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Elements the Game => War Archive => War => Events and Competitions => Team Underworld => Topic started by: Neopergoss on May 20, 2011, 06:05:52 pm

Title: Round 7 - Strategy
Post by: Neopergoss on May 20, 2011, 06:05:52 pm
:underworld Lt. Sevs   vs   :aether deuce22
Looks like you'll get another crack at them, Sevs. Their vault is pretty large and varied. I'm not really sure what to do here.

:air Gen. QuantumT   vs   :underworld Gen. LongDono
Hard to know what to expect here. It looks like they'll be taking 5 cards from 3 decks that lost and we don't know which ones. They might have enough flexibility to try to counter what we did last time, so we should do something different, but I'd still use lots of air creatures. Maybe we should plan based on their last intact deck? They'll probably use black holes again, so bring sanctuaries.

:underworld Neopergoss   vs   :light Gen. coinich
I want BBs, RTs, antimatter -- forms of CC that ignore health. They have a lot of light dragons. Will post a deck in the decks section. It's good for us to use rainbow because they have discords. It would also be good for us to kill them with poison, since they have a lot of antimatter. Arsenic, poison, and maybe even some salvaged scorpions could be used. Can fly arsenics, too.

:time Gen. Jen-i   vs   :underworld tttt
I would think that we can probably take something similar to what was used before. Can they counter it? LifeLockable is in a good position to suggest tweaks to it since he used it before. Their deck choices will be even more limited this time.

Initial, tentative post. Looks tough to fight 3 generals in 4 matches, but time, air, and especially light's decks are there for us to see, so they should be a walk in the park. Considering the event card, we might bring 6 extra cards to some matches and plan to lose the first duel and then adjust and win the second two. Of course, they could do the same thing.
Title: Re: Round 7 - Strategy
Post by: Sevs on May 20, 2011, 06:19:01 pm
3 generals  :-\ :o

hopefully redemption :P

Time
http://elementscommunity.org/forum/index.php/topic,26227.0.html
Air
http://elementscommunity.org/forum/index.php/topic,26264.0.html
Light
http://elementscommunity.org/forum/index.php/topic,26554.0.html
Title: Re: Round 7 - Strategy
Post by: tttt on May 20, 2011, 06:21:27 pm
:time has a very small vault, unfortunately the event card kinda screws us, as they can use a semi-different deck every game.
Title: Re: Round 7 - Strategy
Post by: Neopergoss on May 20, 2011, 07:22:24 pm
Against air: RTs, steals, deflags, BBs, and momentum all seem like they would be useful, in addition to the sancs and flying creatures I mentioned. There is some risk of EQ, too, so EAs and novas/immos might be useful. Maybe something like the immo deck? But that might be an overreaction to the possibility of EQs. Thoughts?

edit: no, then we couldn't use sancs. Well, some kind of rainbow with those sorts of cards. Pulvy would be good to have, too.
Title: Re: Round 7 - Strategy
Post by: LifeLockable on May 21, 2011, 05:16:58 am
:time Gen. Jen-i   vs   :underworld tttt
I would think that we can probably take something similar to what was used before. Can they counter it? LifeLockable is in a good position to suggest tweaks to it since he used it before. Their deck choices will be even more limited this time.
I suggest you dont use it...the deck was slow and I got alot of bad draws with it....plus growth creature vs time isnt very good...I was extremly lucky he didnt get that eternity as he could have locked me down period that game, but I would bring purify as that saved my life...no matter what deck you use unless it isnt a rainbow

but they dont have alot left in their vault...they might actually suicide, but who can predict anything like that?

also I have a suggestion for aether....didnt he say in that thread that the poison deck long used before put the fear of god in him? what about we give them what they want?


