to a halt depending on the strategy you are following.
  • :water Water is about overcoming difficulties. It interacts well with all other elements and allows you to freeze your opponent while your own creatures take their time to build up damage.
  • :fire Fire on the other hand is about destruction and destroying whatever comes on its way, at the expense of it being easier to extinguish as well. This is great for player that like to trade off sturdiness for raw damage.
  • :air Air is about causing sudden bursts of damage to your opponent, sporting some of the best aggro decks in the game. It also excells at killing the opponent creatures, if that's your thing too.
  • :earth Earth is all about sturdiness. Earth decks can petrify their opponents and grow larger and larger becoming each time harder to kill, to make up for the lower damage of its creatures.
  • :light Light specializes on healing, having numerous ways to recover their health points. They take an approach similar to earth on this respect, but with a theme of recovering instead.
  • :darkness Darkness is an extremely flexible element, being able to support very different playstyles by itself. It's signature though is denying the opponent of the means to actually play their cards.
  • :life Life focuses a lot in aggro decks, having some of the fastest rush decks in the game, but it has no protection against the opponent interfering in its plans as a trade off.
  • :death Death grows stronger as creatures die. As such it also is an element great at killing things. It's signature mechanics is poison that is one of the few foirms of unavoidable damage in the game.

The best thing about Elements though is the community, that is extremelly friendly and keeps players coming back long before they got bored with the game itself. Both the staff and regular players are very helpful and will get out of their way to help a newcomer. The community is centered around the forum:

http://elementscommunity.org/forum

and the chat (where you don't need to make an account to participate, but you'll get a new name each time you log in if you don't):

http://elementscommunity.org/chat/blab.php

On the forum itself, there are 3 things you can do basically:

  • PvP: All the top pvp events are hosted and sponsored by the forum. There are many things you can try, like weekly tournaments, longer events, as well as team events like Three Man PvP and war, where you can get to know some people better.
  • Card Design: Have you ever wanted to get a card in the game? Now that the game doesn't update anymore, this is an unachievable dream. However there are some fan made versions of the game that are still being updated, like Cygnia and the extremelly controversial oEtG project. By posting interesting cards into the forum card management system, there is a chance that your card gets coded into Cygnia and goes live!
  • Forum Games: There are a great variety of forum games that can be played, from silly casual things like 'Vending Machine' to much more involved games like 'Mafia' and 'Witch Game'.

There's more to the forum and to the game, but this is enough to get your feet wet. Just remember the 2 golden rules: Test your decks in the trainer if you can't afford them and Always ask someone if you get stumped. If you have any questions that aren't immediately obvious, please contant UTAlan at http://elementscommunity.org/forum/pm/?sa=send;u=4 .
« Last Edit: April 10, 2016, 11:01:27 pm by andretimpa »
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

blarg: