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Offline Sevs

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  • Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.Sevs is a proud Wyrm taking wing for the first time.
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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg323684#msg323684
« Reply #96 on: April 30, 2011, 08:25:05 pm »
I agree with the Air/death duo take it

and agree with you phaedrus about the tweaks part. and the life/water duo is more of an idea. the more ideas, the better deck we choose.

@long
also i dont get the tier thing.

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Offline Neopergoss

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg323838#msg323838
« Reply #97 on: April 30, 2011, 11:51:41 pm »
Tier 1
Graboid/GotP, Scramble shriker, and trapbow should be tweaked with a couple optional cards and put in the vault. ( like 3 cards each..... for now. ) So lets add those 90 cards total and then 9 more cards, 3 for each deck.

What should eb those 9 cards?
Tier 2
Next tier is Ak, Air/death, rainbow rush, dragon OTK. Lets only talk about these decks for now.
Are there other decks? ( I know yes, reply to this and post them. ) Air/death can be splashed into other decks easy and well duh rainbow rush too. AK is looking good but I think the Dragon OTK can be countered too easy and can not be splashed into other decks that well.
I mentioned and posted Sev's decks earlier. I liked that 2 of them used life so they shared a lot of cards. And I'd like to start testing decks. If anyone's interested, I'll be in chat.

Aitvaras

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324133#msg324133
« Reply #98 on: May 01, 2011, 01:22:51 pm »
Okay Ive been breaking my brain on making a vault from this all.. just some ideas:

AKs denail, Trapbow and Scrambled shriekers have alot of common cards. Do we want to be able to run all 3 in the first round (5)?

The earth deck only needs 3 earth critters and 3 GotP and some pendulum/pillars if we pack just like a total of 4 reverse times in our rainbow decks. So I think we should just make it a deck we can use along the way if the situation calls for it. Maybe find another purpose for earth pendulums? Else they take quite some room for just this one deck. Or are we running this deffenitly?

Im backing up slightly from my hourglass idea. I cannot see much purpose for it. Unless we decide to use OTKDragons we dont need them in our vault.

Entropy pendulums are a good choise to put in with what our vault might end up looking like. Someone have a strong feeling for a particulair entropy duo?

Can anyone say what the air/death duo should end up looking like exactly?? I'm sure most of you are more familiar with it than me.. I've played that deck type like only once or twice.

neo you getting on chat again?

ShiningSword

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324186#msg324186
« Reply #99 on: May 01, 2011, 02:42:17 pm »
Okay Ive been breaking my brain on making a vault from this all.. just some ideas:

AKs denail, Trapbow and Scrambled shriekers have alot of common cards. Do we want to be able to run all 3 in the first round (5)?

The earth deck only needs 3 earth critters and 3 GotP and some pendulum/pillars if we pack just like a total of 4 reverse times in our rainbow decks. So I think we should just make it a deck we can use along the way if the situation calls for it. Maybe find another purpose for earth pendulums? Else they take quite some room for just this one deck. Or are we running this deffenitly?

Im backing up slightly from my hourglass idea. I cannot see much purpose for it. Unless we decide to use OTKDragons we dont need them in our vault.

Entropy pendulums are a good choise to put in with what our vault might end up looking like. Someone have a strong feeling for a particulair entropy duo?

Can anyone say what the air/death duo should end up looking like exactly?? I'm sure most of you are more familiar with it than me.. I've played that deck type like only once or twice.

neo you getting on chat again?
As for duos with entropy, if we dont use attackers from both elements we will have to go with the entropy darkness(to fuel lycans) or otherwise we wont have enough hitters.

Aitvaras

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324190#msg324190
« Reply #100 on: May 01, 2011, 02:46:42 pm »
Im ok with using entropy/darkness duo. Entropy pendulums would just be good to have in fault since at some points we might want to make a deck heavy on entropy (Maxwell discord antimatter)  and pendulums would be a better idea than to rely on quantum pillars. If this however doesnt happen we can easily convert them to quantum pillars.

Shining please check the new poll I put up :)

tttt

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324253#msg324253
« Reply #101 on: May 01, 2011, 04:13:18 pm »
OK guys we have less then 5 days. I like ALL the decks in the OP. Probably only 3-4 are really superb.
My question - what deck will be used against what Enemy Team?

tttt

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324498#msg324498
« Reply #102 on: May 01, 2011, 08:04:30 pm »
Some sort of stall/cc/poison deck-
by tttt
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vi 4vi 4vj 4vj 4vj 52o 52o 52o 52q 52q 52q 595 595 5fb 5fb 5i5 5i5 5i5 5rp 5rp 5rp 61q 61q 61q 8pk

Can be modded to resist fire stalls or gotp/nm.
Just throwing ideas >.<


LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324580#msg324580
« Reply #103 on: May 01, 2011, 09:47:29 pm »
Some sort of stall/cc/poison deck-
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vi 4vi 4vi 4vj 4vj 4vj 52o 52o 52o 52q 52q 52q 595 595 5fb 5fb 5i5 5i5 5i5 5rp 5rp 5rp 61q 61q 61q 8pk

Can be modded to resist fire stalls or gotp/nm.
Just throwing ideas >.<
little phat but I like. Against some foes this is deadly. I fully support playing this deck. If a Lt or general used it it could be uber fun and good too.

phaedrus

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324689#msg324689
« Reply #104 on: May 02, 2011, 12:00:54 am »
@tttt
I'm not sure a deck like that could go multiple rounds.
Maybe its just that I haven't played much with CC heavy decks like that much before.
Also, what about shockwave? Also also, its a cheap deck so I'm not sure you need that many pillars.

@Everyone
Here are three decks I think we should consider more seriously right now and would like opinions please. If you think we should or shouldn't pack them please say why.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vj 4vj 4vj 58u 58u 58u 590 590 590 593 593 593 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5gi 5gi 5i7 5ur 8pm

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vh 55u 593 593 593 5c6 5c6 5lm 5rk 5rk 5rk 5um 5um 5um 622 622 622 8pu

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vp 4vp 4vp 52r 52r 5c1 5fa 5ie 5oj 5rl 5rl 5rr 5rr 5up 5up 621 621 621 8ps

LongDono

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324707#msg324707
« Reply #105 on: May 02, 2011, 12:31:31 am »
The middle one lacks punch and can be messed up too easy, the other 2 are nice though but the bottom one looks like it might have quanta issues. The immo deck might be worth a shot.
On second thought the immo one is really good, a lt or general can up those pheonix for other decks.

phaedrus

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324712#msg324712
« Reply #106 on: May 02, 2011, 12:40:34 am »
The middle one doesn't lack punch because once the lock is on you can fractal the fire eater or lycan.
How could it be messed up? EQ I guess or a speedy/pillarless rush, but every deck has counters.

The bottom one might have quanta issues thats true.
I like the quint creature->Bonewall->Panda combo in general, but I'm not its strong enough or that that deck does it as efficiently as possible.

ShiningSword

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Re: Deck Concepts https://elementscommunity.org/forum/index.php?topic=25009.msg324717#msg324717
« Reply #107 on: May 02, 2011, 12:58:55 am »
I feel the middle one is outclassed by ak's and other denials. They dont have such a big lock but they have more punch(you are trusting in only 3 cards, the fractals, to do everything in the deck, chances are you will have problems with the offencive once your denial is up) and pack discords and CC as asistance(they can disrupt the enemy faster, and kill what they manage play).
I feel immo rush with 3 immos= too unreliable for solid winning and not that much fast(i bet a rainbow rush can beat it in speed and consistency).
And the last one, well, it looks like a fine control bow, although those hourglasses might be too much(and the quanta might need some tuning).

 

blarg: tttt,LongDono,phaedrus