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phaedrus

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358474#msg358474
« Reply #12 on: June 29, 2011, 11:35:46 pm »
I'm pretty sure they don't have the cards to run 2 grabbows.
They may have the salvages to give a nova/poison/CC deck vs us, which would be scary.
Whether or not they have enough deflags to send some vs. us is questionable.

OP has been updated.

Also, I just want you guys to know that I'm super proud of us for making it this far.
Ya there has been shitloads of drama, but we know what we've done, and that we've done it in a way that for the most part we have reason to feel good about. If you had told me we would be sitting at second late in the in the war when we were just starting out I would have been super stoked.
So I want to be that excited about it.

LongDono

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358483#msg358483
« Reply #13 on: June 30, 2011, 12:20:25 am »
Take the entropy shield out for god sakes! They have BHs! TWO OF THEM! Do you honestly think they wont use them? Besides healing is good against poison and combined with our stall we are very very hard to beat. Put both sancs in for the love of god!

LifeLockable

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358492#msg358492
« Reply #14 on: June 30, 2011, 12:53:12 am »
for gods sake do you think BH takes away ALL our quantum? I mean its not like they can totally lock us down with them like the others could its only two for crying out loud! they have as much chance to draw BH in their games VS as we doing with our MP's and think also! they cost four grav quantum a card! do you think they would really try to make a deck that could play them when they only have two? I mean they could have done the smart thing and converted them rather then hold them for the vague possibility of getting eight gravity quantum without any grav pillars or pendulums...try not to panic long damn!

phaedrus

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358517#msg358517
« Reply #15 on: June 30, 2011, 02:04:38 am »
Geeze, I try to write a post to lift the mood and then I'm reminded of why I was feeling less than stoked.

Yes, BH is dangerous. Yes, it potentially hurts the diss shield.
They can up them so they only cost three and they can potentially play supernovas to get them out faster.
However, with 12 pillars, we should be able to replace enough quanta for the shield to be useful.
If they play BHs it will likely be a lower damage deck anyway

Sancs lose to blessings because we might see CC, and purify takes care of poison (hopefully).
If we're vs. the mono, our dims are going to be super valuable, and sancs would be useful.

I don't know. Its kindof a crapshoot.
t4 and sevs have the final say on these decisions.

ShiningSword

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358531#msg358531
« Reply #16 on: June 30, 2011, 02:28:14 am »
2 BH's wont do crap on our quanta supply(even if they draw both), if they dont have anymore i doubt they concentrate on those.
What worries me is the chance of poison(WE HAVE ONLY ONE GODDAMM PURIFY! >:D, and this is really something to worry and yell about, got it?).
We must build something that can kill them before they poison us to death(taking suggestions, although it seems like it is speed fractal or nothing at this point), and thats it.
Geeze, I try to write a post to lift the mood and then I'm reminded of why I was feeling less than stoked.
The only thing that really surprises me is aether being so dead(when we got in they were over 500 cards in their vault, goddamm it!).

If we win this one, we get into the final top 3 of war, and show everyone what we are capable of!.

phaedrus

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358546#msg358546
« Reply #17 on: June 30, 2011, 03:02:29 am »
Well poison is a bit less scary because they only get 3 ups.
The deck we have now has 7 cards that deal damage (+PU), and they are fairly solid. (Arsenic could be deflagged but otherwise...)
And with poison their other attack options are limited quite a bit so I think we would have an ok shot with the deck how it is.
I hear your concern though. They could have picked up a chrysae or something with that event card a couple rounds ago to make it into a scarier deck too.

Offline Sevs

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358622#msg358622
« Reply #18 on: June 30, 2011, 05:57:41 am »
Their mono entropy is pretty gruesome if put in our direction. i dont really know how to counter that since we lost 8 things of cc lol. but dim shields would be a good counter to that. but i feel either the poison deck since we are lacking creatures or a grabbow. i dont think they have the graboids for 2 decks.

Fire is playing a bow so a BH will also be useful there also. i think they will split BH's between the 2 decks. we at most should have to deal with 2 deflags so i think the dissapation shield is a good idea. wait till you have nothing left and make an all in stand.

For offense, we dont really have much. a few growth creatures but nothing that can be the focus of a deck. the TU is also a great card to have.

I want to take half a post to agree with phaedrus. If you look at my war bet i think i barely have UW in the top half. lol. you guys have come up with some of the strangest, most effective decks possibly imaginable. Although disagree with the fire ruling guaranteeing us 2nd or 3rd instead of possibly 4th. but still crazy good.
"Elements is the greatest game ever made" - Abraham Lincoln

tttt

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358654#msg358654
« Reply #19 on: June 30, 2011, 08:10:55 am »
We have a ton of shields and can potentially salvage EQs to slow down monos, but I dunno if we can beat them with the few control cards we have.

Mono entropy - they know we have lost our CC and they don't want to risk giving us grabbow salvage. We can potentially stall them with all the shields we have (33-37 card deck with arsenics and the few creatures we have, just for some offence), but if we use Disipation shield we don't use sancts. Purify is a must. No need for EQs if we're gonna stall anyway.
Grabbow - I suspect they'll be using this for fire.

Against 33 entropy stall:
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 52q 52q 592 593 5f6 5f6 5ia 5lf 5lf 5og 5og 61r 61t 61t 61t 6u0 7ah 7ah 7ds 7ds 7h2 8pu

Work against poison I think.
Notice that Panda can Rewind creatures and potetnitally give mono entropy more cards then us.

tttt

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358689#msg358689
« Reply #20 on: June 30, 2011, 11:45:22 am »
2 hours left. Sevs, are you happy with the deck in the OP and should we finalize vault/salvage?

phaedrus

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358751#msg358751
« Reply #21 on: June 30, 2011, 03:56:27 pm »
I'm assuming Sevs was happy enough with the OP or he would have changed it...

Offline Neopergoss

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358764#msg358764
« Reply #22 on: June 30, 2011, 04:26:20 pm »
I like this deck a lot. Don't think we could've done better with what we had. I'm glad we made the decision to use dimensional shield over fractal, and I also think dissipation was the right choice. I also will now echo what phaedrus said -- great job, guys! We exceeded all expectations!

I'll try to be on chat shortly before the deadline if we haven't had our match by then. I might be able to sub if needed.

tttt

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Re: Round 14 - Decks https://elementscommunity.org/forum/index.php?topic=28055.msg358770#msg358770
« Reply #23 on: June 30, 2011, 04:43:52 pm »
I'm assuming Sevs was happy enough with the OP or he would have changed it...
My line of thought, too.
Personally, I would have gone with a deck with >33 cards, but we'll see :]

 

blarg: tttt