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phaedrus

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340439#msg340439
« Reply #12 on: May 25, 2011, 08:35:32 pm »
Chill out Longdono.
If you didn`t want to scrap the air/death then you shouldn`t have.
As the leader of this team, you are responsible for all of our actions. Actions were taken because you didn`t provide guidance. Its stupid to complain about it now.
The scrapping of the air death was the best decision at the time, and I`m sure the conversion of the air pends was also the best option.
If you had communicated earlier that you didn`t want to scrap the air death/wanted to try and rebuild it, then maybe we would have been able to do something differently and maybe not.

We could do a deck like the one Sevs posted earlier but maybe with mostly air pillars and OEs too. I think a mostly duo deck like that could work.

We can salvage the FFQ too pretty much if we want.

LongDono

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340577#msg340577
« Reply #13 on: May 25, 2011, 10:52:45 pm »
Chill out Longdono.
If you didn`t want to scrap the air/death then you shouldn`t have.
As the leader of this team, you are responsible for all of our actions. Actions were taken because you didn`t provide guidance. Its stupid to complain about it now.
The scrapping of the air death was the best decision at the time, and I`m sure the conversion of the air pends was also the best option.
If you had communicated earlier that you didn`t want to scrap the air death/wanted to try and rebuild it, then maybe we would have been able to do something differently and maybe not.

We could do a deck like the one Sevs posted earlier but maybe with mostly air pillars and OEs too. I think a mostly duo deck like that could work.

We can salvage the FFQ too pretty much if we want.
Ummmm I should NOT have had to say " don't destroy our undefeated deck ".
The choice was a last minute one and I was not online, I was no where near responsible for those actions.
Anyways we dont have air pillers, and we should take soemthing OTHER than the air pends now that I found out that the ones we had last round were converted.

Offline Sevs

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340647#msg340647
« Reply #14 on: May 26, 2011, 01:36:50 am »
The only realistic way to have not converted the air death deck to QP's, that round would have been to use it that round, which was pointed out and never really pushed for.   We had to convert 24 out of the 32-36 cards left in the vault. If you want to argue what we should have discarded please do. Now doing the math there was no possible way not to have discarded the air death without using it. maybe we should have, maybe we shouldn't either way it is in the past and cannot be redone. Blame the event card not us. and yes undefeated in that it won 1 match, no doubt a good deck but not really a major reason to keep it by all means.

In converting the air pends, we needed to fill the 6 cards extra in each deck to buff our chances in each round, once again 13 of the 36 cards in the vault needed to be converted. You can look for your self i unhid the spreadsheet. "self audit 7" choose 13 of those cards that you feel should have been converted. You are lucky we have even spared most of the creature base to the deck

dont be mad and calm down. we have future rounds to worry about

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LongDono

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340674#msg340674
« Reply #15 on: May 26, 2011, 02:50:11 am »
sorry guys, I was just in a bad mood.

tttt

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340767#msg340767
« Reply #16 on: May 26, 2011, 08:53:40 am »
WOAH did I miss LD going on a rage?
This thread needs more ROAR!

ShiningSword

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340812#msg340812
« Reply #17 on: May 26, 2011, 01:17:39 pm »
That was one hell of a rage(save your bersekering for the opponent, guys).
Now to the play:
We can use some quints from the air deck, and save spirits and momentums from our decks(for one of those quinted attackers decks).
We could take some owls eyes and make a control bow saving some pandes and maybe the FFQ(add some miracles to that as well).
We need sancs from the last deck.

We should wait to see who we play before deciding anything else.

Offline Neopergoss

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340831#msg340831
« Reply #18 on: May 26, 2011, 02:20:49 pm »
3.1. DETERMINING OPPONENTS
Amount of cards in the Vault determine how many players from each team participates on a round:

0-29 cards=team is eliminated
30-71 cards=1 player fights
72-107 cards=2 players fight
108-143 cards=3 players fight
144-179 cards=4 players fight
180-215 cards=5 players fight
216-251 cards=6 players fight
252-287 cards=7 players fight
288+ cards=8 players fight
Am I mistaken, or will we only have 2 matches next round? In fact, it looks like unless we win both and get 3 extra cards from a favorable event card, we will have no more than 2 matches for the round after the next as well.

The deck you posted looks alright, Sevs. I think before we make deck decisions for the next round, we should test these thoroughly, preferably against expected opponents' decks in the trainer.

LongDono

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340841#msg340841
« Reply #19 on: May 26, 2011, 02:44:07 pm »
Wait I thought we would have 132 cards in the vault after this round so we would have to have 3 players? I could be wrong.

Offline Neopergoss

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340844#msg340844
« Reply #20 on: May 26, 2011, 02:47:16 pm »
Wait I thought we would have 132 cards in the vault after this round so we would have to have 3 players? I could be wrong.
170 - 60 + 12 = 122. Yeah, you're right: it's 3 players. For some reason I had us having less than that. But yeah, we'd need 22 more cards to field another player, which means 3 wins next round will still be 4 cards short of that.

LongDono

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340881#msg340881
« Reply #21 on: May 26, 2011, 03:43:57 pm »
That could eb a good thing, if we sweep this round that means we will have more cards to work with with the same number of players, this round is the one that concerns me the most though, we do have a small chance of being destroyed.
Salvage 3 shockwaves and 2 Owls eyes and something?
Salvage 1 peggy ( for any rainbows ) 2 blessing, 2 solar shields, and a miracle? idk about this one.
Now what cards do we save?
Also it depends on our foe on what the final discard/salvage will be. I just want to get a headstart as we are always just bearly finishing.

Offline Neopergoss

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340909#msg340909
« Reply #22 on: May 26, 2011, 04:53:17 pm »
Here are two ideas I had for stalls. Surprises are good.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vj 4vj 4vj 5i7 5ia 5og 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5ur 7dm 7dm 7q4 7th 80a 80a 8pr

What's nice about this is that even if they BH us, we can still play all rainbow cards if we draw another nova (and since it's mostly a mono, BH won't hurt too bad). They can all be played immediately with the nova. This really only works if they have a 30 card deck, but those are pretty common. I'm sure there are opponents with a pattern of playing decks of that size.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vn 4vn 4vp 4vp 4vp 595 5c1 5f6 5f6 5f6 5fb 5i7 5og 5og 5rk 5ro 5up 61q 8pj

This is probably a better deck. It's not limited to facing 30 card decks, though it is more vulnerable to EQ and BH. It's based on the deck I used in the last round but more focused on stalling. I thought about putting in sancs but without a mark of light, they're likely to take too long coming out to be of help against denial. We might be able to do something with these and a miracle with mark of light. If we fear PC, PA's would be good here, too -- also as EQ protection. (the forest spirit is only for preventing deckout)

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 595 5c1 5f6 5f6 5i7 5li 5li 5lm 5lm 5lm 5og 5og 5rk 5ro 5up 61q 8pq

Maybe something like this as a light mark version? I'm out of  :time for now didn't have much time to work on this.

Maybe vampire stiletto could be added to the last 2? Thoughts?

phaedrus

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Re: Round 7 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=26765.msg340920#msg340920
« Reply #23 on: May 26, 2011, 05:38:43 pm »
We could do something like this for Long. Not sure its very strong, but its another way to avoid using quantum pillars.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 4vn 52q 55q 5f0 5f0 5f0 5f6 5f6 5fa 5fa 5fb 5fc 5gi 5gi 5oc 5oc 5oc 5oc 5oo 5oo 5pu 5pu 6u3 6u3 6u3 6u7 7n3 7n3 8pj


Not sure how I feel about your stalls at the moment Neo. Thinking about them.

 

anything
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