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phaedrus

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Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328472#msg328472
« on: May 06, 2011, 07:44:16 pm »
Round 5 - Decks

General LongDono
Code: [Select]
52o 52o 52o 52q 542 542 542 542 542 542 542 542 542 542 5of 5of 5og 5oi 5oi 5on 5on 5oo 5oo 5oo 713 713 713 71a 71a 71d
Lieutenant Sevs
Code: [Select]
4vh 4vj 4vj 4vj 58u 58u 58u 590 590 590 593 593 593 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5og 7dm 7dm 80a
Neopergoss
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vh 4vh 4vh 4vl 4vl 4vl 4vn 50u 50u 50u 5up 5v1 5v1 5v1
tttt
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 55q 55q 55u 590 590 5c1 5c1 5f6 5ia 5ia 5lm 5lm 5lm 5og 5rr 5rr 621 621
LifeLockable - Point
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 4vj 52h 560 592 592 5bt 5f2 5op 5rl 5rl 5rl 5rp 5rp 5rp 5ul 61t 61t 61t 63a 63a
ShiningSword
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 55r 58v 5f6 5fa 5ie 5li 5og 5og 5oj 5oj 621 621 621
Aitvaras
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vm 52q 55t 55t 55t 590 590 590 595 595 595 596 596 5c1 5fb 5le 5og 5v0 5v0 5v0
phaedrus
Code: [Select]
58o 58o 58q 58q 58s 58s 58s 590 590 590 593 593 593 595 5rk 5rk 5rk 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2

phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328480#msg328480
« Reply #1 on: May 06, 2011, 07:48:53 pm »
   
Deckbuilding:
Duel phase has started


The decks are preliminary and the OP will be updated as the discussion progresses.

I know we're not sure about the death matchup, so the ent/dark is kinda just there as a placeholder.

I upped based on a first glance opinion. 3 EA's were replaced by 2 pillars in the DOTK because I don't think we need to worry about PC. If we want the extra pillars we will have to convert I think.

Thats all for now. Please give your opinions on tweaks or even matchup changes.

LifeLockable

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328616#msg328616
« Reply #2 on: May 06, 2011, 11:39:52 pm »
I assume that the ? ? ? is nothing...so dragon OTK vs light huh?...sounds fun for me  ;)

Offline Sevs

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328641#msg328641
« Reply #3 on: May 07, 2011, 12:30:14 am »
I assume that the ? ? ? is nothing...so dragon OTK vs light huh?...sounds fun for me  ;)
probably the mark code the forum deck image thing cant handle the mark code export that the game generates
"Elements is the greatest game ever made" - Abraham Lincoln

LongDono

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328708#msg328708
« Reply #4 on: May 07, 2011, 02:56:24 am »
This is our extra cards.

1 eternity, 1 flying weapon, 1 angel, 2 lycans, 2 fog shield, 2 purify, 1 labo, 3 deflags, 2 steals, 2 Titanium shields, 1 wings, 2 mummy, 1 shockwave, 1 anti-matter, 1 Graviton fire eater, 3 novas, 3 Sanctuaries, 2 fractal, 2 Momentums, 2 Protect artifact, 1 Pulvy, 1 Oyt, 1 Owls Eye, 1 Arsenic, 3 Quint, 1 titan, 1 freeze, 1 chaos seed.

Team death I am fairly sure has some BHs. I think we should improve the entropy/darkness decks or take the chance that they wont use thier BHS?
Yea we have only 1 sucky choice. Ok not reall sucky but we cant guess what they will play. Odds are a Gravity/death duo.
How can entropy darkness counter gravity/death?
Add steals to the deck to steal arsenic,

LongDono

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328709#msg328709
« Reply #5 on: May 07, 2011, 02:58:25 am »
We could also try a sancbow.

LifeLockable

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328721#msg328721
« Reply #6 on: May 07, 2011, 03:17:16 am »
yeah dragon OTK FALLS HARD to steal or deflag but otherwise nothing beats it

phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328741#msg328741
« Reply #7 on: May 07, 2011, 03:56:23 am »
EAs put back in DOTK because there were a few comments on that.
(Better safe than sorry)

Immo deck updated. Need to do more testing to find the best option here.

The options vs death are a)use the ent/dark deck we have and hope for the best, b) try to mod it a bit so that it still runs smooth but has some better counter options. c) Gamble a bit and do a bunch of converting to try and build a bow that will work.
I'm going to work on b and c and hope to come up with something good.

Please everyone do the research and let me know if you think tweaks will help!

LifeLockable

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328746#msg328746
« Reply #8 on: May 07, 2011, 04:12:19 am »
well then I has a question for that should I save the EA's for the shield or for the hourglasses? or one for one?

phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328750#msg328750
« Reply #9 on: May 07, 2011, 04:34:13 am »
@Life,
Most likely the EAs won't be necessary at all.
But if you see a darkness or fire mark, then you need to start thinking quickly and act based on the situation and what the decks are doing. If the draws are more important than the shields (ie, firestall with deflags and there is fear of bolts) then EA the hourglasses if possible. If there are creatures out and potential steals/deflags (crusader + vamp dagger or something like that) then EA if you don't have the quanta to play another in case you lose it or if there isn't another in hand and the situation is getting desperate. Your opponents strategy could change round to round as well depending on whether they think it is better to target shields or hourglasses. Others might have more(/better) advice, but thats my two cents worth.


Here are some tweaks to the entropy deck. Opinions please!
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vj 4vj 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 5ia 5ia 5lm 5lm 5lm
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vj 4vj 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 55q 55q 55s 5ia 5iaGotta love those pendulums. Either one of these could be pretty strong.


I don't love the idea of converting vault cards so early, but here are a couple options if we decide to go that way.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vj 4vj 4vj 52t 52t 55q 55q 55u 58s 58s 5f6 5f6 5ia 5ia 5lm 5lm 5lm 5v1 621 621 8pq

Focus on getting a sanc out.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vj 4vj 4vj 52t 52t 55q 55q 55s 55u 58s 58s 5f6 5f6 5ia 5ia 5lm 5lm 5v1 621 621 8pl

Focus on momentum.

Offline Sevs

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  • My favorite element is Oxygen
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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328770#msg328770
« Reply #10 on: May 07, 2011, 05:51:52 am »
Defintely keep the maxwells(death rush is all susecptible to paradox) but what about using aether mark three quints and keep the
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4vf 4vf 4vj 4vj 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 5ia 5ia 621 621 621 8pu

this could be a better possibility as they are full of cc, with pande plague and viruses. maybe bring an antimatter instead of a discord as they dont have pc
"Elements is the greatest game ever made" - Abraham Lincoln

phaedrus

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Re: Round 5 - Decks https://elementscommunity.org/forum/index.php?topic=25768.msg328773#msg328773
« Reply #11 on: May 07, 2011, 06:11:51 am »
Quints could be great! I hadn't thought of that.
Especially with the low creature count.
I would consider an extra antimatter except that we don't have one.
And the early discord is nice.

Question now is, what are they going to bring?
Which deck can win no matter what they bring?

I like the quint version.
Unless they bring BHs with their CC.

 

anything
blarg: phaedrus,Sevs