After thinking and testing more, I'm leaning towards the air tweak vs. death.
Skull shield is a pretty solid quint counter and I feel like they are more likely to rush than use CC (help with strategy please?).
Was thinking also that the wings we have in vault could be a pretty useful addition as well.
So this is it +wings, -flying weapon. Maybe heavy on air, but perhaps worth it.
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Also, the scrambled shriekers deck could be modified into a purify rush to play against death (see spoiler) and we could play ent/dark vs. water. This may be a more solid option.
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As for the FFQ, what about +Oty? It would maybe get in the way of pulv, but fits really well otherwise.
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