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tttt

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg355939#msg355939
« Reply #12 on: June 24, 2011, 01:33:37 pm »
You guise are making decks like elemental masters XD
We are kinda crapped with having to make 2 decks this round. *maybe* we can make a decent creature rush (like the ones we played already) and a crappy 33/36 card stall?
also, here's a quick fractix i slapped together from vault and 6 aether pend salvage:
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 5og 5v1 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 8po

it's crappy, i know :/
possible improvements:
- a couple cremations
- a couple pends
+ another fog
+ thunderbolt

LongDono

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg355965#msg355965
« Reply #13 on: June 24, 2011, 02:57:32 pm »
Not enough stall T4.
I don't think Aether has any PC left, we should stall them with their own shields, plus our healing. We have purify, sancs, Anti-matters, Phase shields, pandas, We can salvage 3 bonewalls with 2 lightning plus the one in the vault.
Then again it is still possible for Aether to build a stall and they can put just as many cards in their deck, so it might be risky.
Also I think they might have a fractix left and then my guess of no more PC would be really wrong.
If we play higs there is a very very high chance we have to play against fractix.

Offline Neopergoss

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg355977#msg355977
« Reply #14 on: June 24, 2011, 03:23:04 pm »
You guise are making decks like elemental masters XD
We are kinda crapped with having to make 2 decks this round. *maybe* we can make a decent creature rush (like the ones we played already) and a crappy 33/36 card stall?
also, here's a quick fractix i slapped together from vault and 6 aether pend salvage:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 5og 5v1 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 8po

it's crappy, i know :/
possible improvements:
- a couple cremations
- a couple pends
+ another fog
+ thunderbolt
I think if we use a deck like this it should be for the general and the rainbow cards like fog and nightmare should be upped so they can be played off of the quanta from immolation. Then we can scrap the QP's for more useful cards. That would be my approach, at least. But the core of the deck, the deflags, rages, MP's, fractal, and pends is the main thing anyway and it should work well. We could probably throw in a lightning, but in my approach the arsenic prob wouldn't fit :\ I don't know maybe we don't have good enough cards to fill in there anyway. I'll have to look at it more when I have a chance.

@phaedrus: I like your suggestions for sevs' deck and would like to see what something like that would look like. Also I second what you said about that approach to fractal.

phaedrus

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356032#msg356032
« Reply #15 on: June 24, 2011, 04:58:36 pm »
Here is my take on our shields. It hasn't been tested, and may have any number of quanta problems as of yet, but its a starting point.
Hourglass may seem like a weird choice, but if we have more cards I don't see the harm in taking two or three draws if it helps bring the shield we need. CC is an option, but also may be unnecessary.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52q 52q 52q 52r 52r 592 5lm 5lm 5oi 5oo 5rl 5v2 61t 61t 61t 63a 63a 63a 63a 63a 6u0 6u7 6u7

Offline Neopergoss

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356054#msg356054
« Reply #16 on: June 24, 2011, 05:22:53 pm »
Here is my take on our shields. It hasn't been tested, and may have any number of quanta problems as of yet, but its a starting point.
Hourglass may seem like a weird choice, but if we have more cards I don't see the harm in taking two or three draws if it helps bring the shield we need. CC is an option, but also may be unnecessary.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52q 52q 52q 52r 52r 592 5lm 5lm 5oi 5oo 5rl 5v2 61t 61t 61t 63a 63a 63a 63a 63a 6u0 6u7 6u7
It looks pretty good, but you're right that I think the golden hourglass is a weird card. I think reverse time might even be more useful.

tttt

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356064#msg356064
« Reply #17 on: June 24, 2011, 05:37:34 pm »
Here is my take on our shields. It hasn't been tested, and may have any number of quanta problems as of yet, but its a starting point.
Hourglass may seem like a weird choice, but if we have more cards I don't see the harm in taking two or three draws if it helps bring the shield we need. CC is an option, but also may be unnecessary.
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52q 52q 52q 52r 52r 592 5lm 5lm 5oi 5oo 5rl 5v2 61t 61t 61t 63a 63a 63a 63a 63a 6u0 6u7 6u7
It looks pretty good, but you're right that I think the golden hourglass is a weird card. I think reverse time might even be more useful.
Deck looks OK-ish. Golder hourglass is a poor choice imo. Also, this deck has only AM for CC, which is kinda risky. And it could be outstalled by a larger deck, but this depends on the opponent. Worth testing vs grabows.

