Before Bucky...
The poll doesnt show that peoplen want them banned so that the decks can be more creative, it is made up of people who want to ban them because they make it too hard.
Not really, its not really the difficulty of arena decks. Its just people get bored seeing the AI plays the same QTs, supernovas, and SoGs. Im quite sure the thread started because the OP want to see more creative decks, its just bucky started showing up and act all high and mighty how easy the arena is and saying that there is no need to change anything(with calling people names as extra sauce) and the argument of the difficulty started to show up.
Sigh, Ive already pointed out that I am well aware of the OP's original reasoning for the topic, however, I am saying that although thats the OP's reason, majority of the people who are voting are voting due to the difficulty. If SoG/QT/SN were banned from the arena, they should be banned from the players deck as well. Why should we force arena participants to be creative, while allowing the challengers to use a boring rainbow or speedbow? Where you quoted me, the 2 posters before bucky outright admitted that they think its too powerful them having those cards. THAT is my point. The poll is worded in a way that shows bias, as well as how it has 2 different (and 1 of those 2 much more abundant) groups voting to ban. 1 small group that is honestly doing it for the creativity, and 1 large group that is doing it because they dont like the challenge.
Hmm, so you sorta completely missed the point of my post but still use me as an example of the camp that 'wants to make things easier' (with the implication that we're whining it's too hard). The problem here is you're missing the subtle distinction between making something easier so that it has more than one solution and making something easier for the sake of it.
If a card that healed 50 life every turn were added and cost 5 quanta, surely you would complain that it gave your opponent unfair advantages. Well on the face of it, you're also complaining to get rid of it and make things 'easier'. The difference here though is that the card is obviously not well-balanced.
We're using the same argument in regard to SoG. The difference is, instead of 1 card that gives 50hp it's up to a possible 12 that give +60hp. Not really that much of a difference. Besides, arena decks already have double drawing, extra life, extra mark etc. As the person above me said: SoG were introduced to make battles vs false gods easier - nearly every anti-FG deck has them. The thing is, now arena decks, which are comparable to FGs, also have them which not only makes them more powerful, but negates the original bonus we had to fight them making only a very few decks viable anti-arena decks.
And your point about not being able to win shards is simply not true - I've already won an extra SoR from the rare spin so they're still out there. Ironically, get rid of SoG from arena decks and there'll be more ways to win vs them and you'll win more shards from rare spins. xD