Base Payout * (
(Max Hp / 2 + 50) / 100) *
(If (End Hp = Max Hp , 2 , (End Hp / Max Hp)))
The above formula has been true for the last couple hundred games that I've played since I started trying to figure out all the variables, with the exception of a few Top 10 decks that I've faced. (and most of my data is from Plat and Gold Arenas.
I had the fortunate occurrence of meeting #2 in Plat with my 500hp EM deck that was a complete counter to it and made an incredible 12,700
on that one win with a 500hp EM...
When I entered the data and did the math I realized that a win over #2 actually paid a BONUS of 8x.
A few days later I did the same thing to #9 and received a bonus of 2x. So, I revised my formula to the following:
Base Payout *( (
(Max Hp / 2 + 50) / 100)*DPM) *
(If (End Hp = Max Hp , 2 , (End Hp / Max Hp)))
The
Deck Position Multiplier is what I'm trying to nail down right now, and why I need hard data.
My hypothesis is that Rank 1=10x, 2=8x, 3=6x, 4=4x, 5 thru 10=2x and 11+ is just 1x
I am not sure if the lower arenas are the same but I do have hard data on Plat #2 & #9
Just to clarify about the Bonus for going over 100hps in the game. Essentially what you said is correct.
(Max Hp / 2 + 50) / 100) will provide you with the correct adjustment for any hps you have grown or lost from your starting 100hp.
Short story, 200hp pays out 1.5x, 300hp=2x, 400hp=2.5x & 500hp=3x but you get the appropriate percentage for all hp values in between those as well.
I'm not sure if you've seen data from the lower arenas and it's showed the 5x,4x,3x,2x bonuses that you've mentioned and Plat is doubled or what.
So, if any of you could contribute that would be great as these kinds of things bug me until I solidly solve them and can move on to the next task...
Later all