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Offline Sevs

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329257#msg329257
« Reply #24 on: May 08, 2011, 01:34:23 am »
How about we scramble our decks a little?
Disclaimer:everything below can be considered crasy brainstorming, please take it with a grain of salt.
 :air needs a ton of quanta to play its creatures, dive wyrms and play blitzes, so if you gave me the entropy/dark deck, i could screw with them a lot. Some steals and devourers(you did added those, didnt you?) could allow me to mess with UG builds, as they usually run off the mark(and devourers love draining that precious mark quanta).
 :death will be screwed if you use a purify bow with titanium shields. The wall/FFQ/pande build could beat them in their own game thanks to creature spam wrecking walls when uncontrolled(and having the purifies and the miracle to put up with damage). Make it over 30 cards so you dont deckout easily and you would have a great shot at them.
I like your out of the box ideas
unfortunately we didnt add the devourers, we couldnt decide on what to replace.  the maxwells could potentially wreck most of the decks they play, but quints are a must in this situation because of all the cc air has. could be worth a shot but we should do some testing.
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phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329265#msg329265
« Reply #25 on: May 08, 2011, 01:49:04 am »
@Shining
Its a good idea except for the following problems.
1)If we use a titanium bow vs death then I would have to add a dead card to my deck (because of the BBs). Which would be ok I guess so long as life doesn't do anything too sneaky.
2)As Sevs said, no devos.
3)Wings is a pretty ok discord counter, so if they were to bring that it could be problematic.

I actually quite like the ent/aeth vs. death, and the ffq is solid vs air I think unless they rush UGs or sneak a blitz by a downed wall. Lets keep considering this though. It is definitely an option.


Offline Sevs

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329267#msg329267
« Reply #26 on: May 08, 2011, 01:58:47 am »

ffq is def better vs air after a few tests and after a few games vs air with entropy death,

you can always add a pa instead of one of the shields phaedrus, so it wont  be a true dead card.

when looking at the decks playing in the past by kevkev though there is a discord black hole, which would wreck a rainbow we play, even with a light mark and 3 sancs, it would be too difficult, i think our best chances might lie with ffq againt air to give a sure win and risk the ent/qith quints against death.

EDIT* btw if anyone has any tidbits of info, from experience or intel, on how one should maybe play any of the decks, please do speak.

example dont play nova till you need it, since we are team rainbow, blackhole might not be long after.

for the ffq deck, dont rush the pandemonium, remember you only have 3. but dont be afraid to unleash if you think they will invulnerable the next turn like burrow.

if they have an owls eye out, feel free to still spam fireflies after all they are for building your bonewall  :D
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Offline Sevs

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329333#msg329333
« Reply #27 on: May 08, 2011, 04:57:50 am »
So i have 2 finals, on Monday so i might be extremely inactive till Tuesday. ill log on every so often but just not "all there"
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Aitvaras

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329430#msg329430
« Reply #28 on: May 08, 2011, 11:53:23 am »
I think i will run with only a slight modification. Gaurdian angel in. In my few test game I did draw her and she was (very) usefull.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vm 52q 55t 55t 55t 590 590 590 595 595 595 596 596 5c1 5fb 5le 5og 5v0 5v0 5v0 8pm


I'd better not be point. I absolutely need a fallen elf with enought flodder vs stalls and absolutely need more than a single voodoo+bb+grav pull vs a rush. I did win each match in the trainer but two games only by a slight (1 round) difference. I think I cannot improve on how the deck is build/played, I just have to not get very unlucky draws more than once :)

LongDono

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329459#msg329459
« Reply #29 on: May 08, 2011, 01:56:47 pm »
OK we should have our decks now then.

Also my upgrades will be 2 upgraded arsenic, 3 upgraded spiders, and 1 upgraded mummy.
I am against earth so I dont think wings is uber needed early game. I like to kill them faster than they can kill me.

tttt

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329482#msg329482
« Reply #30 on: May 08, 2011, 02:47:27 pm »
This deck:
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vj 4vj 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 5ia 5ia 621 621 621Is good, I prefer the quints over Sancts or other cards. And Maxwells and Dragons are flying, so I don't expect much trouble with Wings. However, I tested the deck, and it's very slowish. After the opponent sees I have AMs and maxwells, he'll probably save his high-damage cards for the final blow (eg dragons). Also, Discord doesn't go through wings.
Perhaps go with something like this - EE, flying weapon, fog shield instead of the quints? And take out a disco or two for something else? I'm not really sure about this, just probing opinions. Example -
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vj 4vj 4vl 4vl 4vn 4vn 50u 50u 50u 5ia 5ia 5og 5oi 5ol 5on 8pr

And I wish I could use a dragon isntead of a abom, but I don't think we have 3 drags.

ShiningSword

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329490#msg329490
« Reply #31 on: May 08, 2011, 02:58:02 pm »
I will need early stall to survive against air, so im thinking of using something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 58v 5f6 5fa 5ie 5li 5og 5og 5oj 5oj 5up 621 621 621 8pr

The whole idea is getting a fog, mine or his, but a fog.
The fog should allow me to stall until i get my combo out(i dont feel like taking on such a high damage element without those).
If we want to go with the deck above(the one with a fog shield), i will get a second steal, and maybe a couple sancs(which might be better for my air quanta).
The precogs are nice, but a single extra draw doesnt compare to having an early shield up when you need it.

Offline Neopergoss

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329501#msg329501
« Reply #32 on: May 08, 2011, 03:30:48 pm »
OK we should have our decks now then.

Also my upgrades will be 2 upgraded arsenic, 3 upgraded spiders, and 1 upgraded mummy.
I am against earth so I dont think wings is uber needed early game. I like to kill them faster than they can kill me.
Upgrading a mummy doesn't do much, does it? It just becomes cheaper by :death and if someone uses reverse time it turns into an elite pharoah.

phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329538#msg329538
« Reply #33 on: May 08, 2011, 04:42:18 pm »
@Ait,
Looks good, I'll put that up.

@Long and Neo,
The cost difference could potentially matter vs. EQs. Also there isn't anything else that really screams out for upgrading.
I will up those 6 for now.

@Shining,
Really like the looks of your mod. The strategy is sound.
I was always a little unsure of the precogs.
Will put that up.

@tttt
Right now I feel like Shinings mod makes better use of fog.
If we want to give you one then Shining's mod could only take one.
Not a dealbreaker, but just something to think about.
I see why you're concerned about the final blow, but basically they would need to shield enough to stall discord enough to be able to pay for that.
We have 3 purple dragons but one is in DOTK.
Also, the deck already has a lot of CC. Owls eye and shockwave kinda feel like overkill.
Lets keep considering it though.

LongDono

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329551#msg329551
« Reply #34 on: May 08, 2011, 05:01:13 pm »
@Neo and Phaedrus: Being cheap is the key here. I have started to grow a fear of EQ.
I am going to build the deck now with upgrades. The be honest I am fairly sure I will win.

Aitvaras

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg329567#msg329567
« Reply #35 on: May 08, 2011, 05:27:10 pm »
hmm i think upgrading a death pendulum is better. it works like a -1 cost on any single death card at hand and also it is a different pillar cluster. not that it will be a big difference but i dont see any situation where the mummy upgrade beats the pendulum upgrade. (considerin both are drawn, but not drawing that pillar or that mummy always makes you want the other one was upgraded..)

 

anything
blarg: Aitvaras,tttt,ShiningSword