Ok on the subject of the
Air/Death duo I can't say im too confident in any form posted to work up to par on what we are trying/hoping it to accomplish. Right now I'd say Phaedrus's last version seems most promising to me aswell.
Maybe we want it to do to much, and should focus it on the part we REALY want it to do well.
Than my vote would go to Phaedrus's for now, since it has the best offensive without using to many (different) weapons (needing flying before you can play another) and does have the wings+air mark and quanta balance.
Here is one more version that will generate enought Air to use dragons, and no "
expansive" mummies.
Hover over cards for details, click for permalink
52j 52j 52j 52o 52o 52o 52q 52q 52q 542 542 542 542 542 542 542 542 5od 5od 5od 5of 5of 5og 5oi 5oi 5on 5on 5oo 5oo 5oo 8pr
I played one game where I kept as many pendulums at hand as possible without discarding and still won. This ofcourse doesnt equal a Graboid/EQ test but I think this one is yet another possibly working one..
Entropy/Darkness would anyone/two people be willing to test these decks, unfortunatly I cannot test anything
well till I recieve my laptop. My pc crashes on nearly everything more intensive than MSN or forum/informative sites right now..
There is always room for improvement. But making the decks more similair should NOT be prioritized over effectiveness. Just saying. They are similair enought to go in the vault both right now, but maybe the tweaks suggested byphaedrus actualy make the decks better, we dont know till it's tested.
I will be one of the few who cannot play all decks, like I said earlier I cannot play many games for testing, same applies to grinding I am afraid. I can try to get the rares still missing before round 5 starts, but I cannot promise this succeeds. Shwg*tt* hardware is h4S*xbtt*Y..