found a really great style of deck to use vs plat.
the great thing about this deck is you get lots and lots of information due to almost 100% precog. very often from 3rd turn on you see everything AI is doing while jamming their hand. many AI decks wither under eternity/nightmare spam. dumb AI even throws away important cards when you fill their hand (miracle the best example)
presenting
Nymphmare plan to update with win/loss and deck tech soon. my apologies if the oracle refuses to give you the golden ladies
*edit*
slight change, switched rewind for animate weapon*update* stats not as good as i expected. only going 33%, seeing too many pest vampire decks. swapping 4 towers for pends, adding a steal. wish me luck!
*update2* must be a rule that when you change something to have an answer for a common deck that troubles you, now you cant find it (either to test or beat). trying variants with sundials, since speed rainbow is still an autoloss and it wouldnt hurt the rest of the deck (assuming we can float the light quantum...oh and a purify for good measure too why not). just figuring out the quantum base
*update3* back to pre-sundial/nova/etc builds.
*update4* (6 months later) put the deck back together after unsuccessfully trying to build other decks (mono water nymph tears specifically) and generally not playing so often. included some SoR that had apparently been overlooked before. vast improvement! far stronger card draw and the powerful combo of eternity + flying weapon + SoR. its sometimes your only path to victory. the lack of pends isnt
good vs pests, but the matchup is more an eternity spam vs vampire/dragon spam anyways. dont even notice the extra 3 cards over 30 since either a nymph OR eternity is acceptable in opening hand in most matchups. will track some stats soon
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Spoiler for Hidden:
heres the deck list for people who have 5 gold nymphs to try it
Hover over cards for details, click for permalink
7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7t9 7th 7th 7th 7th 7th 7th 8pt
*update5* heres an even meaner, leaner version of it.
Hover over cards for details, click for permalink
7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qk 7qk 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7t9 7th 7th 7th 8pt
removing a few nightmares makes it run better. you lose the lulz 6 turn draw lock, but the gain in draw consistency from a slimmer deck and heavier pillar ratio works great. nightmare works when the rest of the deck is working, not the other way around. id even say this version is worth taking some stats on (of course how many people can slap this together is probably under 1%?). briefly tested a 6 nymph version of it (all praise zanz and my golden oracle luck), but this one is the real deal