edit
I see us playing a creature bow and a fractix this round. Dunno about a stall :/
Changed fractix for general-style -
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52q 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7n0 7n0 7th 8po

2 improved fogs, 2 arsenics and 1 NM are fueled by the 3 immos and 2 QTs. I tested a couple of games, is devastating if it gets the right draw.

phaedrus

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356073#msg356073
« Reply #18 on: June 24, 2011, 05:49:10 pm »
Ya I'm leaning towards -antimatter, +CC that kills. I played a few matches vs. entropy's grabbow and did ok. If the AI hadn't used its deflags poorly the games I won would've been a lot closer.
I know hourglass seems like a poor choice, but in some situations I think it could be the difference between winning and losing.
Especially if we've done a lot of poison damage and have had shields deflagged. We could draw like crazy to get a shield up and then let the poison do its job.

Offline Neopergoss

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356101#msg356101
« Reply #19 on: June 24, 2011, 06:20:32 pm »
edit
I see us playing a creature bow and a fractix this round. Dunno about a stall :/
Changed fractix for general-style -
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52q 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7n0 7n0 7th 8po

2 improved fogs, 2 arsenics and 1 NM are fueled by the 3 immos and 2 QTs. I tested a couple of games, is devastating if it gets the right draw.
Looks pretty good, though I wonder -- do you ever have trouble playing the arsenics? Maybe if we throw in a nova for a QP it would be easier?

Offline Sevs

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356104#msg356104
« Reply #20 on: June 24, 2011, 06:26:18 pm »
edit
I see us playing a creature bow and a fractix this round. Dunno about a stall :/
Changed fractix for general-style -
by Sevs
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 52q 52q 5f6 5f6 5f9 5f9 5f9 5fb 5fb 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7n0 7n0 7th 8po

2 improved fogs, 2 arsenics and 1 NM are fueled by the 3 immos and 2 QTs. I tested a couple of games, is devastating if it gets the right draw.
Looks pretty good, though I wonder -- do you ever have trouble playing the arsenics? Maybe if we throw in a nova for a QP it would be easier?
I would go -1 arsenic +rage -1 QP +1 nova
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ShiningSword

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356202#msg356202
« Reply #21 on: June 24, 2011, 09:46:37 pm »
If aether has EQ(and i think they have them) they will use it against us, so we shouldnt use anything too hard to fuel against them(maybe something with both pends and QPs for extra EQ counter).
Fire is short on cards, and they have to rush, so lets CC them to oblivion(we should have enough CC power for that).

phaedrus

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356223#msg356223
« Reply #22 on: June 24, 2011, 10:40:20 pm »
What about fractix with bonewalls and CC vs. Fire?
I'll get a prototype up soon, but I think it  to be a solid counter.

That basically leaves us the deck we've been playing vs. Aether or something with dims or antimatters...neither of which is very appealing.

We can also consider CC with creatures vs. fire and shield stall vs. Aether.

Offline Sevs

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Re: Round 13 - Decks https://elementscommunity.org/forum/index.php?topic=27873.msg356226#msg356226
« Reply #23 on: June 24, 2011, 10:44:33 pm »
What about fractix with bonewalls and CC vs. Fire?
I'll get a prototype up soon, but I think it  to be a solid counter.

That basically leaves us the deck we've been playing vs. Aether or something with dims or antimatters...neither of which is very appealing.

We can also consider CC with creatures vs. fire and shield stall vs. Aether.
But we have the advantage of finally knowing a good portion of aethers vault. ill get on that.
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blarg: tttt,Neopergoss,Sevs