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Elements the Game => War Archive => War => Events and Competitions => Team Underworld => Topic started by: tttt on May 25, 2011, 02:12:07 pm

Title: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 25, 2011, 02:12:07 pm
Round 7 - Salvaging, Discarding, Penalties and Converting

Salvaging
deck 1
2 x Azure dragon
2 x Air pendulum
2 x Owls Eye
deck 2
3 x shockwave
3 x Blessing
Event
10 x Air pendulums


Discarding
Deck 1
12 x quantum piller
1 x bonewall
1 x Momentum
1 x graboid
1 x toadfish
2 x firefly queen
1 x reverse time
1 x Ghost of the past
3 x sundail
1 x vampire stiletto
1 x nightmare
1 x quintessence
1 x Miracle
2 x Golden Hourglass
1 x Lightning
Deck 2
9 x quantum piller
3 x nova
1 x titan
2 x titanium shield
1 x pulveriser
2 x graboid
3 x earthquake
1 x deflageration
2 x purify
3 x sanctuary
3 x Quintessence


Penalties
Nay

Converting
2 x Iridium Warden
1 x Deflagration
1 x Miracle
1 x Precognition
1 x Arsenic
1 x Reverse Time
1 x Fallen Elf

Decks
Salvage 6 from these decks:
1)
Code: [Select]
5oc 5oc 5oc 5oc 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61t 61t 61u 61u 621 621 621 621 7mv 7mv 7mv 7mv 7mv 7n52)
by tttt
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5li 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5on 5on 5on 7jr 7jr 7jr 7k2 7n5 7n5 8pr


Discard 30 from these decks:
3)
by tttt
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 55q 55q 55q 590 5ie 5oj 5oj 5rk 5rp 5rp 5rp 5rt 5rt 5rt 5ru 5ur 5v1 61q 621 7k2 7q5 7q5 8ps

4)
by tttt
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 55s 58s 58s 58v 590 590 590 593 593 593 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5lm 5og 5v1 5v1 621 621 621 8pm

Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 02:31:01 pm
6 Airpends for salvage.
HELLLLLLLLLOOOOOOOOOOO AIR/DEATH AGAIN! The deck should have never been taken apart in the first place.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: phaedrus on May 25, 2011, 04:13:48 pm
It would be pretty awkward, but most of the parts are still there for us to use.
Turns out to have been a really smart move  to salvage the air pends last round.
Now its a matter of whether there will be a matchup for it.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 04:55:27 pm
It is still a fast deck, and spiders MAKE the matchup right for it. It was the single reason I had 6 airpends salvaged last round.
lol Light played a air/light duo, yay salvage.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 06:32:14 pm
It lives! IT LIVES!
by LongDono
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52o 52o 52o 52r 52t 5oi 5oi 5ol 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 713 713 71a 71a 71a 71b 8pk
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 25, 2011, 06:39:54 pm
I don't think we have 12 air pends. We can salvage 6 and that's it I believe.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 06:41:25 pm
We got 6 last round and 6 this round! 12!
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 25, 2011, 06:49:21 pm
We got 6 last round and 6 this round! 12!
Yeah...those kinda got converted into QPs...so we have 0 now, excluding possible salvage XD
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 25, 2011, 07:01:33 pm
Sadly, I fear we may be limited to rainbows for the rest of war. Also sadly, we are likely limited to 2 decks for the rest of war. GL to you two. I will help as much as I can. Deckbuilding is the biggest part of this, anyway. As I said in the last round, I think the salvaging conversation should be based on what decks we want to use. Not a bad idea to open this up now and start thinking about our options, but the decks should drive our decisions IMO.

We're really going to fear EQ's and BH's, I think. We're going to have to see if our opponents have them and plan accordingly. Sancs will be a big asset, maybe PA's, too.

Maybe we can make a duo out of salvages?! We could use FFQs and do a light/air with mark of life? Would catch them by surprise, likely. Thoughts? I'm looking into details now.

A shame we don't have any hopes or any way of getting them. I do think it could still work, though. We could use miracles, too. With only 2 FFQs, this option may not work. We could still do a mono/duo with a rainbow splash, or some other light/air duo without FFQs.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 25, 2011, 07:39:19 pm
Sadly, I fear we may be limited to rainbows for the rest of war. Also sadly, we are likely limited to 2 decks for the rest of war. GL to you two. I will help as much as I can. Deckbuilding is the biggest part of this, anyway. As I said in the last round, I think the salvaging conversation should be based on what decks we want to use. Not a bad idea to open this up now and start thinking about our options, but the decks should drive our decisions IMO.

