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Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354130#msg354130
« Reply #24 on: June 20, 2011, 06:54:29 pm »
At the moment I have both deflags out actually. The idea is to hold the momentum until you 've got a creature they can't really kill.
After losing 6 dim shields to us last round, I think they're probably going to go in a different direction, and they're pretty useless vs bones (though deflaging arsenic is nice). Deflag also gets in the way of growth quanta for the steamer. I'm open to having 1, but more than that is no good IMO.

The thought with the extra spectre/spirit is that if you can get an early one you can draw out CC without worrying too much about not having enough kill strength. (ie, not always waiting for a blessing.) Or vs other decks you can just get growing earlier.

Deckout should be avoidable I think if its played right because the damage should be big enough.
That makes sense. For some reason I wasn't thinking about the momentums. Looks good, then. I just wish we had a third momentum, but I guess the hourglass can help in drawing things like that. Just hope they don't get all weird on us and start using RT's XD

On the whole, I think its biggest weakness is still graboids. We don't have any CC in here and that's probably the best way to counter it. The problem with taking CC though is that it will be completely useless against bonebolt and almost as bad against fractix, so not much can be done about it.

LongDono

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354135#msg354135
« Reply #25 on: June 20, 2011, 07:02:30 pm »
- 1 electrum hour glass. it cost 4, +graboid 1 time quanta, and we need to wait 1 turn + 1 time quanta just to use it. It is just not worth it dude.
+ 1 CC card
- 1 skull shield
+ 1 MP ( we already have it but the skull shield will be good if we have to play higs again. We don't want her to know that we have it!!!! So dont use it this round! )
+ 1 more CC card

LongDono

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354136#msg354136
« Reply #26 on: June 20, 2011, 07:03:52 pm »
Also neo, dis sheild is weak. Bonebolt laughs, Fractix laughs. Thier 2 best remaining decks against us.
Also other teams use poison too so dis shield is a big no no.

Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354139#msg354139
« Reply #27 on: June 20, 2011, 07:06:07 pm »
Also neo, dis sheild is weak. Bonebolt laughs, Fractix laughs. Thier 2 best remaining decks against us.
Also other teams use poison too so dis shield is a big no no.
Creature-based damage will still be common and fractal isn't going to be used every time either. I think it'd be good to have. But understand if we do choose not to.

edit: and it does completely make arsenic irrelevant, so not totally useless against bonebolt. It could also help stave off doom briefly against fractix.

phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354180#msg354180
« Reply #28 on: June 20, 2011, 07:58:34 pm »
I'm with Neo in thinking that Dissipation is worth having.
If we win and Aether really doesn't do well this round we're going to be playing other teams too...

Electrum hourglass is worth carrying IMO. I don't think there will be quanta problems. We ran the ffq with only 12 pillars (if I remember correctly) and paid for more expensive cards than hourglass. I maybe even prefer using it to a cc card vs. grabs. And its more versatile vs. other opponents.

Offline Sevs

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354261#msg354261
« Reply #29 on: June 20, 2011, 11:01:19 pm »
After using a diss shield i can see its effectiveness. definitely better then the unnupped one. Also with momentum PC probably isnt necesary. on another note, you say cc is useless against those but if that cc is rage pots, they also an extremely good buff especially when we prepare for lightnings.
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phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354263#msg354263
« Reply #30 on: June 20, 2011, 11:11:48 pm »
Rage potion is definitely a good option (hence why we've used it so much lately).
With the steamer and fire eater going though, fire quanta is a bit hard to come by.
That said, putting one in to replace the unupped spirit  is an option and quanta can be managed depending on the situation if you would like.

If we do +upped dis -wings in this deck, is that maybe more versatile?

Do you like the deck in general, General Sevs?

Offline Sevs

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354381#msg354381
« Reply #31 on: June 21, 2011, 06:02:17 am »
Rage potion is definitely a good option (hence why we've used it so much lately).
With the steamer and fire eater going though, fire quanta is a bit hard to come by.
That said, putting one in to replace the unupped spirit  is an option and quanta can be managed depending on the situation if you would like.

If we do +upped dis -wings in this deck, is that maybe more versatile?

Do you like the deck in general, General Sevs?
sorry for the late reply, the steam and fire eater are only 2 cards and they are not drawn frequently.  as much hp as these cards have bone bolt actually out rushes it. Il try and do some tweaks. there just doesnt  seem to be enough creatures. so the phoenixs are better.

mmm didnt see that is was a water mark when i said that. still though from playing for about an hour now the fire mark with a phoenix just plays better to fuel growth creatures. it went about 12-2 against bonebolt while the water mark when about 6-6.
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phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354502#msg354502
« Reply #32 on: June 21, 2011, 04:31:24 pm »
Mods look pretty solid. Fog shields are a pretty safe bet probably. Skull and wings unreliably drawn and their usefulness reliant on the matchup. I think it would be better with both discords in, but oh well.

Offline Sevs

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354504#msg354504
« Reply #33 on: June 21, 2011, 04:36:11 pm »
Mods look pretty solid. Fog shields are a pretty safe bet probably. Skull and wings unreliably drawn and their usefulness reliant on the matchup. I think it would be better with both discords in, but oh well.
yea the wings seemed really situational. and the fogs were just more reliable than the skull shield. the discords i had a tough decision. and since the death quanta wasnt used as much, i just kind of stuck it in there. i kinda of figured that it case of nova, arsenic would be more helpful.
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