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Offline hainkarga

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg202244#msg202244
« Reply #12 on: November 16, 2010, 12:17:09 pm »
I would rather not have 4-5 rainbows, because that is what everyone is expecting from us.  If we fool them and have our first 2 matches be rainbows, then they can prepare for another when we hit them with a mono.
But jippy, We can still do what you say with 4 rainbows :)
Here;

match 1- rainbow
match 2- rainbow
match 3- mono
match 4- duo
match 5-rainbow
match 6-duo
match 7-mono
match 8-rainbow
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Offline ak65ala

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg202314#msg202314
« Reply #13 on: November 16, 2010, 02:52:27 pm »
It's not always about blindsiding our opponent.  Plus, everyone chooses which players use which decks before any duels happen.  If we made 8 rainbows, everyone else would not know that until all 8 of our duels are done. 

In round 5 we have a major advantage.  We can know our opponents vault from what they used in previous duels, while we are a total mystery to them.

Our vault selection becomes important in round 6.  We have to use all of our cards, so our opponents will know what we have.  If we have 8 similar decks, they can just put up the counter to that type without worry.  However, if we put up 4-6 different types of decks, our opponents will have to guess/hope they know which deck type we are swinging at them with in the 6th round. 

If they expect rainbows, then they will see some rainbows.  Our deck building rules make rainbows the best option.  I do not want to gimp our decks just to 'surprise' everyone else.  The reason we need other types is because rainbows cannot do everything, so we need monos, duos to cover the other types, to make sure we have the most versatile vault possible.

Offline jippy99Topic starter

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg202442#msg202442
« Reply #14 on: November 16, 2010, 07:37:54 pm »
It's not always about blindsiding our opponent.  Plus, everyone chooses which players use which decks before any duels happen.  If we made 8 rainbows, everyone else would not know that until all 8 of our duels are done. 

In round 5 we have a major advantage.  We can know our opponents vault from what they used in previous duels, while we are a total mystery to them.

Our vault selection becomes important in round 6.  We have to use all of our cards, so our opponents will know what we have.  If we have 8 similar decks, they can just put up the counter to that type without worry.  However, if we put up 4-6 different types of decks, our opponents will have to guess/hope they know which deck type we are swinging at them with in the 6th round. 

If they expect rainbows, then they will see some rainbows.  Our deck building rules make rainbows the best option.  I do not want to gimp our decks just to 'surprise' everyone else.  The reason we need other types is because rainbows cannot do everything, so we need monos, duos to cover the other types, to make sure we have the most versatile vault possible.
This is what I am trying to say.  We need 4-6 different types of decks to suprise everyone, and keep them guessing when we get to round 6 and 7.
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Offline ak65ala

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg203122#msg203122
« Reply #15 on: November 17, 2010, 08:30:53 pm »
I have been mulling over this "rainbow/non-rainbow" discussion.  After some good thought, I feel the decks we use do not need to be as harmonious as I originally thought.  Yes, I do want some rainbows, since no other team can do them, and they work, but we do not need a huge amount. 

We are team "Underworld", not team "Rainbow".  We are the leftovers from the other elements, but this does not mean we are every element.  We can choose to use any element, this is our strength.  The other teams have to stay loyal... we are rebels.  We can use rainbows, monos, duos, anything under the sun.  So let us use diverse and powerful decks, and not get caught up in numbers.

The trick to this line of thought will be in salvaging.  No matter what (obviously), we will need to salvage useful cards.  This is where our rainbow awesomeness will come into play.  We can salvage cheep useful stuff from each defeated deck and build a new rainbow out of the scraps.  We can transform the 'ick' cards then into quantum pillars and, we have a useful deck!  No other team can do this.  They are constrained to 50% their element, which really constrains how they salvage.  So let us build a vault consisted of 8 awesome, diverse decks that can take on anything and let our strength in using quantum pillars be our strength in salvaging.

Offline Spielkind

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg203127#msg203127
« Reply #16 on: November 17, 2010, 08:40:19 pm »
i totally agree!
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Offline jippy99Topic starter

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg203146#msg203146
« Reply #17 on: November 17, 2010, 09:13:35 pm »
I agree also, but what are you suggesting for the amount of each type of deck?
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Offline ak65ala

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Re: Strategy https://elementscommunity.org/forum/index.php?topic=15764.msg203209#msg203209
« Reply #18 on: November 17, 2010, 10:27:48 pm »
I agree also, but what are you suggesting for the amount of each type of deck?
I am going to be looking over everything tonight.  What I am going to do is look through each deck proposed, see what our other members liked and make a list of solid decks.  Then we can modify them, say which ones are in, which ones are out, add a few I missed and massage the bunch.  I cannot say numbers of each type till I know we have enough of each type to field.  We don't have much more time, so hopefully everyone's opinions and ideas are already on the table.

If I had to guess, I would put it at 2 rushes (1 rainbow, 1 mono), 3-5 semi rushes (1-2 rainbow, 2-4 mono/duo), possibly 1 stall, if we can get that fire one to work, and maybe 1-2 counters if we see a predominant strategy fielded by most teams.

In a nutshell, I am putting the 'element makeup' on a back-burner, and putting the 'deck strategy' as the forefront of how our vault should be constructed.

 

blarg: