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ShiningSword

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354079#msg354079
« Reply #12 on: June 20, 2011, 04:08:41 pm »
Taking a PA might be a good idea(always nice to draw against an EQ deck).

Considering the matches, if they have to use the graboid it will go for entropy or for us(it is the best against discords), so maybe taking the most cost efficient cards is a good idea(i think we had a pande left).

If i was them i would play phoenixes in one death match(death needs its shields to stall), bonebolt on the other(posible death rush), nova/graboids on entropy(discords, duh) and bonebolt 2 on us(we havent played good bonebolt counters recently).
On the other hand, we became unpredictable with this card, so an alternate approach from them would be using bonebolt on entropy(trying to stop discord with walls, success chance: low unless they get a good draw) and graboids on us(direct counter to everything we can build right now, success chance: high unless we play a cheap bow/RNG haxxes them some more).

LongDono

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354097#msg354097
« Reply #13 on: June 20, 2011, 05:10:25 pm »
OK we might want to try a light mark deck. It would give us blessings and sancs.
Also we should get 1 graboid, 1 purify, 1 nova, 1 steam machine, 1 shockwave, 1 FFQ, 1 bone wall, 1 lightning , 1 quint, 1 chaos seed, 1 cloak ( Mix with our 3 rage pots or gravity pull ), 1 silence.

Graboid- Cheap, and powerful card. Makes bonebolt cry a little.
purify- Good against death, entropy AND aether now, they ALL have poison decks.
discord- because it is discord.
Steam machine- mixed with all the CC we got, sheilds, and healing and how HP high this card upped is it will have a big chance to get big. XD VERY good card.
Shockwave- Good CC
FFQ- Hard to kill, and mixed with how long games should take and the deck types that are left it is a VERY good card.
Bonerwall- Best shield ever. ( we still have panda )
Lightning- Great CC
Quint- Why not?
Chaos seed- Unupped it is CC, Upped it is a powerful card, that can boost a card past 5 HP and out of killing range of lightning.
Cloak- Is just a godly card.
Silence- If we would have had this card things would be different, it helps to beat fractix, bonebolt, and any deck that chains shields, or combos.


What do you think?

Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354098#msg354098
« Reply #14 on: June 20, 2011, 05:36:00 pm »
OK we might want to try a light mark deck. It would give us blessings and sancs.
Also we should get 1 graboid, 1 purify, 1 nova, 1 steam machine, 1 shockwave, 1 FFQ, 1 bone wall, 1 lightning , 1 quint, 1 chaos seed, 1 cloak ( Mix with our 3 rage pots or gravity pull ), 1 silence.

Graboid- Cheap, and powerful card. Makes bonebolt cry a little.
purify- Good against death, entropy AND aether now, they ALL have poison decks.
discord- because it is discord.
Steam machine- mixed with all the CC we got, sheilds, and healing and how HP high this card upped is it will have a big chance to get big. XD VERY good card.
Shockwave- Good CC
FFQ- Hard to kill, and mixed with how long games should take and the deck types that are left it is a VERY good card.
Bonerwall- Best shield ever. ( we still have panda )
Lightning- Great CC
Quint- Why not?
Chaos seed- Unupped it is CC, Upped it is a powerful card, that can boost a card past 5 HP and out of killing range of lightning.
Cloak- Is just a godly card.
Silence- If we would have had this card things would be different, it helps to beat fractix, bonebolt, and any deck that chains shields, or combos.


What do you think?
Long-term planning is definitely important, and I agree with many of your points. I still think we should make these cards conform to the decks we plan to use first, then fill in the rest with cards that are good for the vault generally.

LongDono

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354099#msg354099
« Reply #15 on: June 20, 2011, 05:37:29 pm »
I agree, have we decided on a deck yet?

LongDono

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354101#msg354101
« Reply #16 on: June 20, 2011, 05:39:35 pm »
OK we might want to try a light mark deck. It would give us blessings and sancs.
Also we should get 1 graboid, 1 purify, 1 nova, 1 steam machine, 1 shockwave, 1 FFQ, 1 bone wall, 1 lightning , 1 quint, 1 chaos seed, 1 cloak ( Mix with our 3 rage pots or gravity pull ), 1 silence.

Graboid- Cheap, and powerful card. Makes bonebolt cry a little.
purify- Good against death, entropy AND aether now, they ALL have poison decks.
discord- because it is discord.
Steam machine- mixed with all the CC we got, sheilds, and healing and how HP high this card upped is it will have a big chance to get big. XD VERY good card.
Shockwave- Good CC
FFQ- Hard to kill, and mixed with how long games should take and the deck types that are left it is a VERY good card.
Bonerwall- Best shield ever. ( we still have panda )
Lightning- Great CC
Quint- Why not?
Chaos seed- Unupped it is CC, Upped it is a powerful card, that can boost a card past 5 HP and out of killing range of lightning.
Cloak- Is just a godly card.
Silence- If we would have had this card things would be different, it helps to beat fractix, bonebolt, and any deck that chains shields, or combos.