They definitely wont suicide as they have fractal scarabs left. what counters fractal scarabs?
Title: Re: Round 7 - Strategy
Post by: Neopergoss on May 21, 2011, 02:05:00 pm
Well ordinarily I'd say titanium shield, but it will be far less effective if they use upped scarabs. Definitely nightmare would be good vs fractal.
Title: Re: Round 7 - Strategy
Post by: Sevs on May 21, 2011, 05:44:05 pm
Dammit sorry Life I accidently press Modify instead of Quote. and the next screen looks the same too.
Title: Re: Round 7 - Strategy
Post by: LifeLockable on May 21, 2011, 10:04:18 pm
no problem...what about a deny deck vs fractal?
Title: Re: Round 7 - Strategy
Post by: ShiningSword on May 22, 2011, 12:59:54 am
Time's deck has plenty of CC(scarabs give for 6 uses of devour) and 2 purifies for poison, so how about using quinted attackers?
Air is a good place to put RT's, because of their flying weapons, that and BH prevention are my only ideas.
I think we should have a good denial/Control against light(plenty of PC will be useful against possible sancs, and to steal discords if we have a chance). Having an eternity would be useful in more than one scenario. It is our best matchup for antimatter, i would say.
 :aether is as always a bad match(their vault is too darn big), maybe an air/death stall, but with bonewalls instead of wings, and plenty of EE(to act as fueling), arsenic and FWs. We could outrush if they use an immortal deck, or stall a mortal rush(im not sure if the quanta would be enough for an early defence, but it deserves being tested). Fractal could give us troubles, but it isnt highly viable in unupped(phoenixes and frogs are out of the table, devourers arent used a lot against us because of QPs).
Title: Re: Round 7 - Strategy
Post by: LongDono on May 22, 2011, 03:15:36 am
Sorry I have been inactive, RL stuff. When I awake tomorrow I can catch up on eveything. Don't wait on my approval to do something.
Title: Re: Round 7 - Strategy
Post by: Aitvaras on May 22, 2011, 06:53:25 pm
Ok I removed both decks lost (all 35 cards) from vault so any cards not discarded or salvaged can be added to that. I am not sure I will be available to do this if the salvaging isnt decided on in the next couple of hours. Dont know who jumped in last time but afraid you'll have to do it again, can't do the vault if the salvaging is'nt finished.
Title: Re: Round 7 - Strategy
Post by: LongDono on May 22, 2011, 08:38:55 pm
Lets kick this into overdrive! I will play an immo rush this round! Now we have to find T4's deck, and then double check everything!
Current vault without salvage and keeping cards.
Current vault
21 Quantum piller
4 fire pillers
2 fire pends
5 deflags
3 immo
2 lava
1 rage
3 pheonix
ummmmm insert darkness cards here I forgot those
2 wings
3 shockwaves
2 FFQ
1 Owls eye
1 fogshield
2 Azure dragons
3 flying weapons
2 lightning
4 quint
1 labo
2 flesh spider
3 poison
2 bonewall
2 mummy
5 arsenic
3 sancs
2 miracle
2 GotP
3 Precogs
4 Reverse time
1 freeze
2 purify
1 toadfish
2 forest spirit
2 lycanthrope
1 chaos seed
6 nova
1 fallen elf
1 antimatter
3 panda
1 discord
8 graboids
3 riders
2 titanium shield
3 EQ
3 BB
2 warden
1 Pulvy
2 momentum
1 fire eater
1 titan
Title: Re: Round 7 - Strategy
Post by: phaedrus on May 22, 2011, 11:30:01 pm
Posting the vault all over the place isn't kicking "it" into overdrive.
Its actually not helpful at all.
Glad you agree that the Immo deck vs. Air is a good plan.

Here is what needs to be done:
Finalize t4's deck, which is almost ready.
Try to find a quint or two for Neo's deck,
Convert if needed, (azure dragons and a deflag or two being the first to go IMO)
Make sure we are able to salvage the cards we need to for the decks we're playing.
Maybe add a few "extra" cards to the decks where they could be usefull depending on the matchup, and make sure these don't make the decks clash.
Look at salvage/keep cards which could be useful in future rounds. (Sundials, hourglasses, antimatter, forest spirit, miracle, fog, eternity, air pends(?) etc)
Make sure the Vault is legit.

I won't be able to do much of this, but will try to get on once more before the deadline to help as much as possible.
Title: Re: Round 7 - Strategy
Post by: LongDono on May 22, 2011, 11:36:27 pm
Hey Phaedrus, I was busy thinking of a deck for myself and fixes to everyone elses decks.
Anyways I think I should try this deck.
We need to keep, and salvage as many fog shields as we can.

Code: [Select]
4vj 4vj 4vj 71a 58u 58u 58u 74e 5og 590 590 590 5f0 5f0 5f0 5f0 5f9 5f9 7dp 5f6 5f6 5f6 5fa 5fa 7ds 7ds 7ds 5fb 5gi 5gi
Title: Re: Round 7 - Strategy
Post by: phaedrus on May 22, 2011, 11:58:31 pm
I think the graviton is being put to better use elsewhere(?)
Maybe try with upped deflags and immos.
We can afford unupped pheonixes still then I think.
Rage doesn't do much vs any air creatures we'll encounter, and not worth the card as a golem buff.

Maybe like this?
by phaedrus
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 52q 58u 58u 58u 590 590 590 5f0 5f0 5f0 5f0 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5og 7dm 7dm 7dm 7dp 7dp 7dp 8pm
Title: Re: Round 7 - Strategy
Post by: Sevs on May 23, 2011, 12:58:59 am
is the immo deck really the best option vs Air? It will only have 3 attackers with wings. On another note, they do have black holes which hurt any rainbow.

to counter their flying weapons, what about reverse times? they can be added to the extra "6 cards"

TBH i think we should bring the ffq again,

but what do you think would be more effective?

