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LongDono

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326002#msg326002
« Reply #12 on: May 03, 2011, 06:21:08 pm »
I disagree Pheadrus with you changes to the extra vault besides 1 less eternity.
Also the trap deck is rainbow fodder for other decks, and also we should know vaults fairly well, we just dont run it against those that have Reverse time.
Titanium shield is there as a counter, it is best to play 3 in a deck against a deck in order to draw that counter as soon as we can.
If more people agree though we can replace 1 trap deck with the FFQ deck.
For now -1 eternity and + 1 chaos seed I think should be good.

Offline Neopergoss

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326015#msg326015
« Reply #13 on: May 03, 2011, 06:32:57 pm »
I disagree Pheadrus with you changes to the extra vault besides 1 less eternity.
Also the trap deck is rainbow fodder for other decks, and also we should know vaults fairly well, we just dont run it against those that have Reverse time.
Titanium shield is there as a counter, it is best to play 3 in a deck against a deck in order to draw that counter as soon as we can.
If more people agree though we can replace 1 trap deck with the FFQ deck.
For now -1 eternity and + 1 chaos seed I think should be good.
I would take out the fire spirit. Really any other growth creature would be better (for example: graviton fire eater, forest spirit, lava golem). The advantage of the fire spirit being mono is lost on us. Only thing I feel strongly enough about to mention.

Oh, and also I agree on replacing one of the trap decks. Though it's good to have some redundancy in case we lose matches (inevitable), there's also something to be said for have a wide range of cards we can play. We can always make new decks from our vault that we haven't even thought of yet.

LongDono

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326024#msg326024
« Reply #14 on: May 03, 2011, 06:43:44 pm »
In place of fire spirit what do we add?
So Another trap deck or FFQ? I am against FFQ because it is not so easy to splash into other decks.

Offline Sevs

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326034#msg326034
« Reply #15 on: May 03, 2011, 06:59:37 pm »
In place of fire spirit what do we add?
So Another trap deck or FFQ? I am against FFQ because it is not so easy to splash into other decks.
what about ak's? and we dont have to have every deck splash into others, they still have to guess who will use what decks. and if it loses we dont have to worry about components being put back in the deck because there will be nothing left. ffq is pretty strong deck

also for the scrambles shrieker, why is there only QP's isnt the point to get out an early discord, that pillar arrangement really takes from that.
if we go -3 QP and +3 entropy pends, it seems a little smoother without discarding the first turns or so. but with extra entropy maybe a pande instead of a lightning.

or we could run 2 different scrambled shriekers...

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phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326062#msg326062
« Reply #16 on: May 03, 2011, 07:19:20 pm »
As far as counters go, titanium still seems kinda week to me.
And three is unnecessary in my mind.

I would maybe like to see a different denial in place of the second scrambled shriekers.
Something like ak's but a bit different.
Here is an option. Your call though Long.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vl 4vl 4vn 55u 593 593 5c1 5fa 5li 5oj 5rk 5rk 5um 5um 5um 622 622 8pu

I am also still unsure about using only quantum pillars for scrambled.

Right now it seems to me like we need more substance than versatility.
My vote is one trap deck and the FFQ.
Oh, and we need purifies in the vault not sure if you had them already or not.

I'm a bit worried that we aren't carrying a stall buster right now. Earth, fire, and light could stall us pretty easily right now I think.

Working on final versions of grabby and immo now and will get them up pretty quick here hopefully.

Aitvaras

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326082#msg326082
« Reply #17 on: May 03, 2011, 07:39:24 pm »
Okay this is a bit much info to take in here right now.

I strongly agree not to use 2x trap deck.
Its the most gamblish and situational deck we have!

I'd say go FFQ-pend. Running 2 versions of ent/dark or earth/time would also be much safer than 2x trap in my opinion, and allow customizability. But FFQ has my vote.

for 8 decks:
Trap
Scrambled shrieker
FFQ
Air/Death
Dark/Ent
Immo
GraboidofthePast
add OTKDragons for against any deckout stallish weird decks.

for 9:
add AK/some denial/something clever or situational except not another TRAP.

Aitvaras

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326083#msg326083
« Reply #18 on: May 03, 2011, 07:40:51 pm »
If anyone wants to test anything im online the next hour to be at service for anything!

