*Author

Offline Sevs

  • Legendary Member
  • ******
  • Posts: 2007
  • Country: us
  • Reputation Power: 26
  • Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.
  • My favorite element is Oxygen
  • Awards: Slice of Elements 3rd Birthday CakeWeekly Tournament WinnerWeekly Tournament Winner
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335066#msg335066
« Reply #36 on: May 17, 2011, 12:01:00 am »
Have a couple minutes to give some quick opinions. I may be misinformed.

Lobo to the time duel will just get in the way IMO.
We want the aether quanta for quints (unless you change the mark.)
Purify, titanium and quint should take care of pretty much anything I think so long as we draw them when we need to.
Actually, ya, lobo could work with an aether mark.

Chimera was taken out for a pillar vs earth because of EQ fears and because their shielding is minimal.
DOTK vs. aether may still be worth considering.
Adding wings to it could also do wonders. Would we have trouble paying for the blitz then though.

Air/death may still be valid vs. earth`s titanium. Has anyone actually tested that?
If we play air death we want to salvage a death pillar instead of the plague.

AK`s vs. aether could be ok. Isn`t Long using the toad though?

Fractalling the photon would be cool if we could pull if off, but I don`t love the chances of that happening.
the air death will be a horrible disadvantage because the arsenics will be blocked, and spiders will have 2/3 damage blocked.

As for the toad, good catch, i was just doing an audit to see if i could. i can replace it.

as for the salvage we are ok if we take at least these

from the decks in order.
2RT 2 miracle   3dev 1still   1BB   2ffq 1 toad 2 quint   3RT   2 warden1fs   1max 2night

However we only have 1 big problem with current deck setup, we need to convert 30 QP's max is 24 so we can salvage some or some novas
"Elements is the greatest game ever made" - Abraham Lincoln

Offline Neopergoss

  • Sr. Member
  • ****
  • Posts: 653
  • Reputation Power: 8
  • Neopergoss is a Spark waiting for a buff.
  • New to Elements
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335116#msg335116
« Reply #37 on: May 17, 2011, 01:08:02 am »
and th photon isnt really necessary, unless they bring EQ, you generate so much quanta that if you rewind them 1 by 1 you can easily do it forever.

as for wings they cost 4 so that brings air usage to 13 total and you either get 5 turns of protection(and 5 more turns to gain quanta) or you discard them and play as normal.

In your deck, the QP is there to help fuel the rainbow aspect of your deck, there are many cards that can only be fueled by immo and nova but your chances of drawing 2 sorta slim.
Well even with as much quanta generation as it'd have, we'd have to keep several dragons alive, and this would be vulernable to CC. I guess if earth stalls it will prob go earth/light, though, so probably not a problem.

Don't really feel strongly about wings. I guess it'd be kinda like having a fourth dim shield, which is good. My main issue was really the risk of dragons, since a couple of their few decks use earth dragons. Not too worried about them, though.

I suppose the QP is alright but unlikely to draw 2 of them? There are 3 novas and 3 immos -- that's 6 cards. Maybe you won't draw 2 right away but you should pretty soon. I added more immo fodder to the deck to make it a little more reliable, too (after phaedrus removed a warden, there remain 5 fodders). The only real quanta problem I see is that darkness does seem overloaded. Perhaps I should replace the nightmare because darkness is also used for lycan and vamp stiletto. But it doesn't really affect the deck much so I'll stick with it if you guys think it's best. I could be wrong.

phaedrus

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335193#msg335193
« Reply #38 on: May 17, 2011, 03:16:10 am »
Turns out I have more computer time available that I thought!
So I will hopefully be able to help a decent amount.

The extra darkness in Neo's deck shouldn't be a problem.
It can be used however is best given the scenario. Also we could salvage a darkness pend but I don't really think that would be worthwhile.
Also we could go -1 QP if that seems better.

I could also see earth packing a purify vs. us just in case.
(I'm pretty sure they have one). So there goes that idea.

I don't really know where all the decks are at right now, so if someone could update the OP that would be good.
I'm assuming we're guessing that aether will go for either a non quinted creature rush (grabs or golems) with the choice of AK's and I think that is probably a pretty safe bet.
I would maybe like to see two fractals instead of the quint but whatever Sevs likes best.
Plague isn't the strongest card, but I don't know what to replace that and toad with.
We could also move the toad there and put a new card in long's deck. (A golem may be possible?)

For tttt's, my vote would be yes to wings and no to chimera.

