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phaedrus

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334176#msg334176
« Reply #24 on: May 15, 2011, 04:54:16 pm »
I've updated the OP again.
Sanc to long, RTs and arsenics to LL, miracle to sevs, a pillar and better balance (?) to Neo, -chimera +pillar for tttt.

Sev's deck is one that could still change quite a bit. Up the elf? Aether mark? etc.

I'm heading out of town now for two weeks and will likely have little to no internet access.
I will help when and if I can.

Sevs or Long should do the next decks thread, and should update this one if the decks change more.

Lets please make sure the conversions that need to happen do, and that the vault is in order.
I'm 90% sure all the decks are doable using the cards we have, but don't have time to do an audit.

Please do change decks around if you guys think it will help.

Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334384#msg334384
« Reply #25 on: May 15, 2011, 10:07:00 pm »
I've updated the OP again.
Sanc to long, RTs and arsenics to LL, miracle to sevs, a pillar and better balance (?) to Neo, -chimera +pillar for tttt.

Sev's deck is one that could still change quite a bit. Up the elf? Aether mark? etc.

I'm heading out of town now for two weeks and will likely have little to no internet access.
I will help when and if I can.

Sevs or Long should do the next decks thread, and should update this one if the decks change more.

Lets please make sure the conversions that need to happen do, and that the vault is in order.
I'm 90% sure all the decks are doable using the cards we have, but don't have time to do an audit.

Please do change decks around if you guys think it will help.
have fun you will be missed.
"Elements is the greatest game ever made" - Abraham Lincoln

Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334484#msg334484
« Reply #26 on: May 16, 2011, 01:14:36 am »
from a litte testing, the denial deck we have against aether is really slow and with not much control, it wont lead to a very good win rate. the miracles are really helpfull but i feel they can go to a better use.

On another note have we considered a the air death deck against aether? and what about scrambled shirekers? i believe we still have those somewhere buried in the vault.the air death could prevent most fractaled things and and the graboid PU deck. a pure stall would die a long poisonous death.

scrambled could stop the fractals with EQ and discord. but would suffere from any immonova rush (they did say that rushing was better against UW, )
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LongDono

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334489#msg334489
« Reply #27 on: May 16, 2011, 01:18:08 am »
Yes but will they rush with 35 cards?
Sevs until our deckbuilder is back feel free to make any changes you see fit.

Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334579#msg334579
« Reply #28 on: May 16, 2011, 03:13:59 am »
another thing, what do you think about bring a lobo to the time duel?

and how do you feel about adding a set of wings to the DOTK, it serves the same purpose since earth doesn't have much flying. and with 5 more turns of protection --> more stability

another mod could be an eternity to the DOTK, if they go for pure stall, we win.
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LongDono

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334590#msg334590
« Reply #29 on: May 16, 2011, 03:45:37 am »
hmmm I like all those ideas, they win! I like adding our 4th wings to DOTK.

Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334616#msg334616
« Reply #30 on: May 16, 2011, 05:29:10 am »
Spent a long while testing and this is a weird deck but it works decently against all except a poison stall they have

by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52o 52o 52p 55s 592 592 595 595 5c1 5fb 5fb 5l9 5og 5og 5on 5on 5ro 5up 5v1 61q 61q 7ju 7k2 7k2 8pq


I am also really interested on how the air death deck does against aether decks. i will save that for tomorrow.

I also had a strange thought about taking the 2 photons and up them to ROL's and take 2 hope and 2 miracle  then we can put the black dragon back into the DOTK.

then we would end up with something like this
by Sevs
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52o 52p 55s 590 593 5c1 5f6 5fb 5fb 5li 5li 5lk 5lk 5og 5on 5on 5ru 5up 61q 61q 622 622 7jp 7jp 8pu


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Offline Neopergoss

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334815#msg334815
« Reply #31 on: May 16, 2011, 05:57:21 pm »
I also had a strange thought about taking the 2 photons and up them to ROL's and take 2 hope and 2 miracle  then we can put the black dragon back into the DOTK.

then we would end up with something like this
Hover over cards for details, click for permalink
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52o 52p 55s 590 593 5c1 5f6 5fb 5fb 5li 5li 5lk 5lk 5og 5on 5on 5ru 5up 61q 61q 622 622 7jp 7jp 8pu

I'm a little worried that the RoL/Fractal/Hope combo would be really hard to pull off with only 2 of each card in a 35 card deck.