I think the bow we use for time should still have titanium shield. a damage reduction shield is best against many creatures.

Against aether, i have a feeling they will try and change it up, knowing that  we will try and counter a rush.
Title: Re: Round 7 - Strategy
Post by: ShiningSword on May 23, 2011, 01:47:40 pm
is the immo deck really the best option vs Air? It will only have 3 attackers with wings. On another note, they do have black holes which hurt any rainbow.

to counter their flying weapons, what about reverse times? they can be added to the extra "6 cards"

TBH i think we should bring the ffq again,

but what do you think would be more effective?

I think the bow we use for time should still have titanium shield. a damage reduction shield is best against many creatures.

Against aether, i have a feeling they will try and change it up, knowing that  we will try and counter a rush.

Well, the immodeck is fast and those cremations give some extra fire quanta to deal with the BH.
I believe it can outrush the titan/overdrive deck(although the owl's eyes could give us troubles).
FFQ might have a better chance to win, but where do we put immo?(opponents are CC heavy this round,  :time has scarabs,   :aether lightning,  :light AMs and :air owls eyes). We can always add a few modifications to the deck if we need them.
As for wings, 3 explosions should open the way handily(they dont pack too many of them, i expect 4 only, and one will likely bottom deck).
I bet aether will keep rushing, but i think we should use poison damage against them, just in case of a stall.
Title: Re: Round 7 - Strategy
Post by: Neopergoss on May 23, 2011, 01:55:03 pm
is the immo deck really the best option vs Air? It will only have 3 attackers with wings. On another note, they do have black holes which hurt any rainbow.

to counter their flying weapons, what about reverse times? they can be added to the extra "6 cards"

TBH i think we should bring the ffq again,

but what do you think would be more effective?

I think the bow we use for time should still have titanium shield. a damage reduction shield is best against many creatures.

Against aether, i have a feeling they will try and change it up, knowing that  we will try and counter a rush.

Well, the immodeck is fast and those cremations give some extra fire quanta to deal with the BH.
I believe it can outrush the titan/overdrive deck(although the owl's eyes could give us troubles).
FFQ might have a better chance to win, but where do we put immo?(opponents are CC heavy this round,  :time has scarabs,   :aether lightning,  :light AMs and :air owls eyes). We can always add a few modifications to the deck if we need them.
As for wings, 3 explosions should open the way handily(they dont pack too many of them, i expect 4 only, and one will likely bottom deck).
I bet aether will keep rushing, but i think we should use poison damage against them, just in case of a stall.
I was actually worried about BH here. Would've liked to have used the sancs vs air but looks like they're in use somewhere else. This will do OK though, I think, because it does have some sort of mono/duo aspect. If BH's are a problem, I'd discard the more rainbowish cards. Agreed about the CC. CC stalling like freeze will be better than shockwave or lightning because the creatures they're expected to have will have 6 hp or more. 8 minutes -- can we quickly put a freeze in for a shockwave or something?

edit: nvm, I'm already using the freeze in my deck. Well it's really too late now to change these. I should've been more active earlier -- sorry. I think we've got a good chance. RWAR  :underworld :underworld :underworld
Title: Re: Round 7 - Strategy
Post by: LifeLockable on May 24, 2011, 11:40:02 pm
also I have a suggestion for aether....didnt he say in that thread that the poison deck long used before put the fear of god in him? what about we give them what they want?
you know how frustrationg it is when your team never listens to you? in both the decks we lost with I made the suggestions that could have gotten us te win...more draw power in tttt's deck...and the use of of the flying poison deck for sevs

but I guess being the involuntary dogsbody gives me no respect around here, thats fine but at least tell me why your not going to do something in the future rather then just ignore it...because believe it or not I actually have skill in this game and being the only undefeated member in our team (besides long) could have shown that
Title: Re: Round 7 - Strategy
Post by: Sevs on May 24, 2011, 11:54:21 pm
also I have a suggestion for aether....didnt he say in that thread that the poison deck long used before put the fear of god in him? what about we give them what they want?
you know how frustrationg it is when your team never listens to you? in both the decks we lost with I made the suggestions that could have gotten us te win...more draw power in tttt's deck...and the use of of the flying poison deck for sevs

but I guess being the involuntary dogsbody gives me no respect around here, thats fine but at least tell me why your not going to do something in the future rather then just ignore it...because believe it or not I actually have skill in this game and being the only undefeated member in our team (besides long) could have shown that
Im sorry man tbh i didnt even see it. I had my computer break and is still in repairs. i have only been glancing through stuff because i am using a friends.

a flying poison would still be outrushed by the deck they brough last time or their pu graboid deck. maybe i am wrong but either way we should have listened or tested more.