Offline Neopergoss

  • Sr. Member
  • ****
  • Posts: 653
  • Reputation Power: 8
  • Neopergoss is a Spark waiting for a buff.
  • New to Elements
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335194#msg335194
« Reply #39 on: May 17, 2011, 03:20:24 am »
I'm working on an update

Offline Neopergoss

  • Sr. Member
  • ****
  • Posts: 653
  • Reputation Power: 8
  • Neopergoss is a Spark waiting for a buff.
  • New to Elements
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335199#msg335199
« Reply #40 on: May 17, 2011, 03:27:57 am »
The general asked that I make a new post with an updated plan that fits with the vault. Here it is:

General LongDono
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 58v 590 5f6 5f6 5ie 5lm 5oj 5oj 5rk 5rk 5rk 5rr 5rr 5rr 621 621 71b 71b 7k2
Lieutenant Sevs
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vl 4vl 4vl 4vm 593 593 593 5ro 5c1 5og 5og 5ul 5um 5um 5um 5up 5v1 622 7k2 7k2 80iEternity can either go in this deck or in DOTK. I left it here.

Neopergoss
Code: [Select]
4vi 4vj 4vj 4vj 55t 58u 58u 58u 590 590 590 595 595 596 596 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5og 5ur 61qChanged nightmare for gravity pull, replaced QP with BB, replaced QP for deflag. Thought about trading vamp dagger + chaos seed for lycan + arsenic. It's an option.

tttt
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 592 592 592 5bt 5f2 5la 5oo 5op 5rl 5rl 5rl 5rp 5rp 5rp 61t 61t 61t 63a 63a 63aI included both wings and chimera. Still a little time to debate. In the end, it's up to Sevs.

LifeLockable
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 52q 52q 55q 55u 58s 58s 590 590 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5on 5on 5rk 5v1 5v1 621 621
This is my take right now. I have to go briefly but I will be back. I think we still have the problem of too many QP's even though I removed a few. I'll go over it as soon as I get back. I'll update the vault, too. Wouldn't mind if someone else did but I will just in case.

LongDono

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335205#msg335205
« Reply #41 on: May 17, 2011, 03:34:03 am »
OK we  need to make sure we got enough QP's. Google docs hates me so someone go in and convert any cards that are NOT being used right now into QT. Use common sense. I will edit OP with Neo's decks.

phaedrus

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335217#msg335217
« Reply #42 on: May 17, 2011, 03:58:12 am »
Long's needs one more card and upgrades, I still think -chimera.
Otherwise it looks good.

Offline Neopergoss

  • Sr. Member
  • ****
  • Posts: 653
  • Reputation Power: 8
  • Neopergoss is a Spark waiting for a buff.
  • New to Elements
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335225#msg335225
« Reply #43 on: May 17, 2011, 04:06:56 am »
I must've removed a card by mistake. His should be unchanged from the OP. Not as concerned about the upgrades -- the way I see it, that's for LongDono to decide. I'm primarily concerned with making things work with the vault and everything while there's still time.

I can remove chimera if other people agree. It's true that earth has only a very small chance of including any shield other than titanium, which does little vs dragons. It changes the deck a lot, though: no more OTK, so playing dragons earlier is the new strategy. RTs and AM then become a threat (they have a deck with RTs and one with AM out of three intact decks from the last round). I'd say keep it, but I'm open to other opinions.

I think we can work this out with some good salvaging, btw. Working on what that would look like right now.

If you want to play AK's, could you post one with the toad replaced? We can discuss and look and decide (quickly).

LongDono

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335235#msg335235
« Reply #44 on: May 17, 2011, 04:25:09 am »
The decks in the OP I think are final. If anyone changes anything triple check EVERYTHING AND POST WHAT YOU DID!
EVERYONE online now should trile check everything, I will be online for about 30 more mins.

LongDono

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335236#msg335236
« Reply #45 on: May 17, 2011, 04:25:57 am »
Also I am going to change our discard/salvage thread.

Offline Neopergoss

  • Sr. Member
  • ****
  • Posts: 653
  • Reputation Power: 8
  • Neopergoss is a Spark waiting for a buff.
  • New to Elements
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335255#msg335255
« Reply #46 on: May 17, 2011, 04:55:00 am »
It doesn't work. The voodoo and firefly queen decks are overcommitted. We can't salvage the QPs from them and have complete decks. 3 of the following cards need to leave our decks: 3 QP, 1 toadfish, 2 ffq, 1 quint, 1 fallen elf, 1 miracle, 1 forest spirit, 1 gravity pull, 2 wardens. We can only take 10 of those and we currently have 13.

Suggestions? I'm thinking that a pillar could come out of Long's deck. Not sure what to put in there yet. You could always replace the toad with another graboid that we can salvage from another deck. Actually you could add yet another salvaged graboid for the pillar (one possibility). That leaves one more card...I guess my gravity pull should probably go. I can replace it easily enough with momentum.

What do you think? LongDono, I did change 2 cards from your deck. Let me know if you have other preferences about what should change.

LongDono

  • Guest
Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335261#msg335261
« Reply #47 on: May 17, 2011, 05:03:56 am »
cant we convert cards into pillers? If so take 3 cards out of the vault and convert them into pillers.

 

blarg: