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Offline Marvaddin

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365897#msg365897
« Reply #276 on: July 14, 2011, 01:38:27 pm »
@Terrilocks
Have you tried other decks?  If you have how many?  What decks?  How many games did you play with each?  Are they fully upgraded decks?  If not, roughly what percent of the decks you used were upgraded?  What did you play against bronze, silver, gold, platinum?
This is something I would like see you answer too, because you stated "There are plenty of decks that work against most of the arena decks". Remember this means they should have at least 50% win rate.

Personally, I think immo rush is not a good option to play arena. You usually lose because they start at 150+ HP, have shards, and can take down some of your creatures. Vs decks with no healing it could work.

Offline BluePriest

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365901#msg365901
« Reply #277 on: July 14, 2011, 01:43:26 pm »
@Terrilocks
Have you tried other decks?  If you have how many?  What decks?  How many games did you play with each?  Are they fully upgraded decks?  If not, roughly what percent of the decks you used were upgraded?  What did you play against bronze, silver, gold, platinum?
This is something I would like see you answer too, because you stated "There are plenty of decks that work against most of the arena decks". Remember this means they should have at least 50% win rate.
No. Just No. Zanz has said that arena is suppose to give that "level 7" that so many people wanted. I would be dissapointed if you found a deck like that. It is suppose to be more difficult thanFG's by a good amount.
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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365912#msg365912
« Reply #278 on: July 14, 2011, 02:03:12 pm »
This is something I would like see you answer too, because you stated "There are plenty of decks that work against most of the arena decks". Remember this means they should have at least 50% win rate.
  No, I would say it means they win often enough to be profitable in the long run to use.  Given that there is usually better than a 10 to 1 ratio between the cost to play each game and how much you can win(and even more if you EM or can beat one of the top 5 decks) in platinum, you could have a MUCH lower win rate than 50% and still be earning score and money very quickly.  I believe Zanz said at one point that the win rate was somewhere around 33% which was roughly where he wanted it and which is still pretty good money.

  As for specific decks, I personally have used my variant of CCYB, RoL/hope, JMZ classic, immo rush, a 60 card rainbow that I threw together myself, and perhaps one or two other decks at various times with a good rate of success.  Actual results on any given day will vary quite a bit depending on what decks everyone has submitted so as I've said many times, the best way to succeed is play a few games, see what's out there, and then THINK for yourself about how you can effectively counter the more popular deck types you're running into that day.  If there's too wide a variety to easily identify one type or another as dominant, than odds are most of the better FG and/or PVP decks will have a chance.  Either way, you won't win EVERY game, so don't expect to.  You probably won't win 50% either.  With the right deck though(or better yet, a variety of different ones to choose from), you CAN win quite a bit.

  And finally, all of the above is primarily for platinum.  If you're not having much luck there on any given day, there are still the other 3 leagues to choose from as well and they will probably be easier(or if nothing else different) decks, so you can always try those instead.  Gold in particular is a good alternative since it still gives upped rare spins and often the electrum reward for winning is nearly as high as platinum with the only drawback being needing one more win to get the rare spin

Offline Marvaddin

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365946#msg365946
« Reply #279 on: July 14, 2011, 03:05:11 pm »
"There are plenty of decks that work against most of the arena decks"
If these decks work against MOST OF arena decks, than they should win more than 50%, agreed? Im not saying its supposed to be easy. But if there are plenty of decks that work against MOST OF arena decks, I would like to know some :)

Offline Xenocidius

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365947#msg365947
« Reply #280 on: July 14, 2011, 03:07:31 pm »
"There are plenty of decks that work against most of the arena decks"
If these decks work against MOST OF arena decks, than they should win more than 50%, agreed? Im not saying its supposed to be easy. But if there are plenty of decks that work against MOST OF arena decks, I would like to know some :)
Not exactly - even if it works against most of the Arena decks, it's not guaranteed to beat those ones every time.
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Offline Marvaddin

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365957#msg365957
« Reply #281 on: July 14, 2011, 03:19:19 pm »
Yeah, but sometimes you also can defeat a opponent that is normally a bad match up. If a deck work agains most of enemies, the win rate should be at least close to 50%. If there are plenty of these, maybe someone can share some.

