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Offline BluePriest

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg364916#msg364916
« Reply #252 on: July 12, 2011, 12:47:48 pm »
Before Bucky...
The last 2 poster proved my point. It has already been established that arena is relatively easy with the right deck. The poll is made up of mainly people like the last 2 posters (-bucky) who want the arena to be easier. It is easy enough with the right deck. Has very good rewards as well. The poll doesnt show that peoplen want them banned so that the decks can be more creative, it is made up of people who want to ban them because they make it too hard.
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Hodari

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg364960#msg364960
« Reply #253 on: July 12, 2011, 02:20:48 pm »
You're all wrong.  I was stomping the crap out of both gold and platinum with this deck.
Code: [Select]
5fc 5fc 5fc 5fc 6rl 6rl 77e 77e 77e 77e 77e 77e 77g 77g 77g 77g 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7f2 7f2Not only was I winning more than losing, but I was winning a lot of bonus spins in the process.  One 12 game winning streak yielded 4 rares.
Also, the deck is fast, obviously, being a destroyer rush.
It works, it wins, and OBVIOUSLY there are some decks that will counter it easily, but I'd rather win a lot and fast than use slow ass ccyb or some other slow stall deck.
I just tried this one out.  The results were not quite as good as what you described but definitely enough to be profitable and like you said, the way this deck wins or loses so quickly is very nice.  Overall, I'd say the deck is very vulnerable to a lot of different types of counters but many others that it will be quite good against.  Looks like this will be especially nice for times when heavy PC and/or poison decks take over(as was the case for the first few days of Arena).  If anything, I would say this is one of the best parts of arena though..you can't just use the same deck every day and expect to win...you need to have a variety of options and adapt to what's out there on any given day

Offline bucky1andonly

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365118#msg365118
« Reply #254 on: July 12, 2011, 08:34:14 pm »
I think it is just better to play as many games as possible, rather than playing slow games with a near guarantee win.  Play 3 games Or 1 game, you could win all 3, or lose all 3, but then again, the 1 slow game you could still lose, speed = profit.

Selvaria

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365135#msg365135
« Reply #255 on: July 12, 2011, 09:38:04 pm »
Before Bucky...
The poll doesnt show that peoplen want them banned so that the decks can be more creative, it is made up of people who want to ban them because they make it too hard.
Not really, its not really the difficulty of arena decks. Its just people get bored seeing the AI plays the same QTs, supernovas, and SoGs. Im quite sure the thread started because the OP want to see more creative decks, its just bucky started showing up and act all high and mighty how easy the arena is and saying that there is no need to change anything(with calling people names as extra sauce) and the argument of the difficulty started to show up.  Its the off topicness of his posts (read: flamings) that diverted the argument many times, like "fascism" and "Creative arts" and whatsoever.

I really suggest to read the post history around that "hitler" post.

This thread just shows how tl;dr attitude really screws everything up because alot people just showed up and didn't read everything from the start, or skipping the middle parts.

Offline SnoWeb

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365324#msg365324
« Reply #256 on: July 13, 2011, 06:46:30 am »
[...] once again you have made yourself look like an idiot. [...]
*waits for whiny reply*
This is completely unnecessary!

Offline Xenocidius

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365325#msg365325
« Reply #257 on: July 13, 2011, 06:50:41 am »
Yes, apparently some people aren't listening to the Global Moderator's warnings.

This is a discussion, not a soapbox upon which forum members are allowed to harass other forum members. Disagreements happen, and are a part of any controversial discussion. Any flaming/provoking will be removed, and the offending user will be messaged/disciplined accordingly.
Any more off-topic banter, flaming, name-calling, trolling, etc. will be grounds for a 24-hour ban. First and only warning.
Don't cry because it's over, smile because it happened.

Offline bucky1andonly

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365327#msg365327
« Reply #258 on: July 13, 2011, 07:04:25 am »
If I get 24 hours, so should selvaria for starting it back up, plain and simple.

Terrilocks

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365333#msg365333
« Reply #259 on: July 13, 2011, 08:13:54 am »
Before Bucky...
The last 2 poster proved my point. It has already been established that arena is relatively easy with the right deck. The poll is made up of mainly people like the last 2 posters (-bucky) who want the arena to be easier.

It is easy enough with the right deck. Has very good rewards as well. The poll doesnt show that peoplen want them banned so that the decks can be more creative, it is made up of people who want to ban them because they make it too hard.
It's not simply a case of making it easier, it's a case of balance. You can literally add SoG to ANY deck and reap the rewards, whereas you can only add PC to a limited number of decks (the limited choice of elements with PC I was talking about) to deal with them.

This means that all the "right decks" as you call them, most likely have to draw on these specific elements to counter them, which just seems a waste considering this game is all about versatility and countering other elements weaknesses etc. The potential of many elements lie relatively untapped.

SoG is too free to be thrown around in arena decks which already have their many advantages and their counter is much less free.

(I still wish to reiterate I'm fine with Quantum towers and Supernova in the arena!)