Offline Sevs

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326097#msg326097
« Reply #19 on: May 03, 2011, 07:53:36 pm »
As far as counters go, titanium still seems kinda week to me.
And three is unnecessary in my mind.

I would maybe like to see a different denial in place of the second scrambled shriekers.
Something like ak's but a bit different.
Here is an option. Your call though Long.
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vl 4vl 4vn 55u 593 593 5c1 5fa 5li 5oj 5rk 5rk 5um 5um 5um 622 622 8pu

I am also still unsure about using only quantum pillars for scrambled.

Right now it seems to me like we need more substance than versatility.
My vote is one trap deck and the FFQ.
Oh, and we need purifies in the vault not sure if you had them already or not.

I'm a bit worried that we aren't carrying a stall buster right now. Earth, fire, and light could stall us pretty easily right now I think.

Working on final versions of grabby and immo now and will get them up pretty quick here hopefully.
Agreed with the purifies

the ffq is pretty good against the stalls with pulvy expecially if a pa is added because fo the growth creatures and quint.

 i dont think 3 titanium shields are needed either. 2 is adequate.

angel for the trap deck in lieu of a warden

has anyone thought of the QP's vs entropy pends in the scrambled
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 52t 55q 590 590 590 593 593 593 5c1 5c1 5f6 5f6 5og 5oi 5v1 61q 61q 8ps
and i think the tweak of DOTK is
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 592 592 592 5bt 5f2 5op 5rl 5rl 5rl 5rp 5rp 5rp 5ul 61t 61t 61t 63a 63a 63a 8ps





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phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326154#msg326154
« Reply #20 on: May 03, 2011, 08:38:27 pm »
OP has been updated.
We have 6 Decks approved at the moment.

My vote is we add FFQ, a second scrambled/other denial, and DOTK.

Offline Neopergoss

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326164#msg326164
« Reply #21 on: May 03, 2011, 08:45:37 pm »
@LongDono: I know you like decks that splash into others, but this is what I said in the post above yours:
Quote
Though it's good to have some redundancy in case we lose matches (inevitable), there's also something to be said for have a wide range of cards we can play. We can always make new decks from our vault that we haven't even thought of yet.
That's one reason I think we should include FFQ. It is indeed good against stalls, too, as Sevs mentioned. I think having eternity in our vault is good too because it is a very effective stall counter.
@Aitvaras: I doubt I can test today, unfortunately, but I appreciate you making yourself available. I like adding OTK (replacing the second shriekers?) as well but I'm not super-attached to it.
@sevs: Agree that scrambled shriekers would work better with entropy pends for faster discord. Pandas are good, too, because shriekers can burrow. Running 2 different ones is possible because we're already planning on having 2 copies of one, but I think it would be better if we could agree on a better approach, perhaps through testing. Agree with having 2 titanium shields. It's an especially strong counter if it's protected. Speaking of which, I like your version of DOTK.
@phaedrus: were we not planning to include purify? would've been an oversight, certainly.

Hey guys, maybe we should meet in the spreadsheet chat again. Might be easier than rapid posts like this.

phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326183#msg326183
« Reply #22 on: May 03, 2011, 09:06:11 pm »
Purify wasn't on longs list (I don't think).
I'm pretty sure it was just forgotten about when that was written. Its pretty crucial I think.

Ait and I tested the FFQ vs. earth and fire style stalls and figure it will likely lose because of miracle. It would maybe have a shot with early pulv, good pillar draw, early ffq, but I personally don't love the odds. This is why I want to take the OTK.

I think we know now that we want to test the shrieker decks more thoroughly. So hopefully some of us can find the time to do that.
I'm game to use the spreadsheet chat more. It would maybe just cause even more confusion though.

I feel like we're getting pretty close to being ready!
:)

phaedrus

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Re: Underworld's Decks https://elementscommunity.org/forum/index.php?topic=25513.msg326379#msg326379
« Reply #23 on: May 04, 2011, 12:29:41 am »
Just played a few games with shriekers and decided I like the quantum variety more.
Partly because I don't really trust that the entropy pends will show up early enough to make a difference and partially because I want to make sure the spirits get fed.
I think an RT in place of flying weapon could be a significant help with the denial, makes up for the potentially later discord, and is affordable. 

 

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