I think the decks that were played still had a fair chance but we have gotten screwed in the RNG department.
Title: Re: Round 7 - Strategy
Post by: LifeLockable on May 25, 2011, 12:09:51 am
its not just you sevs...its the whole team and every round this happens.... I make suggestions on deck improvement and I dont even get a response!

and whats even more infuriating is that I was asked for my opinion on how to make the time deck better and all my suggestions were either ignored or shot down.... Why do I even try? because I want to freaking win! but if I cannot even get a word in edgewise how can we even call this a "team?"
you know why I keep winning? the moment I get my deck I play it as my default deck EVERY game, that way I know how it runs against certain decks... then when I am hit by their deck I know what to do and how to counter and what to hold for when a certain thing might happen, because ever since we started packing the decks this has been going on!

just a tad bit frustrated  >:(
Title: Re: Round 7 - Strategy
Post by: phaedrus on May 25, 2011, 01:19:21 am
It is Long's job more than everyone else's to make sure that all voices are heard and all ideas properly considered.
I think he has done significantly less than could be done by a general.
I don't really blame him though because we're all new to this.

@Life,
Not sure more draw power would've helped tttt. We should maybe have seen that they wouldn't use scarabs because they know we have titanium.
But ya, I hear your frustration and apologize if I'm responsible for any of it.
That you feel underutilized as dogbody points directly at Long because it is his job to make use of your talents. "General's helper" is the description of dogsbody.

@Sevs,
We maybe should've seen the EQs coming. We know we're weak to them.
I also think we would've likely had a better shot with the flying poison rush, but haven't had time to test whether that is the truth so I might be wrong.
Title: Re: Round 7 - Strategy
Post by: Sevs on May 25, 2011, 04:59:08 am
Alright i should get my computer back tomorrow.   I will make sure everyone is heard from now on.

@Long
In the thread when stating you were mad about the air death converted. If you were up you would have seen it wasnt an easy decision, we had a deck vs aether, and we needed to convert some 50% of the vault into quantum pillars, neo and I werent really sure what to convert and i think tttt also agreed it was the easiest and possibly the best options for what we had.

I am sorry about opinions not being heard and things will be different from now on. if you have an opinion post a deck, i think it sets things in the right direction, even if it isnt possible or perfect, it helps to see what you are talking about then just saying "This could happen" not to say dont do that because every little insight is good.

@ all sorry my playing has been sucking awfully. Hopefully it turns around.

PS Can we try and get the planning phase started earlier (I am at fault too) so it doesn't come down to 3 am to get the vault salvage and decks done?

PPS This is getting long but i should point out we have out done any of my expectations, and I can say I am proud to be a member of UW

/wall of text
Title: Re: Round 7 - Strategy
Post by: Neopergoss on May 25, 2011, 01:24:21 pm
Alright i should get my computer back tomorrow.   I will make sure everyone is heard from now on.

@Long
In the thread when stating you were mad about the air death converted. If you were up you would have seen it wasnt an easy decision, we had a deck vs aether, and we needed to convert some 50% of the vault into quantum pillars, neo and I werent really sure what to convert and i think tttt also agreed it was the easiest and possibly the best options for what we had.

I am sorry about opinions not being heard and things will be different from now on. if you have an opinion post a deck, i think it sets things in the right direction, even if it isnt possible or perfect, it helps to see what you are talking about then just saying "This could happen" not to say dont do that because every little insight is good.

@ all sorry my playing has been sucking awfully. Hopefully it turns around.

PS Can we try and get the planning phase started earlier (I am at fault too) so it doesn't come down to 3 am to get the vault salvage and decks done?

PPS This is getting long but i should point out we have out done any of my expectations, and I can say I am proud to be a member of UW

/wall of text
Yes, I'm aware of the difficulty in last minute decisions after what happened for round 6. I regret not being involved more for round 7; maybe I could've helped. I at least got a deck up for me that I'm quite confident in, but still. I think we've all been a little guilty of that, though. I'll try to do better. My internet is getting fixed today so that should help (mostly using random wireless nearby/work computer).

Don't worry, Sevs. You've had a tough time against aether, but everyone has. We probably could've supported your deck planning better as well.

Yeah I'm not too upset about how we're doing. The 5 losses in a row after the 4 wins in a row was a big expectation adjustment, but overall we're doing alright -- comparable, if not better, than the last UW, I think. I don't think anyone is necessarily out of our range except aether if we make a really strong showing going forward.
Title: Re: Round 7 - Strategy
Post by: tttt on May 25, 2011, 01:31:39 pm
The converting was actually done in the last hour before the deadline. I made 2nd sheet in the Vault to see what is available for discarding. Air seemed reasonable, and few cards from here and there. It was like 2 air dragons and 6 pendulums and a shockwave or something, no biggie.
blarg: phaedrus