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Offline Marvaddin

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360849#msg360849
« Reply #84 on: July 04, 2011, 09:29:36 pm »
Rainbows are can do anything, but at the cost of speed.
Rainbows dont need speed. They use a lot of cheap cards they can use to control opponent creatures and permanents in early game. And, with double draw, there is not much a normal deck can do. Rainbow FG has 'just' 6 steals and 8 explosions, and its already a lot. With more, and some EQs, you will most probably have no permanents until you are dead. Wanna create a immo deck? Good, but your creatures will die, and you wont bring it even to 100 HP, even more with it having shards. Its just efficient. People could learn how to create a fun duo, but why they would do that? To have a worse win rate?

Maybe Voodoo has a chance... if they dont start using Momentum, RTs, etc.

ryanaj

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360854#msg360854
« Reply #85 on: July 04, 2011, 09:38:38 pm »
if quantum towers get banned i will have to stop playing the arena because i cant afford to keep buying n selling cards because gives me useless card maybe jus add a approximate 30% coin loss for using rainbows?, or some kind disadvantage for using rainbows?

Offline omegareaper7

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360855#msg360855
« Reply #86 on: July 04, 2011, 09:41:13 pm »
Rainbows are can do anything, but at the cost of speed.
Rainbows dont need speed. They use a lot of cheap cards they can use to control opponent creatures and permanents in early game. And, with double draw, there is not much a normal deck can do. Rainbow FG has 'just' 6 steals and 8 explosions, and its already a lot. With more, and some EQs, you will most probably have no permanents until you are dead. Wanna create a immo deck? Good, but your creatures will die, and you wont bring it even to 100 HP, even more with it having shards. Its just efficient. People could learn how to create a fun duo, but why they would do that? To have a worse win rate?

Maybe Voodoo has a chance... if they dont start using Momentum, RTs, etc.
I have never used a rainbow, except for todays deck.
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Offline bucky1andonly

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360898#msg360898
« Reply #87 on: July 04, 2011, 11:05:58 pm »
I am gonna make decks based on the oracle cards.  So I am not noobing out like the rest.

Offline CCCombobreaker

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360906#msg360906
« Reply #88 on: July 04, 2011, 11:26:53 pm »
Calling the oracleBow users noobs is just not the case.  I have about 90 upped cards that go into 3 decks: vNG, MonoAether, and TADAbow.  Being in gold league, when I've put up unupped decks based the oracle card that are modeled after successful pvp decks or FGs with good win rates vs farm decks, they get hosed because what good is an unupped FG or a good pvp2 deck with unupped cards?  If I can use my upped cards, I do... But when the oracle gives cards that don't fit into mods of those decks... Why not build oracleBow and go 30-10 for the day?  It isn't being noob, it's being efficient.  Maybe it's less creative, but in a game where the forums is full of efficiency studies, why are we calling people trying to be efficient noob?  When CCYB or RoL hope were showed efficient, a lot of people started using it or mods of it.  If the oracleBow works, and everyone uses it or mods of it... How is that different?
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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360926#msg360926
« Reply #89 on: July 05, 2011, 01:01:01 am »
not sure if its been suggested, but rather than banning cards, why not have the oracle pick your mark.

parasite99

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360928#msg360928
« Reply #90 on: July 05, 2011, 01:07:28 am »
nah cards are more fun...

I upgraded 16 cards today just to put a deck in Arena...this is getting expensive but addictive also.
I allways check what my "babies" do between farming.
At least my deck is 15-0 at gold atm and brought me back 75 electrum (need another 23925 and I'll balance my electrum again).

Offline bucky1andonly

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360933#msg360933
« Reply #91 on: July 05, 2011, 01:20:37 am »
i earned 1k score and i dunno how much electrum i won during that time, but it only took 20min roughly against gold.   thats insane

Offline Newbiecake

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360947#msg360947
« Reply #92 on: July 05, 2011, 03:10:05 am »
Let me imput some opinion here: Ban QTs, and not SNs.

As said many times already, although efficient, 12 of Steals, Explosions, SoGs, and whatnot is just incriminating to the spirit of the Arena and to players.

If QTs are banned, SoGs will not be much of a problem because you will need to run an SN based deck to fuel spam them efficiently.

Here's why SN is not a problem: if QTs are based, decks that want to splash in a few elements (such as Entrodulum-oraclecard decks), still somewhat bases their strategies over the oracle card. Also, SN is VERY important to creative deck building. For example, I just got Wyrm as my card today. I decided to run off 1X Entropy Mark, Chaos Powers, and of course some Wind Pillars, but I thought that is just boring. As a result, I switched it to 2X mark, tossed in SNs, Wings, some CC and PC, AND the vital cards: The Death and Aether spider which helps me web down flying creatures. You see, without SNs, I only have myself a boring, uninteresting deck. But with it, it is possible to further utilize effective synergies of an element and make creative decks.

The poll does not have an option to ban just one of those. Please change it QT. :)
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LifeLockable

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360955#msg360955
« Reply #93 on: July 05, 2011, 03:50:17 am »
I would personally like to see QT banned for the simple fact that facing rainbows over and over and over again is a s boring as hell because its the same thing, and dont sit here and try to tell me to "build a deck to counter it" because that is impossible with player made FG decks the term "rainbow" is taken to another level

I wouldnt ban SN becaue you need entrophy to set it off so your not locked down from turn one

I personally refuse to make a rainbow for arena and my decks to pretty well...though I had a GREAT deck in gold today that got 15 wins but then it lost three times and got knocked out of arena...I dont think thats cool LOL I know this isnt the discussion for this but I wanted to throw that in xD

Offline Marvaddin

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg360957#msg360957
« Reply #94 on: July 05, 2011, 04:08:19 am »
Looks like I got some opinions. We should restart the poll. Ban QT? Ban SN? Ban Cremation? Ban QT and SN? Ban QT and Cremation? Maybe QT, SN and Cremation??

Anyway, Im sure QTs deserve the ban :P

Offline Newbiecake

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg361001#msg361001
« Reply #95 on: July 05, 2011, 07:22:58 am »
Looks like I got some opinions. We should restart the poll. Ban QT? Ban SN? Ban Cremation? Ban QT and SN? Ban QT and Cremation? Maybe QT, SN and Cremation??

Anyway, Im sure QTs deserve the ban :P
+1 to you sir. Wait, this isn't the LoL forums. Too used to saying that. :P
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anything
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