Offline BluePriest

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365415#msg365415
« Reply #260 on: July 13, 2011, 01:35:14 pm »
Before Bucky...
The poll doesnt show that peoplen want them banned so that the decks can be more creative, it is made up of people who want to ban them because they make it too hard.
Not really, its not really the difficulty of arena decks. Its just people get bored seeing the AI plays the same QTs, supernovas, and SoGs. Im quite sure the thread started because the OP want to see more creative decks, its just bucky started showing up and act all high and mighty how easy the arena is and saying that there is no need to change anything(with calling people names as extra sauce) and the argument of the difficulty started to show up.
Sigh, Ive already pointed out that I am well aware of the OP's original reasoning for the topic, however, I am saying that although thats the OP's reason, majority of the people who are voting are voting due to the difficulty. If SoG/QT/SN were banned from the arena, they should be banned from the players deck as well. Why should we force arena participants to be creative, while allowing the challengers to use a boring rainbow or speedbow? Where you quoted me, the 2 posters before bucky outright admitted that they think its too powerful them having those cards. THAT is my point. The poll is worded in a way that shows bias, as well as how it has 2 different (and 1 of those 2 much more abundant) groups voting to ban. 1 small group that is honestly doing it for the creativity, and 1 large group that is doing it because they dont like the challenge.
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Offline Marvaddin

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365436#msg365436
« Reply #261 on: July 13, 2011, 02:31:42 pm »
Selvaria, that smart Hitler post was in page 14, but was edited by jmizzle7. It surely was plain stupid, but there is no reason to bring it back to discussion. In fact, I think you could just ignore a person (I guess you know who). People that read the thread can really realize who is idiot by seeing who spammed false arguments contrary to any arena change (things like 'shards will be harder to obtain by newbie people', 'SoGs are fine because you can beat Ferox', 'majority rules' when the poll is at his side and 'we dont have enough people voting to it to be valid' when the poll changes). Worse than that, did it in"goodlike feeling" mood, with unpolite words like "think before posting", "if you have no clue about what you are talking about, read the thread", etc. Just in case, I read (again) 1st page and have no clue about anything that could make you look idiot, in fact, I think your description was pretty accurate. That said, is it worthy to discuss with people (or trolls) like that? Dont waste your time, mate. If he comes with a poor argument, we will beat it. Otherwise, lets report the flames.

BluePriest, I think shards are used by players to balance the games when AI has 'unfair' advantages (people are able to use in normal games, but they are not needed them). This is the case, I see no problem about people using them. But allowing people creating decks use them would just increase the advantages, so that I consider a bad thing. Speedbow to fight Arena? Doesnt seem probable, they dont work vs FGs, and they usually dont use shards, anyway. People will surely use some FG Killer decks, but there will be always variations. About the poll, people is already voting to not ban QT, and that looks already enough challenge. Well constructed rainbow dont need shards to be difficult. I understand your point, however.

Offline BluePriest

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365448#msg365448
« Reply #262 on: July 13, 2011, 03:02:03 pm »
BluePriest, I think shards are used by players to balance the games when AI has 'unfair' advantages (people are able to use in normal games, but they are not needed them). This is the case, I see no problem about people using them. But allowing people creating decks use them would just increase the advantages, so that I consider a bad thing. Speedbow to fight Arena? Doesnt seem probable, they dont work vs FGs, and they usually dont use shards, anyway. People will surely use some FG Killer decks, but there will be always variations. About the poll, people is already voting to not ban QT, and that looks already enough challenge. Well constructed rainbow dont need shards to be difficult. I understand your point, however.
The problem is that they are SUPPOSE to have an advantage. Shards shorten that advantage.

Regardless though, 1 area that people seem to have forgotten...
If Shards are banned from the arena, how do you plan on winning them? Not everyone has them. t50 is gone so they cant be farmed anymore. Pvp will be the only possible format to win them. Some would argue that this would make more people do pvp, however, it has extreme flaws so such an emphasis shouldnt be put on random pvp battles unless these flaws are fixed.

This just deals with SoG's of course, and I have other reasons, however, I dont remember seeing it mentioned yet.
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Hodari

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Re: Banning Supernova, Quantum Tower, and SoG from Arena (Yet another new poll) https://elementscommunity.org/forum/index.php?topic=28129.msg365455#msg365455
« Reply #263 on: July 13, 2011, 03:21:46 pm »
If Shards are banned from the arena, how do you plan on winning them?
Note that the cards you are able to win from rare spins are not related at all to what cards are actually in a player's deck, so they could still be won in that way even if shards were banned from arena.  On the other hand, I think outright banning ANY cards from Arena is a bad idea and I'm fairly sure Zanz also said at some point that he does not intend to do so.  If shards are being used to much, just put in more permanent control in your deck or use a rush which can kill them before they have time to get to many out(or some combination of these two).   If these STILL prove to be too much to deal with them, then maybe shards could be restricted or nerfed in some other way but totally banning them seems completely unnecessary.

 

anything
blarg: