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tttt

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351724#msg351724
« Reply #24 on: June 15, 2011, 03:20:45 pm »
The last deck was pretty decent, but didnt have ANY PC (could be fatal drawback).

Imo, we don't need CC. We can use EE and shields. And cc is useless if they decide to use a stall-y deck or something.
Changes to this deck:
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 595 5c1 5c1 5c1 5fb 5fb 5fb 5lf 5lf 5og 5og 5oi 5oi 6u7 6u7 71a 71a 7n5 8pr
-CC cards (6 total)
- 2 flying weapon
- 1 arsenic
+ more creatures
+ PermaControl: 2 deflags suggested.

Growing creatures and overall creatures with >5hp are favorable.

Offline Neopergoss

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351730#msg351730
« Reply #25 on: June 15, 2011, 03:24:43 pm »
The last deck was pretty decent, but didnt have ANY PC (could be fatal drawback).

Imo, we don't need CC. We can use EE and shields. And cc is useless if they decide to use a stall-y deck or something.
Changes to this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 595 5c1 5c1 5c1 5fb 5fb 5fb 5lf 5lf 5og 5og 5oi 5oi 6u7 6u7 71a 71a 7n5 8pr
-CC cards (6 total)
- 2 flying weapon
- 1 arsenic
+ more creatures
+ PermaControl: 2 deflags suggested.

Growing creatures and overall creatures with >5hp are favorable.
Are you thinking of something like last round?

phaedrus

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351744#msg351744
« Reply #26 on: June 15, 2011, 04:04:33 pm »
@t4/everyone
I think they would be silly to use dim shields because of our PC.
So if they know that, then they won't bother (they didn't last round).
Its a question of whether we want to take the chance that they will and spend 3 cards on PC, or whether we think they're going to just strait up rush. In which case our PC cards would be 100% dead.
Rage is never a dead card because if it isn't needed as CC, it can be used as a buff.

I could maybe see them using bonewall. Do they potentially have plagues? That would counter our fractal decks pretty well.

EE isn't reliably drawn, and so I don't want to rely on it.

Buffs in general may not be worth the chance of bad rng. Flying weapon in particular.

In general, I'm a bit worried about playing something too similar to last round's deck.

LongDono

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351747#msg351747
« Reply #27 on: June 15, 2011, 04:07:06 pm »
I say we use the deck we used last round, nothing has changed. It beat EQ, EQ is most likely this round too.
Bonebolt is another likely deck that the deck we used last round was MADE to beat.

phaedrus

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351756#msg351756
« Reply #28 on: June 15, 2011, 04:27:30 pm »
Well, what has changed is that we beat their attempt to use EQs.
Its something that should be taken into consideration.


Offline Neopergoss

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351761#msg351761
« Reply #29 on: June 15, 2011, 04:42:25 pm »
I don't think it would beat bonebolt. Even if we bless something to 6 health, they can still kill it with 2 lightnings, and it would be worth it because we spent 2 cards to get it there. I don't think there are enough creatures to overwhelm it. Zeru said as much in chat the other day. That's why I was proposing a fractal deck with CC in case of nova graboids/bonebolt. Now, if they are expecting fractal, maybe it is a bad choice and they won't use bonebolt. It's somewhat a rock/paper/scissors thing and I think we're going to have to take a risk/make a guess and hope they don't mindgate us. We could alternatively use tons of creatures and basically no control, but I'm not sure we have enough or that it would be a good idea either.

Anyway, I could be wrong -- we should test. I will probably be able to later in the day.

Offline Sevs

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351768#msg351768
« Reply #30 on: June 15, 2011, 04:57:54 pm »
I agree with neo that the last decl does not do well against bonebolt. I can test it again but it just isnt reliable
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tttt

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351771#msg351771
« Reply #31 on: June 15, 2011, 05:01:48 pm »
Dunno about the rest of the deck, but imo 1-2 deflags is a must. No PC= a dimshield can beat us. Do we want that chance?
Also, games are best of one. They could try to go for a straight-up rush, disregarding anything else, and trying to out-speed the rainbow deck. Even then, they could use, say, a fog, that also pretty much halves our damage output.

Offline Neopergoss

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351772#msg351772
« Reply #32 on: June 15, 2011, 05:02:29 pm »
Maybe we should be thinking about fractix again -- would we even be able to counter that?

@tttt: why does best of 1 favor rushing?

phaedrus

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351777#msg351777
« Reply #33 on: June 15, 2011, 05:11:52 pm »
I may be with you guys that fractix with PC/CC and fog is a good option.
I still think we could maybe afford to take a chance on their not using shields.

Fractix from them would only carry 3 MPs, and I'm not sure they would like taking that risk on a best of 1
A deck like Higs used in round 9 with some stall capabilties would be troublesome if they mindgate us though.


Offline Sevs

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351779#msg351779
« Reply #34 on: June 15, 2011, 05:13:06 pm »
Maybe we should be thinking about fractix again -- would we even be able to counter that?

@tttt: why does best of 1 favor rushing?
If they go for fractix, they can only use 3 upps so it would be just as unreliable as ours. I personally like the idea of using either an aether mark and fractal with immos, because the immos can either give us fire and rainbow quanta when we dont have any. fueling fire eaters (lightning resistant) and minor phoenixs.


And i said before they could very well salvage some fire storms from fire to replace the novas and sundials. ill do some testing tonight but i will be busy for most of the day.
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Offline Neopergoss

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Re: Round 11 - Decks https://elementscommunity.org/forum/index.php?topic=27590.msg351794#msg351794
« Reply #35 on: June 15, 2011, 05:48:50 pm »
Maybe we should be thinking about fractix again -- would we even be able to counter that?

@tttt: why does best of 1 favor rushing?
If they go for fractix, they can only use 3 upps so it would be just as unreliable as ours. I personally like the idea of using either an aether mark and fractal with immos, because the immos can either give us fire and rainbow quanta when we dont have any. fueling fire eaters (lightning resistant) and minor phoenixs.


And i said before they could very well salvage some fire storms from fire to replace the novas and sundials. ill do some testing tonight but i will be busy for most of the day.
Ah, so they're probably unlikely to use fractix. I do think that theirs would be better, though, since they could use pendulums and fire mark while we have to rely on QP's, immo, and aether mark. We are in desperate need of more aether for something like this.

 

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