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365991#msg365991
« Reply #282 on: July 14, 2011, 04:48:27 pm »
Marv you want to know decks that works against which league ?
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Offline bucky1andonly

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg366089#msg366089
« Reply #283 on: July 14, 2011, 08:13:20 pm »
Marv, I will not tell you any other decks other than the destroyer rush i posted that works.

I told someone in chat this the other day about a deck I use when farming.

"I wouldn't be using the deck if I wasn't making money"

I am almost 100% sure it meant the destroyer rush, and overall, the decks in gold and platinum are diverse enough that I win often enough to get bonus spins a lot.  I have gone up 10k score really quick and have made roughly 6k gold.  This is like 4 days of farming, not constant farming either, as I tend to get sleepy when I grind too much.

Also, I'd like to add that unless you play with the same deck for at least a couple days, without changing it at all, you will never know how good it is against the arena.  Losing a few times in a row right away means nothing, and you should not alter your deck quite yet.  RNG fails me all the time, but I continue to use the destroyer rush because it has been doing good enough and battles are fast.

Fast games with a decent win percent =

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg366216#msg366216
« Reply #284 on: July 15, 2011, 01:52:17 am »
Yeah, but sometimes you also can defeat a opponent that is normally a bad match up. If a deck work agains most of enemies, the win rate should be at least close to 50%. If there are plenty of these, maybe someone can share some.
This is something I would like see you answer too, because you stated "There are plenty of decks that work against most of the arena decks". Remember this means they should have at least 50% win rate.
No. Just No. Zanz has said that arena is suppose to give that "level 7" that so many people wanted. I would be dissapointed if you found a deck like that. It is suppose to be more difficult thanFG's by a good amount.
50% is NOT good for the arena. 25% AT BEST is what I expect from the arena.
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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg366254#msg366254
« Reply #285 on: July 15, 2011, 03:04:58 am »
Best deck that I have tried is the collab'd edit of JMZ Classic for farming Silver and Gold at least. Haven't tried Plat very much with it.

Offline Marvaddin

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg366288#msg366288
« Reply #286 on: July 15, 2011, 04:11:56 am »
Marv you want to know decks that works against which league ?
Gold and Platinum. A CCYB can defeat most Bronze / Silver decks without much problem :)

50% is NOT good for the arena. 25% AT BEST is what I expect from the arena.
25% win rate at best? Well, in this case I assume there are NOT plenty of decks that work against MOST of the arena decks. Of course, someone could prove me wrong.

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg366290#msg366290
« Reply #287 on: July 15, 2011, 04:17:29 am »
So... my two :electrum
 I voted no, because it looks like a bunch of anti-rainbow stuff. I get it, rainbow is powerful. It's common, and 'used too much', either 'too difficult' or 'too boring because its a stall.' That's because it works. It's also not the only thing that has been spammed, or will be spammed. Remember RoL/Hope? Time/Earth Graboid rush? Liquid Antimatter? Lava destroyers+cremation? Fractal Phoenixes? Ghostmare? Life rush? Poison rush? Have these not been 'spammed,' used over and over again in PvP by players of the elements community throughout its existence? Just because rainbows are spammed, other decks can't or won't be spammed too.

I'm not getting the whole rainbow ends 'creativity' thing. How does it? Is it wrong to use what works? How should lower ranked players who spent all of their time getting a FG-killer rainbow use Arena? Do players not build on the ideas that others post, and tweak for efficiency, mod based on our own card pool, test synergies, and even counter them? Are we expected to use only original deck ideas, when there is barely over a dozen cards in each element? I'm sure that you could create 'oraclebows' for every card. But each card is unique, with its unique strengths and weaknesses. If somebody tweaks an oraclebow to take advantage of that, can you really say that its 'not creative' or detrimental to the community?
If somebody could explain this to me, I would be very grateful.  :D
---
I'm also using a CCYB against all 4 Leagues. Bronze and Silver have been mostly easy, though I have lost a few. With Gold its win some lose some. Platinum's a bit difficult, but even though my win rate is low the wins I do get more than compensate, with only 15 :electrum lost per defeat. Many close, fun matches  :)
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