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LongDono

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Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355185#msg355185
« on: June 23, 2011, 02:12:57 am »
Round 11 - Salvaging, Discarding, Penalties and Converting

Salvaging
Deck 1
2 x Lightning
2 x bonewall
2 x aether pendulum

Discarding
N/A

Penalties
N/A

Converting
2 x Titanium shield
1 x Aether Pendulum
1 x Lobotomizer
1 x flying weapon
1 x Owls Eye
2 x antimatter
1 x golden hourglass
1 x deflagration
1 x discord

Decks
We salvage 6 cards from:
1)
Hover over cards for details, click for permalink
Deck import code : [Select]
52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 61q 61q 61v 61v 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk


Offline Sevs

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355192#msg355192
« Reply #1 on: June 23, 2011, 02:24:10 am »
6 aether pendulums? fire aether duo with 9 pends?

or the bonewalls?
"Elements is the greatest game ever made" - Abraham Lincoln

LongDono

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355193#msg355193
« Reply #2 on: June 23, 2011, 02:24:50 am »
We should be A-holes and salvage arsenic, and 3 bonewalls, and 2 Aether pends.

phaedrus

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355254#msg355254
« Reply #3 on: June 23, 2011, 07:47:14 am »
Its going to depend to an extent on the opponents we get next round.

A duo with 9 pends would be a bit sketchy. A more pillar heavy duo concentrated bow with 5-6 pends, and aether/fire or aether/death (fractix or unupped pheonix with dims or bones) seems like a better way to go IMO.


Offline Neopergoss

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355328#msg355328
« Reply #4 on: June 23, 2011, 01:26:15 pm »
Its going to depend to an extent on the opponents we get next round.

A duo with 9 pends would be a bit sketchy. A more pillar heavy duo concentrated bow with 5-6 pends, and aether/fire or aether/death (fractix or unupped pheonix with dims or bones) seems like a better way to go IMO.
We can also use immos, which are nice because they can be used both for rainbow and fire.

LongDono

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355329#msg355329
« Reply #5 on: June 23, 2011, 01:28:25 pm »
I really hope we don't have to play Entropy. Any other team is fine.
Infact we are low on creatures right? We should salvage mummies too.

tttt

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355377#msg355377
« Reply #6 on: June 23, 2011, 03:36:50 pm »
Y U MAKE MY TREAD?

Y? :/

phaedrus

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355378#msg355378
« Reply #7 on: June 23, 2011, 03:40:42 pm »
Probably because you're Lieutenant now...?
It does feel a bit weird though.

Anyway. If we do face entropy I'm thinking we go for something like this...
Harder for them to get to 3/4grav for BH than it is for us to get to 3/4 light. Unless they opt for supers.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 52t 595 5c1 5c1 5f9 5lm 5oo 5rk 61q 61q 622 622 622 63a 63a 63a 63a 7dp 7dp 7ds 7ds 7ds 7k6 8pu

tttt

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355383#msg355383
« Reply #8 on: June 23, 2011, 03:44:15 pm »
I want my thread *sniff*

LongDono

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355417#msg355417
« Reply #9 on: June 23, 2011, 04:54:19 pm »
T4, you should have mod powers, use them.

Offline Neopergoss

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355418#msg355418
« Reply #10 on: June 23, 2011, 04:54:44 pm »
Probably because you're Lieutenant now...?
It does feel a bit weird though.

Anyway. If we do face entropy I'm thinking we go for something like this...
Harder for them to get to 3/4grav for BH than it is for us to get to 3/4 light. Unless they opt for supers.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 52t 595 5c1 5c1 5f9 5lm 5oo 5rk 61q 61q 622 622 622 63a 63a 63a 63a 7dp 7dp 7ds 7ds 7ds 7k6 8pu

Maybe we should've gotten a BH from the event card. Seems like there's a lot of nova going around. Then again I think most of the remaining nova is with entropy. Would be nice to salvage some if we could but they are truly fearsome foes.

Anyway, is there going to be enough fire quanta for this to work well? I'm not so sure there's enough of any one type of quanta to make fractalling very useful. With more aether pends and mark of fire I think it would be better.

LongDono

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Re: Round 12 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27864.msg355422#msg355422
« Reply #11 on: June 23, 2011, 04:57:11 pm »
Yea Phaedrus, fractal Mp's is the way to go this round. Aether is down to devtal and something else. I know what they will NOT play vs us. TROLOLOLOL. That means the team that plays Aether will have a 95+% chance of facing Devtal. ( if we also happen to play against Aether. )

 

anything
blarg: LongDono,phaedrus,Neopergoss