The AVATAROriginal idea by:
Jaymanfu &
majofa | Developed by:
Jaymanfu &
majofa | Art by:
N/A | Organized by:
majofaPlayers battle to gain mastery over the four elements: AIR , EARTH , FIRE , and WATER .
1. HOW TO SIGN UP?Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart.
Maximum amount of participants for this event is
32. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the players don't show up during round 1.
2. GETTING READYPlayers will be divided into 4 groups, represented by each of the four elements. There are special deck-building rules for each bending style.
Each player starts at level 0, except their starting element, which starts at level 1.
AIR Deft and agile. The Air benders use speed to defeat their opponents.Level | Min. Deck Size | Shards |
0 | 42 | N/A |
1 | 36 | N/A |
2 | 33 | Shard of Serendipity |
3 | 30 | Shard of Bravery |
* | 30 | Shard of Freedom |
-NOTE: The player with the higher level Air-bending can choose to mulligan once per match. (This must be done BEFORE you play any cards.)
(*A player will also receive an extra mulligan at this level.)
EARTH Sturdy and grounded. The Earth benders use their environment to crush their opponents.Level | Mark Affinity | Shards |
0 | MARKS: 2* || min. CARDS: 12 | N/A |
1 | MARKS: 2 || min. CARDS: 8 | N/A |
2 | MARKS: 3 || min. CARDS: 6 | Shard of Integrity |
3 | MARKS: 4 || min. CARDS: 4 | Shard of Patience |
* | MARKS: 5 || min. CARDS: 4 | Shard of Sacrifice |
-NOTE: The higher your bending level, the more MARKS you will randomly be given. In addition, you can use less cards of your MARK. You may only use the 'additional cards' of the mark your deck uses. You will always have access to the MARK that matches your element.
FIRE Fierce and powerful. The Fire benders use fear and strength to destroy their opponents.Level | Upgrades | Shards |
0 | 0 | N/A |
1 | 6 | N/A |
2 | 12 | Shard of Wisdom |
3 | 18 | Shard of Readiness |
* | 24 | Shard of Focus |
-NOTE: The higher your bending level, the more upgraded cards you can use. A player with a higher bending level than his opponent cannot be decked out.
WATER Wise and resourceful. The Water benders adapt to any situation and quickly outwit their opponents.Level | Element Affinity | Shards |
0 | 2 | N/A |
1 | 3 | N/A |
2 | 4 | Shard of Void |
3 | 5 | Shard of Divinity |
* | 6 | Shard of Gratitude |
-NOTE: The higher your bending level, the more Elements you will randomly be given. A player with a higher bending level than his opponent cannot be poisoned by his opponent.
3. GAME PLAYEach round will consist of two phases.
*NOTE: All shields are restricted to 3 copies per deck. No 'Other' cards allowed.- Phase I -At the start of this phase, you will be given random elements and mark(s) [any of the 12 elements] depending on your bending levels. A random element and mark can be the same, but you cannot use the same element and mark in the same deck (no monos). You can only build decks using these elements and marks. You will be randomly matched up with one player from each of the other 3 Elements.
This phase will last 6 days. If you win you will gain a level in the defeated opponent's element at the end of Phase I.
- Phase II -At the start of this phase, you will be given random elements and mark(s) depending on your bending levels. One of your elements will automatically be of your starting bending element.
You will be seeded - based on your total levels - and placed in brackets with the remaining players of the same starting element. The player who emerges victorious will gain a level in their own element. The player who doesn't win a game will be eliminated from the event.
(Depending on the number of participants, the amount eliminated per round could be 1 or 2 people.)
4. DUELSPlayers have 6 days in Part I and 3 days in Part II to make their matches happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. The Event Organizer will determine who the most active player was, and his word is final.
Matches are best-of-five. The first player who wins 3 individual games, wins the match.
You are allowed to change your deck and MARK (if legal) between each duel.It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.
5. AFTER DUELSAll players must submit their results in the 'Battle Results' section.
6. WINNERThe first player to reach maximum levels in all 4 elements will be crowned the new Avatar and the winner of the event. (*NOTE: Level 3 is the maximum level needed to win the event. Players can surpass this to give them more advantages, but it's not needed to win.)
7. REWARDSYou get to look cool like this:
The winner of the event will receive the title: 'The 2nd Avatar' and the following forum award icon: (same as last time)
The winner is also automatically qualified for the
PvP World Championships - 2013.