We're really going to fear EQ's and BH's, I think. We're going to have to see if our opponents have them and plan accordingly. Sancs will be a big asset, maybe PA's, too.

Maybe we can make a duo out of salvages?! We could use FFQs and do a light/air with mark of life? Would catch them by surprise, likely. Thoughts? I'm looking into details now.

A shame we don't have any hopes or any way of getting them. I do think it could still work, though. We could use miracles, too. With only 2 FFQs, this option may not work. We could still do a mono/duo with a rainbow splash, or some other light/air duo without FFQs.
mmm I dont know how dependable a 2ffq deck will be but i like your idea of using a non rainbow. I do feel that we should use the immo deck again, and the other deck should be shaped on who we face. and if we win both will we have a chance to bring back someone?

I know you all might be upset about the air pends but in order to fill the extra 6 cards per deck, we needed to use most of the rainbow additions. once again thia happened extremely late, if you are extremely set on keeping these pends, we can attempt to work around that. just note it next time :P

However you are onto something Long, what about a half duo half rainbow deck use those air pends and QP's to fuel some sort of control rainbow /death duo. Ill post a deck in a minute
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 25, 2011, 07:55:54 pm
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vj 4vj 4vj 52r 595 5c1 5f6 5oi 5oi 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5up 61q 61q 713 713 71a 71a 71a 71b 8pk
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 08:20:56 pm
WHAT THE HELL ARE YOU ON? I wanted to salvage 6 god damn air pends for a reason!!!! The first air/death should have NEVER EVER EVER EVER been converted into QP's!!!! There were better options for the love of god!
I am honestly pissed off right now, more so than I have been in a while.
" Oh I see LongDono wanted to salvage air pends, he must have no reason for it so I think I will just convert them into QPs. "
" Oh look that Air/death deck is prolly one of the best we got, lets convert it into QPs! "
God damn it!
Sorry about the rant but this pisses me off more than anything in a long time. We can't play our best situational deck, and still good overall deck.
Whats done is done.
Lets get the salvages figured out, and who wants to play next round? We got 3 players, me, sevs, and ????
I sent a message to Phaedrus, aitvaras, and shining sword and only aitvaras replied but it did not seem like he was wanting to fight a whole lot. I think our 3rd player will be lifelockable next round.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: phaedrus on May 25, 2011, 08:35:32 pm
Chill out Longdono.
If you didn`t want to scrap the air/death then you shouldn`t have.
As the leader of this team, you are responsible for all of our actions. Actions were taken because you didn`t provide guidance. Its stupid to complain about it now.
The scrapping of the air death was the best decision at the time, and I`m sure the conversion of the air pends was also the best option.
If you had communicated earlier that you didn`t want to scrap the air death/wanted to try and rebuild it, then maybe we would have been able to do something differently and maybe not.

We could do a deck like the one Sevs posted earlier but maybe with mostly air pillars and OEs too. I think a mostly duo deck like that could work.

We can salvage the FFQ too pretty much if we want.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 25, 2011, 10:52:45 pm
Chill out Longdono.
If you didn`t want to scrap the air/death then you shouldn`t have.
As the leader of this team, you are responsible for all of our actions. Actions were taken because you didn`t provide guidance. Its stupid to complain about it now.
The scrapping of the air death was the best decision at the time, and I`m sure the conversion of the air pends was also the best option.
If you had communicated earlier that you didn`t want to scrap the air death/wanted to try and rebuild it, then maybe we would have been able to do something differently and maybe not.

We could do a deck like the one Sevs posted earlier but maybe with mostly air pillars and OEs too. I think a mostly duo deck like that could work.

We can salvage the FFQ too pretty much if we want.
Ummmm I should NOT have had to say " don't destroy our undefeated deck ".
The choice was a last minute one and I was not online, I was no where near responsible for those actions.
Anyways we dont have air pillers, and we should take soemthing OTHER than the air pends now that I found out that the ones we had last round were converted.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 26, 2011, 01:36:50 am
The only realistic way to have not converted the air death deck to QP's, that round would have been to use it that round, which was pointed out and never really pushed for.   We had to convert 24 out of the 32-36 cards left in the vault. If you want to argue what we should have discarded please do. Now doing the math there was no possible way not to have discarded the air death without using it. maybe we should have, maybe we shouldn't either way it is in the past and cannot be redone. Blame the event card not us. and yes undefeated in that it won 1 match, no doubt a good deck but not really a major reason to keep it by all means.