What do you think?
Long-term planning is definitely important, and I agree with many of your points. I still think we should make these cards conform to the decks we plan to use first, then fill in the rest with cards that are good for the vault generally.
Shining sword just gave me an idea in chat. Out of my list what could we take out for a momentum and a PU?

Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354113#msg354113
« Reply #17 on: June 20, 2011, 06:09:55 pm »
OK we might want to try a light mark deck. It would give us blessings and sancs.
Also we should get 1 graboid, 1 purify, 1 nova, 1 steam machine, 1 shockwave, 1 FFQ, 1 bone wall, 1 lightning , 1 quint, 1 chaos seed, 1 cloak ( Mix with our 3 rage pots or gravity pull ), 1 silence.

Graboid- Cheap, and powerful card. Makes bonebolt cry a little.
purify- Good against death, entropy AND aether now, they ALL have poison decks.
discord- because it is discord.
Steam machine- mixed with all the CC we got, sheilds, and healing and how HP high this card upped is it will have a big chance to get big. XD VERY good card.
Shockwave- Good CC
FFQ- Hard to kill, and mixed with how long games should take and the deck types that are left it is a VERY good card.
Bonerwall- Best shield ever. ( we still have panda )
Lightning- Great CC
Quint- Why not?
Chaos seed- Unupped it is CC, Upped it is a powerful card, that can boost a card past 5 HP and out of killing range of lightning.
Cloak- Is just a godly card.
Silence- If we would have had this card things would be different, it helps to beat fractix, bonebolt, and any deck that chains shields, or combos.


What do you think?
Long-term planning is definitely important, and I agree with many of your points. I still think we should make these cards conform to the decks we plan to use first, then fill in the rest with cards that are good for the vault generally.
Shining sword just gave me an idea in chat. Out of my list what could we take out for a momentum and a PU?
I would maybe take out FFQ due to the high cost; we would need a good source of air quanta to get it out early enough to be really useful. I guess it could work with mark of air. After that I guess take out shockwave? and then maybe chaos seed, I don't know. I also think diss. shield would be good to bring for its usefulness when upped with rainbow decks.

phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354114#msg354114
« Reply #18 on: June 20, 2011, 06:12:55 pm »
@Long,
Agree with grab, cloak, steam, discord.
Considering the other cards you suggested.
Chaos, bonewall, shockwave, lightning and maybe FFQ being being cards I might leave out.

The deck is still in the works. I think the plan is to go with big HPs, blessings, momentums, discord, cloak, and 2-3 shields to try and cover some bases.

@Everyone.
The most important thing in my mind (as always) is that we win this next match.
I'm looking for ideas on how to slow grabs while not compromising the deck.

An OP deck mod is in the works.

Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354116#msg354116
« Reply #19 on: June 20, 2011, 06:21:18 pm »
It would be great to win against the graboid deck. We could really use some novas

phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354118#msg354118
« Reply #20 on: June 20, 2011, 06:24:13 pm »
OP mod is up and I'm feeling pretty good about it.
It uses 10 new cards, so we could take 2(?) others for the future. (Dissipation and pulvy?)
Opinions please!

phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354121#msg354121
« Reply #21 on: June 20, 2011, 06:28:34 pm »
Here is the old one if you want it Neo... despite your post disappearing.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vl 52l 55q 55q 590 5f6 5f6 5lf 5lf 5v1 5v2 74e 7ah 7ah 7dl 7h2 80b 8po

Offline Neopergoss

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354123#msg354123
« Reply #22 on: June 20, 2011, 06:35:31 pm »
Here is the old one if you want it Neo... despite your post disappearing.
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vl 52l 55q 55q 590 5f6 5f6 5lf 5lf 5v1 5v2 74e 7ah 7ah 7dl 7h2 80b 8po

Sorry I have indecision about posting sometimes and I figured it out on my own.

I like adding purify to counter poison, hourglass to make drawing one-card counters more likely, and wings over fire shield for graboids (though it makes us a bit more vulnerable to phoenixes). It looks like a pretty good deck to me. We need to test it against the three different expected deck types. I suspect it may not be favored against all of them, but would at least have a pretty good chance no matter what (unless they do something unexpected). Taking out the second deflag does make me a little uneasy in case they use shields again but I'm not sure what it could replace. This and taking out nightmare both make us more vulnerable to phase shields (and maybe adding hourglass makes it easier to deck out vs them).

phaedrus

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Re: Round 12 - Decks https://elementscommunity.org/forum/index.php?topic=27769.msg354128#msg354128
« Reply #23 on: June 20, 2011, 06:45:35 pm »
At the moment I have both deflags out actually. The idea is to hold the momentum until you 've got a creature they can't really kill.
After losing 6 dim shields to us last round, I think they're probably going to go in a different direction, and they're pretty useless vs bones (though deflaging arsenic is nice). Deflag also gets in the way of growth quanta for the steamer. I'm open to having 1, but more than that is no good IMO.

The thought with the extra spectre/spirit is that if you can get an early one you can draw out CC without worrying too much about not having enough kill strength. (ie, not always waiting for a blessing.) Or vs other decks you can just get growing earlier.

Deckout should be avoidable I think if its played right because the damage should be big enough.

 

anything
blarg: phaedrus,Neopergoss