I like all the other ideas you've posted since I was last on :)

Offline Neopergoss

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334820#msg334820
« Reply #32 on: May 16, 2011, 06:07:47 pm »
another thing, what do you think about bring a lobo to the time duel?

and how do you feel about adding a set of wings to the DOTK, it serves the same purpose since earth doesn't have much flying. and with 5 more turns of protection --> more stability

another mod could be an eternity to the DOTK, if they go for pure stall, we win.
I like bringing lobo to time duel.

If we add eternity, we should add a photon because we may not generate enough quanta to keep playing a dragon. Wings will probably work -- seems like they do have some dragons, but not many. We'll still have sundials just in case. I'm a little ambivalent about it -- it will take air quanta away from skyfall.

I think I missed something: why is chimera gone from the DOTK?

I've updated the OP again.
a pillar and better balance (?) to Neo
Are QP's really better than pendulums here? Not so sure.

Btw, I will help make sure all the needed changes to decks and everything are made tonight, starting in maybe 6 or 7 hours. I'll be in chat.

Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg334963#msg334963
« Reply #33 on: May 16, 2011, 09:28:14 pm »
another thing, what do you think about bring a lobo to the time duel?

and how do you feel about adding a set of wings to the DOTK, it serves the same purpose since earth doesn't have much flying. and with 5 more turns of protection --> more stability

another mod could be an eternity to the DOTK, if they go for pure stall, we win.
I like bringing lobo to time duel.

If we add eternity, we should add a photon because we may not generate enough quanta to keep playing a dragon. Wings will probably work -- seems like they do have some dragons, but not many. We'll still have sundials just in case. I'm a little ambivalent about it -- it will take air quanta away from skyfall.

I think I missed something: why is chimera gone from the DOTK?

I've updated the OP again.
a pillar and better balance (?) to Neo
Are QP's really better than pendulums here? Not so sure.

Btw, I will help make sure all the needed changes to decks and everything are made tonight, starting in maybe 6 or 7 hours. I'll be in chat.
that is news to me too, about the chimera. I can add that back in . and th photon isnt really necessary, unless they bring EQ, you generate so much quanta that if you rewind them 1 by 1 you can easily do it forever.

as for wings they cost 4 so that brings air usage to 13 total and you either get 5 turns of protection(and 5 more turns to gain quanta) or you discard them and play as normal.

In your deck, the QP is there to help fuel the rainbow aspect of your deck, there are many cards that can only be fueled by immo and nova but your chances of drawing 2 sorta slim.

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Offline Sevs

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335043#msg335043
« Reply #34 on: May 16, 2011, 11:06:00 pm »
@ Long when running your deck against the air deck that beat us last time, the deflags and reverse times ruin it. then pandes might not be that useful, but they would help with any other deck should they choose to change.

For upps i would say the miracle, 2 bonewalls, pulvy and you last two choose between sanct, RT or whatever you please. maybe even a pande.

if you play that deck, the only thing you will have to worry about is an early accelerated titan, rare considering they only have few copies of each. but RT hurts the combo, unless you are in danger of life or you precog and see no titan save the Rt's for titans not owls eyes. bonewall keeps them in check.

You should be all set good luck.

@tttt  how do you feel about chimera and eternity and wings? those tweaks are up to you since you are the one playing the deck.


And i think i am going to use a variation of AK's
by Sevs
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vh 4vl 4vl 4vn 52p 55q 593 593 5c1 5f6 5ie 5li 5og 5og 5rk 5um 5um 5um 5up 621 622 6u3 6u3 6u3 8pj


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phaedrus

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=26226.msg335057#msg335057
« Reply #35 on: May 16, 2011, 11:41:27 pm »
Have a couple minutes to give some quick opinions. I may be misinformed.

Lobo to the time duel will just get in the way IMO.
We want the aether quanta for quints (unless you change the mark.)
Purify, titanium and quint should take care of pretty much anything I think so long as we draw them when we need to.
Actually, ya, lobo could work with an aether mark.

Chimera was taken out for a pillar vs earth because of EQ fears and because their shielding is minimal.
DOTK vs. aether may still be worth considering.
Adding wings to it could also do wonders. Would we have trouble paying for the blitz then though.

Air/death may still be valid vs. earth`s titanium. Has anyone actually tested that?
If we play air death we want to salvage a death pillar instead of the plague.

AK`s vs. aether could be ok. Isn`t Long using the toad though?

Fractalling the photon would be cool if we could pull if off, but I don`t love the chances of that happening.

 

anything
blarg: Sevs,Neopergoss