In converting the air pends, we needed to fill the 6 cards extra in each deck to buff our chances in each round, once again 13 of the 36 cards in the vault needed to be converted. You can look for your self i unhid the spreadsheet. "self audit 7" choose 13 of those cards that you feel should have been converted. You are lucky we have even spared most of the creature base to the deck

dont be mad and calm down. we have future rounds to worry about

Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 26, 2011, 02:50:11 am
sorry guys, I was just in a bad mood.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 26, 2011, 08:53:40 am
WOAH did I miss LD going on a rage?
This thread needs more ROAR!
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: ShiningSword on May 26, 2011, 01:17:39 pm
That was one hell of a rage(save your bersekering for the opponent, guys).
Now to the play:
We can use some quints from the air deck, and save spirits and momentums from our decks(for one of those quinted attackers decks).
We could take some owls eyes and make a control bow saving some pandes and maybe the FFQ(add some miracles to that as well).
We need sancs from the last deck.

We should wait to see who we play before deciding anything else.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 02:20:49 pm
3.1. DETERMINING OPPONENTS
Amount of cards in the Vault determine how many players from each team participates on a round:

0-29 cards=team is eliminated
30-71 cards=1 player fights
72-107 cards=2 players fight
108-143 cards=3 players fight
144-179 cards=4 players fight
180-215 cards=5 players fight
216-251 cards=6 players fight
252-287 cards=7 players fight
288+ cards=8 players fight
Am I mistaken, or will we only have 2 matches next round? In fact, it looks like unless we win both and get 3 extra cards from a favorable event card, we will have no more than 2 matches for the round after the next as well.

The deck you posted looks alright, Sevs. I think before we make deck decisions for the next round, we should test these thoroughly, preferably against expected opponents' decks in the trainer.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 26, 2011, 02:44:07 pm
Wait I thought we would have 132 cards in the vault after this round so we would have to have 3 players? I could be wrong.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 02:47:16 pm
Wait I thought we would have 132 cards in the vault after this round so we would have to have 3 players? I could be wrong.
170 - 60 + 12 = 122. Yeah, you're right: it's 3 players. For some reason I had us having less than that. But yeah, we'd need 22 more cards to field another player, which means 3 wins next round will still be 4 cards short of that.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 26, 2011, 03:43:57 pm
That could eb a good thing, if we sweep this round that means we will have more cards to work with with the same number of players, this round is the one that concerns me the most though, we do have a small chance of being destroyed.
Salvage 3 shockwaves and 2 Owls eyes and something?
Salvage 1 peggy ( for any rainbows ) 2 blessing, 2 solar shields, and a miracle? idk about this one.
Now what cards do we save?
Also it depends on our foe on what the final discard/salvage will be. I just want to get a headstart as we are always just bearly finishing.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 04:53:17 pm
Here are two ideas I had for stalls. Surprises are good.

by Neopergoss
Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vj 4vj 4vj 5i7 5ia 5og 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5ur 7dm 7dm 7q4 7th 80a 80a 8pr

What's nice about this is that even if they BH us, we can still play all rainbow cards if we draw another nova (and since it's mostly a mono, BH won't hurt too bad). They can all be played immediately with the nova. This really only works if they have a 30 card deck, but those are pretty common. I'm sure there are opponents with a pattern of playing decks of that size.

by Neopergoss
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vn 4vn 4vp 4vp 4vp 595 5c1 5f6 5f6 5f6 5fb 5i7 5og 5og 5rk 5ro 5up 61q 8pj

This is probably a better deck. It's not limited to facing 30 card decks, though it is more vulnerable to EQ and BH. It's based on the deck I used in the last round but more focused on stalling. I thought about putting in sancs but without a mark of light, they're likely to take too long coming out to be of help against denial. We might be able to do something with these and a miracle with mark of light. If we fear PC, PA's would be good here, too -- also as EQ protection. (the forest spirit is only for preventing deckout)

by Neopergoss
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 595 5c1 5f6 5f6 5i7 5li 5li 5lm 5lm 5lm 5og 5og 5rk 5ro 5up 61q 8pq

Maybe something like this as a light mark version? I'm out of  :time for now didn't have much time to work on this.

Maybe vampire stiletto could be added to the last 2? Thoughts?
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: phaedrus on May 26, 2011, 05:38:43 pm
We could do something like this for Long. Not sure its very strong, but its another way to avoid using quantum pillars.
by phaedrus
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4vh 4vh 4vn 52q 55q 5f0 5f0 5f0 5f6 5f6 5fa 5fa 5fb 5fc 5gi 5gi 5oc 5oc 5oc 5oc 5oo 5oo 5pu 5pu 6u3 6u3 6u3 6u7 7n3 7n3 8pj


Not sure how I feel about your stalls at the moment Neo. Thinking about them.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 06:09:34 pm
We could do something like this for Long. Not sure its very strong, but its another way to avoid using quantum pillars.
by Neopergoss
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4vh 4vh 4vn 52q 55q 5f0 5f0 5f0 5f6 5f6 5fa 5fa 5fb 5fc 5gi 5gi 5oc 5oc 5oc 5oc 5oo 5oo 5pu 5pu 6u3 6u3 6u3 6u7 7n3 7n3 8pj


Not sure how I feel about your stalls at the moment Neo. Thinking about them.
I think I would prefer the immorush to something like this. Not sure what I'd do to it. One issue is that the FFQs probably won't come out for a while, and by that time you're likely to have more than enough fire quanta so what's produced by the fireflies won't be so useful. If we had firebolts or something that'd be better...maybe we could use unupped ffqs with miracle? ???

Really I could be mistaken -- I'll test this when I get a chance (not as soon as I'd like :( ).
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 26, 2011, 06:21:00 pm
we have no air pillers, on pends I believe.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 06:22:57 pm
we have no air pillers, on pends I believe.
We can salvage up to six air pends. We also have 4 wind pillars available, but we can only take 6 total of the two.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 26, 2011, 06:23:38 pm
gahhh sorry for not being more active in this guys...I hate my connection

I will be back in a few hours and post some idea's

but I like the idea of a stall...but we need sancs if we run a rainbow stall (not that you guys didnt know that :P )

and neo are the queens even effective in that deck? because we will only have enough quantum to spawn three fireflys...just looks like a deck that would fail late game...specially if they are able to kill the golems

I think we should wait on building decks untill we see what we are facing next round so we can prepare a counter rather then being stuck with what we have forced ourselves with, though I do see the point of planning our salvages into decks, we still might be forced against opponents who all have BH's or EQ which cripple our rainbows, and I have a feeling we will be seeing them alot
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 26, 2011, 06:28:15 pm
but I like the idea of a stall...but we need sancs if we run a rainbow stall (not that you guys didnt know that :P )
I was hoping that AM's could serve as healing, especially if our foe doesn't have BH's. But maybe that's not very likely.

Quote
and neo are the queens even effective in that deck? because we will only have enough quantum to spawn three fireflys...just looks like a deck that would fail late game...specially if they are able to kill the golems
Good points, I agree that they probably aren't worth using there. Not sure how to fix that deck.

Quote
I think we should wait on building decks untill we see what we are facing next round so we can prepare a counter rather then being stuck with what we have forced ourselves with, though I do see the point of planning our salvages into decks, we still might be forced against opponents who all have BH's or EQ which cripple our rainbows, and I have a feeling we will be seeing them alot
Yes, this could all be made moot very quickly depending on our opponents. It's really just brainstorming now so that we'll have something to draw from once we do know. Trying to do as much as possible early so that past mistakes are avoided. I also want to be more involved in planning now that I won't be playing any of these decks. I'd like to spectate at least one match, too, so I'd appreciate it if there were posts about expected match times (early to mention this, but just saying).

Looking at the decks I posted, I think nova would probably be worth having in all of them.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 26, 2011, 07:26:39 pm
well about the match times, I guess I can try and make a schedule (if I'm playing next round which I hope to) so you can

I am online for short instances right now or I would be building decks...give me four hours and I will help it xD
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 12:41:20 am
alright here is one of the decks that I think may be useful

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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vp 52o 52o 52o 52q 52q 55q 55q 55q 58s 592 5ie 5lm 5oo 5oo 5rp 5rp 5rp 5rt 5rt 5rt
its a poison stall deck basically....if sev or long were to use it you would upgrade the toadfish and some other cards...I'd leave that up for them to decide

here is a standard rainbow rush with optional pheonixes or nightmares

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vm 4vn 4vp 4vp 52j 52j 52r 590 590 590 592 595 595 5fc 5fc 5i7 5lm 5v1 5v1 5v1
and here is my take of the growth deck

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 52q 52r 55u 590 590 592 593 593 5c1 5c1 5c1 5f6 5f6 5lm 5v1 621 621
thoughts?
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 27, 2011, 02:54:04 am
Life I have to say I am in lesbains with that first deck against team Aether, who we WILL have to face due to the rules. Also you ahve 1 too many novas.
Take flesh spiders out unless you upgrade them from the second deck.
I would like 1 less PA in the 3rd deck and 1 more graboid if possible.

Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 03:29:53 am
ohh LOL thats my its 31 cards xD

and there isnt a PA in the third one O.o you can trade a forest spirit for it sure...hmmm I'll make the changes here soon
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 27, 2011, 11:50:50 am
I ment EA. -.- XD Thats what I get for thinking.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Neopergoss on May 27, 2011, 12:59:04 pm
I think these decks look pretty good. None of them are resistant to BH and they're somewhat vulnerable to EQ, but hard to get around that. Against the right opponents, each deck probably has good prospects. I will make a few comments.

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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vp 52o 52o 52o 52q 52q 55q 55q 55q 58s 592 5ie 5lm 5oo 5oo 5rp 5rp 5rp 5rt 5rt 5rt
I like the deck. It may be vulnerable to air creatures, though, especially dragons. I also wonder if 3 scorps + 3 momentums is reliable enough. Might help to replace sanc with blessing?
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vm 4vn 4vp 4vp 52j 52j 52r 590 590 590 592 595 595 5fc 5fc 5i7 5lm 5v1 5v1 5v1
I don't think I would take the elf or the EA but I like the deck otherwise. It could probably use a weapon.
Quote
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 52q 52r 55u 590 590 592 593 593 5c1 5c1 5c1 5f6 5f6 5lm 5v1 621 621
Again, I don't see much use for an EA here. Also, even with 3 EQs I'm not sure it's enough. You need to draw EQs early for them to be effective. This only has 2. I'd consider BBs as an alternative use for that earth quanta. I think you might be strained for water a bit with all those forest spirits. Maybe not. I still like this deck.

edit: are the EA's for EQ protection? not a bad idea, but with so few it has only a small chance of success. Also, I'd include other good EA targets in case they don't bring EQ.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 08:10:31 pm
ahhh well the only weapons I havefrom our vault are the arsenics....and I agree with what you say about the EQ's...and the poison deck is vulnerable to flying creatures thats why I think we should use it against the element with the least amount of flyers because its effective otherwise....plus even if you dont get a dune+momentum early (I always do xD) the regualar the neurotaxic counter are the same as the poison counters you already had

the second deck only includes the elf as a form of CC if they get a dragon out persay...let me tell you without the phoenixes and nightmares instead its a mean deck...I beat a grabbix with it  8)

the growth deck is the only one I havent really tested out much as I didnt have time to thouroughly test them all ( i was testing them in PvP1 and top 50 yesterday...really happy results with the rush...and happy results with the poison as long as there are  no flyers or PC) so I plan to make the tweaks that I think they need by tonight

Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 27, 2011, 10:53:50 pm
I shoudl point out that Team  :life just got hit with a 120 card penalty and is now out of war. also entropy gets an immo cat back as a result. So  :light :water :life :gravity :air have left war, congrats on 7th or higher place.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 27, 2011, 11:19:48 pm
Sorry for the double post but it is worth it

HAHAHAHAHAHAHAHAHAHA Long PLEASE LOOK at the event card. You're fav deck lives again.


http://elementscommunity.org/forum/index.php/topic,26875.0/topicseen.html

 LifeLockable   vs    Gen. Kakerlake
 Gen. Napalm Grenade   vs    Lt. Sevs
 Gen. LongDono   vs    willng3
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 11:25:08 pm
alright I have made variational changes to the decks...I used the trainer but I dont have the weapons...and I bought every card in the fault...so if we use weapons I put in a dagger and I will just say what weapon they are xD

by LifeLockable
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4t3 4vj 4vj 4vj 55q 55q 55q 5lm 5oo 5oo 5rp 5rp 5rp 5rt 5rt 5rt 718 718 718 77c 7gu 7n0 8pk


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 52o 52o 52o 5lm 5oo 5oo 5rp 5rp 5rp 5rt 5rt 5rt 6rj 74a 74a 74a 7gu 7n0
the weapon is arsenic okay? I assume long wants to use it so I think generals get six upped cards

here are some veriations on the rush...tho I like how it is already

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vp 4vp 52j 52j 52r 590 590 595 595 5i7 5lm 5v1 5v1 6u7 6u7 77g
the weapon for this one is discord

