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LongDono

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326717#msg326717
« Reply #36 on: May 04, 2011, 03:27:31 pm »
so far the decks are
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vh 4vh 4vh 4vl 4vl 4vl 4vn 50u 50u 50u 5up 5v1 5v1 5v1 8pt

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vm 52q 52q 55t 55t 55t 590 590 590 595 595 595 596 596 5c1 5fb 5og 5v0 5v0 5v0 8pm

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52j 52j 52j 52o 52o 52o 52q 52q 52q 52t 542 542 542 542 542 542 542 542 542 542 5of 5og 5oi 5oi 5ol 5on 5on 5oo 5oo 5oo 8pr

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58o 58o 58q 58q 58s 58s 590 590 590 593 593 593 595 595 5rk 5rk 5rk 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pm

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vl 4vl 4vl 52t 55q 590 590 590 593 593 593 5c1 5c1 5f6 5f6 5og 5oi 5v1 61q 61q 8pm

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 592 592 592 5bt 5f2 5op 5rl 5rl 5rl 5rp 5rp 5rp 5ul 61t 61t 61t 63a 63a 63a 8ps

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4vh 4vj 4vj 4vj 52q 58u 58u 58u 590 590 590 593 593 593 5f0 5f0 5f0 5f0 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5og 8pm






1 eternity, 1 flying weapon, 1 angel, 2 lycans, 2 fog shield, 2 purify, 1 labo, 3 deflags, 2 steals, 2 Titanium shields, 1 wings, 2 mummy, 1 shockwave, 1 anti-matter, 1 Graviton fire eater, 3 novas, 3 Sanctuaries, 2 fractal, 2 Momentums, 2 Protect artifact, 1 Pulvy, 1 Oyt, 1 Owls Eye, 1 Arsenic, 3 Quint, 1 titan, 1 freeze, 1 chaos seed.

3 devourers were taken out because DOTK is 33 cards. The spoiler is the decks we will use.

phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326790#msg326790
« Reply #37 on: May 04, 2011, 04:55:13 pm »
I will re-state my opinion here and explain it maybe a bit better. (It has changed a bit too.)

We're going to have like 6 fogs in our vault. That is maybe too many IMO.
Probably all of the decks that use it could also leave it out depending on the opponent, so there should be enough kicking around.
I think this may have influenced the decision to take two fogs, but now it seems like too much.

I would still like to see at least 1 or 2 devos in the vault so we could potentially throw a deck like AK's together.

The angel is there just for the trap deck as far as I can see (I guess its good upped too), and I'm not sure if that mod is needed.

It still seems like we'll have more weapons than we'll be able to use efficiently. The weakest of those for me is lobo, but I would also be ok with letting arsenic (we have lots in other decks) go. Would like to hear arguments for keeping these cards.

EA's are only necessary in the vault if we want to play a different EA deck at the same time as OTK. Which may very well happen, so perhaps its better to be safe than sorry on that front.

I am also kinda wondering about hourglasses. We only have the three in the OTK deck. Is that ok? I'm not sure.

Sancs. Do we need three? I don't know.

Another weak card that I don't think needs to be there is freeze. I would maybe like to see an ice shield instead.

Aitvaras

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326795#msg326795
« Reply #38 on: May 04, 2011, 05:06:55 pm »
i agree at some points but i have this list written down now and its going in!
so its longdonos list going in. counting the scrambled shrieker twice.

after that we still have some (little) time for changes...

Aitvaras

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326807#msg326807
« Reply #39 on: May 04, 2011, 05:23:15 pm »
vault is filled I dont have time to double check so make sure you guys do.

there are somethings that we might want to change.. please do everything in cooperation with longdono. I wont be on till the timer has run out I expect..

remember its about fun, dont let me come back and see things are going wrong because of strong opinions!

phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326828#msg326828
« Reply #40 on: May 04, 2011, 05:46:50 pm »
Oh, I think you missed the part where we aren't taking two shreikers anymore Ait.
And I think you missed the FFQ deck.
Couple other things wrong too but we can fix them.

And ya, I'll make my opinions known but I'm not going a make a fuss if they are decided against.

Offline Neopergoss

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326847#msg326847
« Reply #41 on: May 04, 2011, 06:04:12 pm »
Oh, I think you missed the part where we aren't taking two shreikers anymore Ait.
Oh well we can fix that.

And ya, I'll make my opinions known but I'm not going a make a fuss if they are decided against.
I agree with basically everything you said, phaedrus. Only reason I haven't been saying anything lately is because I was mostly concerned that we got everything in there. And now I'm so relieved that things seem to have gone in without too many problems that I've lost some momentum. But if I were to offer constructive criticism it would be to point out that we don't have any stalls, as tttt pointed out. But who knows? Maybe we can make one from the cards in our vault if the need arises.

phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326854#msg326854
« Reply #42 on: May 04, 2011, 06:17:05 pm »
I updated the OP. I think its datedness maybe caused some confusion for Ait.

I don't know about us making a stall.
Fractalled devos + CC + healing +eternity?
We don't have the devos right now for that and I don't even know how strong it would be.

I too am glad to have cards in the vault now.
Feels like we're nearing the end of what has been a pretty long and arduous (and fun) process when actually we're still just getting ready to start!

:underworld

tttt

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326875#msg326875
« Reply #43 on: May 04, 2011, 06:29:06 pm »
I like the decks in the updated OP. Good job!

Now, to business. What deck will be used against what opponent? We should know most of the vaults of  :gravity  :light and  :time, since they are bottom in the rankings. I feel the time is right, we have about a day and a half left. We should discuss tweaks for specific opponents. I hope we can get a lot of wins in R5, it is our best chance of getting ahead.

LongDono

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326918#msg326918
« Reply #44 on: May 04, 2011, 07:35:28 pm »
Every inch of my body is trashed right now. I over did it in real life. hehe
Anyways I will check the vault, and Thank you to everyone I think we have a good chance at this.
Instead of talking about changes to the vault and messing things up along the way lets take this time to DOUBLE CHECK EVERYTHING!!!!!!!!!!!!!!!!
Also looks like Aether is not so hot this round but sadly death and darkness look strong. ( last i checked )

We will show them though, we will win this whole war, or at the very least make them feel regret for not picking us!

tttt

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326929#msg326929
« Reply #45 on: May 04, 2011, 07:47:28 pm »
I like that we have sancts and purfies in the extra cards, those will come in handy vs  :time and  :death

Offline Sevs

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326938#msg326938
« Reply #46 on: May 04, 2011, 07:56:41 pm »
a couple things
1 great work it seems like we are really close
2 in the OP, the air/death duo should have -1 azure dragon + owls eye. (sort of a compromise between the two versions) the vault is already set up that way.
3. lobo should be removed for mind flayer faster to get out in a makeshift rainbow.
4. the trap deck (i think the consensus was to have the angel instead of a warden) then if we take out the warden from the extra cards, we have 1 extra slot (possible for the start of 3 devourers)

agree? disagree?

as for strategy, gravity has been able to maintain a discord blackhole through the rounds, and i am 90% sure they would use it against us. (after all we are team rainbow) what deck would work best against that?

as for water, they have 21 ice dragons and 10 steam machines as their main offense (6 toadfish is the other), would it be worth taking a gravity shield? or should we focus on quanta disruption to prevent the high cost creatures from being played or grown? or should we outrush?
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tttt

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg327001#msg327001
« Reply #47 on: May 04, 2011, 08:41:44 pm »
a couple things
1 great work it seems like we are really close
2 in the OP, the air/death duo should have -1 azure dragon + owls eye. (sort of a compromise between the two versions) the vault is already set up that way.
3. lobo should be removed for mind flayer faster to get out in a makeshift rainbow.
4. the trap deck (i think the consensus was to have the angel instead of a warden) then if we take out the warden from the extra cards, we have 1 extra slot (possible for the start of 3 devourers)

agree? disagree?

as for strategy, gravity has been able to maintain a discord blackhole through the rounds, and i am 90% sure they would use it against us. (after all we are team rainbow) what deck would work best against that?

as for water, they have 21 ice dragons and 10 steam machines as their main offense (6 toadfish is the other), would it be worth taking a gravity shield? or should we focus on quanta disruption to prevent the high cost creatures from being played or grown? or should we outrush?
:gravity it would be a shame if we lost to them. They could use wings, EQs, Rewinds and some other nasty stuff in addition to Disco/BH. Well, EQ+BH would practically ruin any rainbow deck. We could go for a generic rainbow rush with 3 sancts for protection, or some sort of a poison stall with CC and sancts again. I believe the deck I posted not long ago (poison +cc that is direct damage as well) could be useful, but I'd rather play some tests in the trainer before I speak more.

 

anything
blarg: LongDono