What we did was to fill in all the gaps where the game doesn't have music, while leaving untouched the theme in the opening screen and the false god background music. Most of these are intended to be looped one way or another, so to show the way these loops happen most of the songs are played twice.
First we have a song that plays continuouosly while "the player isn't playing", that is for the AI selection screen, the arena main screen, upgrade card screen, bazaar and deck screens. When the player switches between these the song doesn't restart, keeping an homogeneous flow between these screens:
Idle player songNext we have a song for our friend the oracle. My intention is that it wouldn't loop, but for the sake of completion I'm adding both versions
Oracle (regular version) - Oracle (loop version)Next we have a basic set of short bits for being played during the basic AIs (Everything except False Gods and arena top 10 decks). We have 3 of these:
AI bit A - AI bit B - AI bit C These bits can be changed seamlessly from into the other. The idea here is that the changes are random and intended to mitigate a bit the boredom of grinding. Here is an example depicting all possible changes (ABCACBA):
AI example Arena decks that are in the top 10 get their own song that has a more epic feel than the regular ones
Arena top 10 Finally we have songs for the PvP waiting screen and a separate song for PvP matches (PvP1, PvP2 and PvP duel use the same songs). The PvP waiting song is a bit busier, while the song for the match gives you something that's not as distracting.
Something to listen to while servers are not cooperating PvP match We also have short bits for when you win or lose a game (they are the same for both AI games and PvP games). Again, these are not intended as loops, but I'm adding both versions.
You won - You won (and you keep winning)You lost - You lost (and you keep losing)