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vj 4vj 4vj 4vn 4vn 4vp 4vp 52j 52j 52r 595 595 5fa 5lm 5v1 5v1 77g 77g 77g
the weapon for this one is pulverizer....I think sevs could run this rush well thats why I upped the three cards


and I think this is the only change I could make to the growth deck..I tried to make it better in your eyes xD

by LifeLockable
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4t3 4vh 4vh 4vj 4vj 4vj 52r 55u 590 590 5c1 5c1 5c1 5f6 5f6 5fa 5lm 5v1 621 621 8pm


the weapon is owles eye...I can use this deck I just need to test it
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 27, 2011, 11:28:57 pm
The event card kicks ass. I'm sure LD will appreciate it XD
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 11:31:20 pm
well I'm against the earth general...if we can salvage some EA's that would be greatly appriciated...I think the growth creatures will fair against the titanum sheild well if they use it and EE will give me some CC
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 27, 2011, 11:38:17 pm
I dont think we have any EA's to salvage but we could give you the immobow?

Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 27, 2011, 11:41:56 pm
I'm going to open up another topic to discuss this...no use crowding an outdated topic
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LongDono on May 27, 2011, 11:45:12 pm
Aether said they fear Air/death and now they must face it. BWAHAHAHAHAHAHAHAHAHAHAHAHAHA
Lifelockable should play an immo rush I think.
Ummmmmm Sevs I am not sure about you. Graboid bow with panda's, and other creatures besides graboids?

UW FTW! See? I can tell the RNG Goddess to screw off and get away with it! Everyone go bitch about how this card is not helpful to us so we can laugh when I play air/death!!!!!
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: phaedrus on May 28, 2011, 02:23:51 am
Haha. Very funny event card given the recent dramas.
So ya. Air death to Long is probably a good call. They may be able to see it coming still.

I think we could make a second light based duo if we wanted to. With saders maybe. Because if we salvage 6 air then we would only use 4 or 5 from the event card.
So deckbuilding ideas should take that into consideration.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: phaedrus on May 29, 2011, 04:16:23 pm
As far as I know, the plan is to salvage 5 or 6 air pends and then use 4 or 5 from the event card on air pends so that we can hopefully play air/death next round. Then with the other event card pends we could possibly do light and then also salvage some light pends (light-time or light ent?), or we could do fire and possibly a fire/earth duo. We don`t have much time left for vault stuff (again).
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 30, 2011, 06:36:58 am
I should point out that there are 29 discarded from the ffq deck and 31 from the other. I figure it is one of the same cards but whoever did it should count. I already fixed the part where it said we discard 12 pillars instead of 9.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 30, 2011, 07:42:30 am
I take it the decks in the "decks" thread are final. I will make teh final check and converting in an hour or so, got some more work to do.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 30, 2011, 08:01:07 am
The first deck takes the essential compnents of the decks exept for lightning. which is the 10th card. although a useful card probably the easiest to salvage from an opponent. So my vote is to take out 1 from Life's deck and replace it with something else.
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: tttt on May 30, 2011, 04:07:27 pm
I already regret discarding the Quints and Sancts. :aether beat us with lameass CC and poison :/
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 30, 2011, 05:40:44 pm
I already regret discarding the Quints and Sancts. :aether beat us with lameass CC and poison :/
ahh saw that bb should have served as a sort of quint. i am kinda surprised actually. burrowed graboids > bonewall
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: LifeLockable on May 30, 2011, 08:45:18 pm
wait so what deck am I using? LOL people keep trying to take out the CC which is part of what makes it good

that mean keep the lightenings....

because as far as I know the only thing I have taken out was the rage pot
Title: Re: Round 7 - Salvaging, Discarding, Penalties and Converting
Post by: Sevs on May 31, 2011, 01:29:31 am
wait so what deck am I using? LOL people keep trying to take out the CC which is part of what makes it good

that mean keep the lightenings....

because as far as I know the only thing I have taken out was the rage pot
the deck posted i the deck sections is the deck you will have to use. we had to either take the momentum, dune scorps or the lighting out, i figured the 1 lighting difference was better than missing anything else. We took 10 instead of 9 from the 1st deck. We arent trying to change the whole style of your deck and hopefully we didnt. and rage pot is still there.
blarg: tttt,LongDono,Sevs,Neopergoss,phaedrus,LifeLockable