Ultimately I've been looking here now and again to try out farmer decks, but I think I've had a good enough show of success in gold/plat to explain one of the ones I've taken and the derivations I've made.
Deck 2: Mono Gravy
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Okay so it's not completely upped, but heck it functions like it is. I wouldn't bother with this if you don't have Amber/Gravity Nymphs though; they give me lots of wins versus some decks (mainly Rainbows) in Gold League that you otherwise couldn't get with the rest of the cards. I'd add a 3rd Amber if I had one, but no such luck yet. It works best in Gold, but I've had some success in Platinum as well; Gold gives me strings of wins though which is probably the best thing here. Play the Armagios to draw in Lances from Firestalls, play Otys against Life rushes, OD Armagios against stalls, Gravity Shield and Unstoppable against Mono Aether, etc. Unexpected amount of diversity and success from a somewhat underestimated element.
I began by trying this out, but not having the amber nymphs. I didn't think about it too much and just swapped the amber's out for black holes, but this left the deck clumsy, albeit easily workable. -2 Amber Nymph +2 Black Hole
The big thing was that it was 'way' overquanta'd which in retrospect should have been obvious considering I took out two high cost nymphs and put in two 3 cost 1-time spells. And that the shield would either be useless, wouldn't provide 'much' a benefit, and it would actually get stolen more than it was useful and screw me over hardcore. So out go the shields. -2 Gravity Shield -3 Gravity Tower
This left the deck at a nice 27 cards, so I filled in the three cards that I felt were most needed. Armagio to soak up damage and as the main damage. Oty i can usually get away with only 1 but I really want as many armagio's as possible. Second, a titan, since by itself it is the most cost-efficient card, and if it'll get PC'd then I can play it last when the efficiency isn't as big of a deal. And finally, a third momentum, to get around those pesky shields easier and to boost my oty's up to bite something they are otherwise out of range of on the first go (Such as crusader, Elite Charger, or a buffing Forest Spirit / Lava Golem. +1 Armagio +1 Titan +1 Unstoppable
Now, I played around with other versions, usually subbing out the black holes and Titan for things like 3 elite chargers, or oty #5 + armagio #6 + Overdrive #5, but 'that' all depends on the metagame and how PC heavy and rainbow heavy the gold/plat meta is.
So overall, it transformed into this. I'm using the mega black hole version, although its pretty rainbow/immo heavy right now, but I'm putting this one up so its easiest to see the three cards you generally want to adjust to adapt to the meta. And I honestly don't suggest using the mega-black hole version over the amber nymph version, as it probably does this job better. What this deck 'does' better at is oty consumption and armagio protection, and pure charger damage if you want to go that way.
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