Original post: So far, the primary concern that I have about the arena and its decks is the unoriginality that seems to be plaguing most of the higher end decks I've played so far. This pattern seems to emerge basically in the gold and platinum leagues, more than bronze and silver, but my sample size is only 100 games or so, so I really haven't hit anywhere near all of the 2000 decks in the arena.
In my opinion, the arena was supposed to be an opportunity to make an AI of varying difficulty that allows people to farm for rares without having players put up rare card farms to play against. In other words, it was supposed to be an incentivized challenge for both deck builders and challengers alike. For the most part, in the bronze league and silver league, where rare cards are more sparse, the card the oracle gives you doesn't fit so nicely into a rainbow deck that just needs a quick fix to be playable with the new restrictions. And, of the games I played today, these were the leagues I had the most fun in. Gold and platinum were challenges, but not in the way I expected.
So, in the efforts of acheiving these two goals, I have a few suggestions for the arena:
- make the decks more themed to the card the oracle gives you, so you can come up with some cool ideas for decks you didn't think of before
- make every challenge exciting in the arena, most specifically, not having every deck be a carbon copy with a hint of the oracle's flavor of the day.
My proposed changes further incentivize using the card the oracle gives you:
1) provide some buff to the card you are using that the oracle gives you (or nerf not using it). I can think of a few different ways to do it:
- introduce a third level of upgrade to cards. All oracle provided cards are upped, but if you increase your deck's wisdom, some portion of them are 2x upped
- OR the oracle's cards don't count towards your deck's limits. In other words, with the 5 copies of the card the oracle uses, plus the 6 you can use, you are allowed 11 copies of that card in your deck. This allows new decks that wouldn't be possible with standard rules, and therefore a neat challenge for skilled deckmakers.
- OR crutch decks by requiring them to include 5 of some specific quanta source for the element of the card they got from the oracle. So the only sources could be mark, pillars(not quantum pillar), pendulums, ability, or the likes of soulcatcher, solar buckler, etc.
NOTE: my preference of these options is the third tier of upgrades, but I'm aware that all three options are coding intensive and would require reworking a few coded mechanics already in place.
2) Place bans on specific cards
- the bans do not need to be permanent. Rather, have each week be themed. Credit for this idea goes to somebody else, who posted in a place I can't recall, but if you post claiming it, I'll credit it to you.
- OR make the bans permanent. Ban cards that provide non-dedicated elemental quanta. The problem with this idea is that it DOES remove certain deck ideas that would otherwise be allowed, which is why I am not as strong of a supporter of the ban approach.
- OR include a "restricted" category. Like bans, but instead, limit card usage from 6 to 3 or 2. Make certain cards like supernova that endorse shoving the oracle's card into some CCYB variant less capable of doing so. Unfortunately, as with banning cards, this also punishes decks that DO use supernova innovatively in a new deck.
3) Since one key element of this game is deck building, treat the arena as a mega deck building challenge. Instead of playing against the decks, create the ultimate asynchronous PvP system. Allow your deck to play (with its own buffs) against other decks (with the buffs) but have all games be automated. Make the arena wholly a deck BUILDING test and not a deck PLAYING test. It would be interesting seeing a group of decks play against each other in the arena.
- this idea sounded better when I was thinking about it than it does as I reread it. But, rather than delete it, I'll leave it up for criticism. Maybe it will lead to someone else's better idea.
Thoughts? Oh, and sorry for the wall of text.
I don't actually think we need to make any changes to the arena at the present time. If you want to see my original (outdated) post, I welcome you to it. However, the current arena is fulfilling its purpose right now. Therefore, I have no proposed changes for it.