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LongDono

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353269#msg353269
« Reply #12 on: June 18, 2011, 05:27:31 pm »
Salvage 6.
Also we will have you sub for Sevs next round.

ShiningSword

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353600#msg353600
« Reply #13 on: June 19, 2011, 03:07:58 pm »
The event card means that we get to salvage 12 different cards, so we better start thinking about those. We would already be over the 1 player limit so we wont sub anymore unless we need to.

LongDono

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353626#msg353626
« Reply #14 on: June 19, 2011, 04:21:28 pm »
No subbing please.
Also hell yea this event card rules!
I say we get 1 blessing, 1 sanc, 1 momentum, 1 chaos seed, 1 steal, 1 graboid, 1 lava golem, 1 dscord, 1 lightning, 1 boner wall, 1 silence, 1 nova.

Just a rough draft.

Offline Neopergoss

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353665#msg353665
« Reply #15 on: June 19, 2011, 06:24:05 pm »
No subbing please.
Also hell yea this event card rules!
I say we get 1 blessing, 1 sanc, 1 momentum, 1 chaos seed, 1 steal, 1 graboid, 1 lava golem, 1 dscord, 1 lightning, 1 boner wall, 1 silence, 1 nova.

Just a rough draft.
I would like for us to have a shockwave and a gravity pull.

Offline Sevs

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353684#msg353684
« Reply #16 on: June 19, 2011, 06:57:01 pm »
No subbing please.
Also hell yea this event card rules!
I say we get 1 blessing, 1 sanc, 1 momentum, 1 chaos seed, 1 steal, 1 graboid, 1 lava golem, 1 dscord, 1 lightning, 1 boner wall, 1 silence, 1 nova.

Just a rough draft.
to be honest we need to field 2 players regardless next round. unless we lose we will have like 3 creatures left.

  i think teams are going to rebuild some their key decks, death will recieve some fire to handle the aether stalling power.  entropy is going to recover BH's. fire = fractix again. aether might rebuild of their decks that lost. cant think of any major ones yet but definitly a lot of lightning. it says DIFFERENT cards i should read.

if we are going for the win we definitely need purify. death entropy and i think aether still hold poison decks.

if anythinig we need more creatures.or atleast a variety.

@ Long I support the graboid idea but i have one concern is there any pattern and fit the cards you chose? we have 2 blessing and 2 sanc and 3 is our sweet spot but you cant really have more than 2 in a deck without forcing the mark to change.

we also dont have any water or time cards RT? gravity pull?

looking at our vault we could make a second deck off of entropy mark with 3 antimatters. not really sure of the viability but it could happen.
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LifeLockable

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353701#msg353701
« Reply #17 on: June 19, 2011, 07:30:20 pm »
I think we need more splash in our decks rather then bring back what we have lost before

maybe get some things for the immo's? like a spark, photon and brimstone eater?

and maybe we could get some darkness cards for a fractal/ fire/dark... you know using fractal on a vamp MP and Devourer combo? just throwing out ideas maybe we could throw in a steam machine for our growth deck? I like graboids so they are cool

maybe get a dune scorp if we have any momentums left if we dont we could get both you know for damage in our rainbows

just throwing things out  :)

LongDono

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353710#msg353710
« Reply #18 on: June 19, 2011, 07:49:49 pm »
Interesting ideas Life.
Ok we need purify for death
fire is not much of a threat
A graboid could be awesome.
Because will will only have Lt's and generals fights we must think, "what upgraded cards are REALLY good?"
Purify, Reverse time, Graboid, Basilisk Blood, Lightning, Firefly Queen???, Aether piller???, Aether pendulum???, Silence, Nova, Shockwave, Bonerwall
That seem good?

LifeLockable

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353734#msg353734
« Reply #19 on: June 19, 2011, 08:43:24 pm »
I dont like firefly queen for our rainbows unless we can pair it up with an otugh and bonewall and make her invulnerable because she draws cc quick like and her creeps do nothing but slowly spawn fire quantum I would rather have a pharoah

perhaps we could bring back the dragon OTK? with the salvage of last round and the cards we are getting it should be easy

we should get(putting OTK cards in here just in case)

Hourglass (which could be uppeded), Crimson dragon, light dragon, bone dragon, purple dragon, emerald dragon, chimera, steal, deflag, cloak, EA, Pulverizer, graboid, nova, heal, fire spirit

LongDono

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353756#msg353756
« Reply #20 on: June 19, 2011, 09:43:19 pm »
hmmm interesting idea, bringing back DOTK? Not sure how I feel about that but it is interesting.

Offline Neopergoss

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353779#msg353779
« Reply #21 on: June 19, 2011, 10:53:25 pm »
I dont like firefly queen for our rainbows unless we can pair it up with an otugh and bonewall and make her invulnerable because she draws cc quick like and her creeps do nothing but slowly spawn fire quantum I would rather have a pharoah

perhaps we could bring back the dragon OTK? with the salvage of last round and the cards we are getting it should be easy

we should get(putting OTK cards in here just in case)

Hourglass (which could be uppeded), Crimson dragon, light dragon, bone dragon, purple dragon, emerald dragon, chimera, steal, deflag, cloak, EA, Pulverizer, graboid, nova, heal, fire spirit
Yes! I think this is a great idea. One hourglass is less than ideal, though. I'd also add a sundial in. I don't like fire spirit unless we're thinking about immo decks. This would really make a splash, I think. We can tailor the new cards to the deck if we decide to use it. I'm already starting to think about what it would look like but interested to hear feedback from others first.

LifeLockable

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353794#msg353794
« Reply #22 on: June 19, 2011, 11:47:27 pm »
well we would need to salvage the three dim sheilds...make it a 30 card deck add a precog and a sundial

worried about pc for it though and bonebolt could hurt

phaedrus

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Re: Round 11 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=27694.msg353851#msg353851
« Reply #23 on: June 20, 2011, 01:39:13 am »
Wait, so we get to salvage?
Because Sevs only subbed because the connection was bad?
It seems to me like we shouldn't get a salvage...

Not sure how I feel about the DOTK possability. The lack of draw power puts me off it quite a bit.

How about weird things like fire, carapace and ice shields, Oty or maxwell's demon, Titan, deathstalker/dunscorp+buffs, Arctic squid, a nymph (what nymphs do you have Sevs?)

Things I think we should definitely consider... an hourglass, quint, discord, purify, miracle, pulvy, dissipation

 

anything
blarg: