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QuantumT

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359284#msg359284
« Reply #24 on: July 01, 2011, 05:31:14 pm »
if these were to be banned, surely creamation would also be banned
Cremation doesn't allow you to more or less ignore your oracle card.

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359303#msg359303
« Reply #25 on: July 01, 2011, 06:08:01 pm »
Lol i just through dead skeletons into an aether stall, you can basically do that with all the cards.

Offline Essence

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359309#msg359309
« Reply #26 on: July 01, 2011, 06:13:32 pm »
I think there need to be a couple banned cards in arena, namely Supernova and Quantum Towers. The problem with them is that people have decided that they'll just toss whatever the oracle card is into the same old rainbow deck because it can handle some dead cards. The result is that at least half the decks you play against are basically the same thing.

Wait -- on the one hand, people are complaining that Platinum is too hard -- and on the other, they're complaining that half the decks are virtual clones of one another?  Dude -- build a counter to the clone army, improve your win percentage, share your counter with everybody, and watch as people move away from that archetype because it's not successful anymore.

Ta-da!  let's use one problem to solve the other! 
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QuantumT

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359317#msg359317
« Reply #27 on: July 01, 2011, 06:23:30 pm »
I think there need to be a couple banned cards in arena, namely Supernova and Quantum Towers. The problem with them is that people have decided that they'll just toss whatever the oracle card is into the same old rainbow deck because it can handle some dead cards. The result is that at least half the decks you play against are basically the same thing.

Wait -- on the one hand, people are complaining that Platinum is too hard -- and on the other, they're complaining that half the decks are virtual clones of one another?  Dude -- build a counter to the clone army, improve your win percentage, share your counter with everybody, and watch as people move away from that archetype because it's not successful anymore.

Ta-da!  let's use one problem to solve the other!
Except that won't really work. With an FG's boosted mark, denying them the entropy quanta to get going doesn't really work. You might be able to build a dedicated denial deck with some gravity nymphs, because they have enough SNs than BHs won't really phase them.

Offline Rastafla

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359330#msg359330
« Reply #28 on: July 01, 2011, 06:57:48 pm »
I think there need to be a couple banned cards in arena, namely Supernova and Quantum Towers. The problem with them is that people have decided that they'll just toss whatever the oracle card is into the same old rainbow deck because it can handle some dead cards. The result is that at least half the decks you play against are basically the same thing.

Wait -- on the one hand, people are complaining that Platinum is too hard -- and on the other, they're complaining that half the decks are virtual clones of one another?  Dude -- build a counter to the clone army, improve your win percentage, share your counter with everybody, and watch as people move away from that archetype because it's not successful anymore.

Ta-da!  let's use one problem to solve the other!
Except that won't really work. With an FG's boosted mark, denying them the entropy quanta to get going doesn't really work. You might be able to build a dedicated denial deck with some gravity nymphs, because they have enough SNs than BHs won't really phase them.
That last part of your comment is the design flaw in the arena, THE problem, that there are far too many copies of each card when a deck is duplicatedand when every card at 6 goes to 12. It doesnt matter what the player does he will get overrun or denied with almost no resistance. 

There are a fixes to this imho. One Annoying and one easy.
1# The fix is that when you pick double draw dont duplicate the deck, simply force the use of 60-120 cards from your library before you can press submit. This of course requiters zanz to extend the deckbuilding window in the arena to accommodatemore more than the current 60.

2# Keep the duplication and extra draw as it is and if you activated it, no more than 3 copies can be put in the deck, that way when the deck is duplicated there will be 6 copies in the final deck. The only exception would be the oracle card that would have 10 copies which seems fair and would make decks centered around what card you got. Now there wont be any, way too overpowered rushes I believe.
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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359389#msg359389
« Reply #29 on: July 01, 2011, 08:22:09 pm »

Maybe obligation of using 6 cards that oracle gives prevents coping each-others decks a bit. And again, compared with the cost of hp and double draw and upped cards, dexterity should cost more imo.
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Offline TheCrazyMango

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359395#msg359395
« Reply #30 on: July 01, 2011, 08:35:41 pm »
2# Keep the duplication and extra draw as it is and if you activated it, no more than 3 copies can be put in the deck, that way when the deck is duplicated there will be 6 copies in the final deck. The only exception would be the oracle card that would have 10 copies which seems fair and would make decks centered around what card you got. Now there wont be any, way too overpowered rushes I believe.
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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359399#msg359399
« Reply #31 on: July 01, 2011, 08:47:04 pm »
2# Keep the duplication and extra draw as it is and if you activated it, no more than 3 copies can be put in the deck, that way when the deck is duplicated there will be 6 copies in the final deck. The only exception would be the oracle card that would have 10 copies which seems fair and would make decks centered around what card you got. Now there wont be any, way too overpowered rushes I believe.
+1

Offline moomoose

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359405#msg359405
« Reply #32 on: July 01, 2011, 09:02:10 pm »
im one of these offenders, basically because i dont own enough (upgraded) cards to make the decks i want, so ill just make a deck i have with the added junk cards from the oracle
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Offline coinich

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359484#msg359484
« Reply #33 on: July 01, 2011, 11:44:10 pm »
I like Sno and Rasta's ideas; they avoid the banning problem altogether.  The points are too "cheap" as it is and perhaps limiting ALL cards to that half number double draw would be an ideal solution.

lskpiano

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359494#msg359494
« Reply #34 on: July 02, 2011, 12:12:06 am »
I voted no because I worked really hard for those QT's and SN's and I want to be able to use them!  I do see the problem, though, and think Rasta's suggestion or something like it would be a good solution.

Thanks,

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Re: Banning Supernova and Quantum Tower from Arena https://elementscommunity.org/forum/index.php?topic=28129.msg359519#msg359519
« Reply #35 on: July 02, 2011, 01:48:00 am »
Please no banning cards, cause that reminds me too much of MtG.  I don't understand the point of creating a card then deciding you can't use it.  Nerf/Buff is all good, but no complete bans.

And I like the idea of 3x copies of cards so with double draw you have 6 max and not 12.

 

blarg: